PlayLayer::scanDynamicSaveObjects(void)
1168 B_ZN9PlayLayer22scanDynamicSaveObjectsEv
Pseudocode
Assembly
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Called functions
- loc_5C5108
- _ZNSt8_Rb_treeIiiSt9_IdentityIiESt4lessIiESaIiEE16_M_insert_uniqueIiEESt4pairISt17_Rb_tree_iteratorIiEbEOT_
- _ZN9PlayLayer22scanDynamicSaveObjectsEv
- _ZN15GJBaseGameLayer15addRemapTargetsERSt3setIiSt4lessIiESaIiEE
- _ZN15GJBaseGameLayer8getGroupEi
- sub_CBBBD4
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- _ZNSt6vectorIP10GameObjectSaIS1_EE19_M_emplace_back_auxIJRKS1_EEEvDpOT_
- _ZNSt8_Rb_treeIiiSt9_IdentityIiESt4lessIiESaIiEE8_M_eraseEPSt13_Rb_tree_nodeIiE
- _ZdlPv
- .__stack_chk_fail
- _Unwind_Resume