2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x35942c LevelEditorLayer::getSectionCount(void) 16 B
- 0x35b9e4 LevelEditorLayer::getTriggerGroup(int) 48 B
- 0x35c172 LevelEditorLayer::onPausePlaytest(void) 140 B
- 0x35c20c LevelEditorLayer::pasteColorState(GameObject *,cocos2d::CCArray *) 90 B
- 0x35c2d0 LevelEditorLayer::pasteGroupState(GameObject *,cocos2d::CCArray *) 72 B
- 0x35bae6 LevelEditorLayer::removeFromGroup(GameObject *,int) 40 B
- 0x35a100 LevelEditorLayer::unlockAllLayers(void) 70 B
- 0x361480 LevelEditorLayer::updateDebugDraw(void) 4760 B
- 0x35a5c0 LevelEditorLayer::updateGridLayer(void) 104 B
- 0x35bb84 LevelEditorLayer::updateLevelFont(int) 704 B
- 0x35aa62 LevelEditorLayer::addExclusionList(cocos2d::CCArray *,cocos2d::CCDictionary *) 68 B
- 0x35b9b0 LevelEditorLayer::addObjectToGroup(GameObject *,int) 52 B
- 0x359598 LevelEditorLayer::addObjectsInRect(cocos2d::CCRect,bool,cocos2d::CCArray *,cocos2d::CCArray *) 174 B
- 0x35d41e LevelEditorLayer::clearTouchPoints(void) 14 B
- 0x35af52 LevelEditorLayer::getNextFreeSFXID(cocos2d::CCArray *) 134 B
- 0x3598fc LevelEditorLayer::objectAtPosition(cocos2d::CCPoint) 458 B
- 0x3628d8 LevelEditorLayer::onResumePlaytest(void) 180 B
- 0x3584c0 LevelEditorLayer::playerTookDamage(PlayerObject *) 14 B
- 0x35de42 LevelEditorLayer::removeAllObjects(void) 128 B
- 0x35848e LevelEditorLayer::resetSPTriggered(void) 50 B
- 0x35b320 LevelEditorLayer::toggleBackground(bool) 16 B
- 0x35c7e4 LevelEditorLayer::updateEditorMode(void) 478 B
- 0x35cccc LevelEditorLayer::updateVisibility(float) 1860 B
- 0x3629a0 LevelEditorLayer::clearPlayerPoints(void) 52 B
- 0x35c464 LevelEditorLayer::copyParticleState(ParticleGameObject *) 214 B
- 0x366870 LevelEditorLayer::didRotateGameplay(void) 58 B
- 0x35abe6 LevelEditorLayer::getNextFreeItemID(cocos2d::CCArray *) 158 B
- 0x358f18 LevelEditorLayer::getRelativeOffset(GameObject *) 58 B
- 0x359acc LevelEditorLayer::objectsAtPosition(cocos2d::CCPoint) 472 B
- 0x35b93c LevelEditorLayer::resetObjectVector(void) 28 B
- 0x361158 LevelEditorLayer::spawnGroupPreview(int,float,float,float,float,float,bool,bool) 658 B
- 0x35b7f6 LevelEditorLayer::timeObjectChanged(void) 10 B
- 0x35b800 LevelEditorLayer::updateBlendValues(void) 308 B
- 0x366cb8 LevelEditorLayer::updateGameObjects(void) 2116 B
- 0x35a14c LevelEditorLayer::updateObjectLabel(GameObject *) 652 B
- 0x35c628 LevelEditorLayer::updatePreviewAnim(void) 130 B
- 0x35c044 LevelEditorLayer::findStartPosObject(void) 160 B
- 0x35ac84 LevelEditorLayer::getNextFreeBlockID(cocos2d::CCArray *) 136 B
- 0x35aaa6 LevelEditorLayer::getNextFreeGroupID(cocos2d::CCArray *) 320 B
- 0x35c548 LevelEditorLayer::pasteParticleState(ParticleGameObject *,cocos2d::CCArray *) 218 B
- 0x35bb10 LevelEditorLayer::resetMovingObjects(void) 110 B
- 0x35b75c LevelEditorLayer::resetToggledGroups(void) 90 B
- 0x3593ee LevelEditorLayer::saveEditorPosition(cocos2d::CCPoint &,int) 20 B
- 0x35ba14 LevelEditorLayer::toggleGroupPreview(int,bool) 148 B
- 0x35a690 LevelEditorLayer::updateObjectColors(cocos2d::CCArray *) 948 B
- 0x3644b4 LevelEditorLayer::addObjectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 96 B
- 0x35c266 LevelEditorLayer::applyAttributeState(GameObject *,GameObject *) 20 B
- 0x3613fc LevelEditorLayer::checkpointActivated(CheckpointGameObject *) 128 B
- 0x3585dc LevelEditorLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 106 B
- 0x360a70 LevelEditorLayer::getDelayedSpawnNode(void) 88 B
- 0x35b0e2 LevelEditorLayer::getNextColorChannel(void) 270 B
- 0x35c318 LevelEditorLayer::pasteAttributeState(GameObject *,cocos2d::CCArray *) 108 B
- 0x360b5c LevelEditorLayer::stopTriggersInGroup(int,float) 288 B
- 0x3584d2 LevelEditorLayer::updateObjectSection(GameObject *) 24 B
- 0x35b674 LevelEditorLayer::updateToggledGroups(void) 226 B
- 0x3594ec LevelEditorLayer::addObjectsAtPosition(cocos2d::CCPoint,cocos2d::CCArray *,cocos2d::CCArray *) 166 B
- 0x364c04 LevelEditorLayer::breakApartTextObject(TextGameObject *) 402 B
- 0x35b548 LevelEditorLayer::getSelectedEffectPos(void) 50 B
- 0x363638 LevelEditorLayer::levelSettingsUpdated(void) 156 B
- 0x35da64 LevelEditorLayer::reverseObjectChanged(EffectGameObject *) 20 B
- 0x35bf9a LevelEditorLayer::triggerFollowCommand(EffectGameObject *) 62 B
- 0x35bf26 LevelEditorLayer::triggerRotateCommand(EffectGameObject *) 116 B
- 0x35d9d2 LevelEditorLayer::tryUpdateSpeedObject(EffectGameObject *,bool) 146 B
- 0x35964c LevelEditorLayer::typeExistsAtPosition(int,cocos2d::CCPoint,bool,bool,float) 684 B
- 0x360c84 LevelEditorLayer::activateTriggerEffect(EffectGameObject *,float,float,float,bool) 1236 B
- 0x3585c6 LevelEditorLayer::activatedAudioTrigger(SFXTriggerGameObject *) 22 B
- 0x35b060 LevelEditorLayer::getNextFreeGradientID(cocos2d::CCArray *) 130 B
- 0x35afd8 LevelEditorLayer::getNextFreeSFXGroupID(cocos2d::CCArray *) 136 B
- 0x35a594 LevelEditorLayer::sortBatchnodeChildren(float) 44 B
- 0x35a03c LevelEditorLayer::toggleLockActiveLayer(void) 110 B
- 0x35b33e LevelEditorLayer::transferDefaultColors(GJEffectManager *,GJEffectManager *) 458 B
- 0x3585a2 LevelEditorLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 36 B
- 0x358db4 LevelEditorLayer::updateGridLayerParent(void) 104 B
- 0x35cc80 LevelEditorLayer::updateKeyframeObjects(void) 74 B
- 0x35c6f4 LevelEditorLayer::updatePreviewParticle(ParticleGameObject *) 130 B
- 0x364514 LevelEditorLayer::createObjectsFromSetup(std::string &) 608 B
- 0x35adb0 LevelEditorLayer::getNextFreeEditorLayer(cocos2d::CCArray *) 144 B
- 0x359404 LevelEditorLayer::getSavedEditorPosition(int) 34 B
- 0x35b528 LevelEditorLayer::getSelectedEditorOrder(void) 32 B
- 0x35dec2 LevelEditorLayer::removeAllObjectsOfType(int) 248 B
- 0x360afc LevelEditorLayer::resetDelayedSpawnNodes(void) 90 B
- 0x35c784 LevelEditorLayer::updatePreviewParticles(void) 88 B
- 0x35bec6 LevelEditorLayer::addPlayerCollisionBlock(void) 52 B
- 0x364788 LevelEditorLayer::createObjectsFromString(std::string const&,bool,bool) 630 B
- 0x35aed4 LevelEditorLayer::getNextFreeAreaEffectID(cocos2d::CCArray *) 126 B
- 0x35ae40 LevelEditorLayer::getNextFreeEnterChannel(cocos2d::CCArray *) 148 B
- 0x35ad0c LevelEditorLayer::getNextFreeOrderChannel(cocos2d::CCArray *) 164 B
- 0x3651b8 LevelEditorLayer::getSavedEditorPositions(void) 204 B
- 0x35b508 LevelEditorLayer::getSelectedOrderChannel(void) 32 B
- 0x35c0e8 LevelEditorLayer::quickUpdateAllPositions(void) 138 B
- 0x35be50 LevelEditorLayer::resetEffectTriggerOptim(GameObject *,cocos2d::CCArray *) 86 B
- 0x35b93a LevelEditorLayer::fastUpdateDisabledGroups(void) 2 B
- 0x35a628 LevelEditorLayer::forceShowSelectedObjects(bool) 102 B
- 0x35b938 LevelEditorLayer::fullUpdateDisabledGroups(void) 2 B
- 0x35aa44 LevelEditorLayer::manualUpdateObjectColors(GameObject *) 30 B
- 0x363a14 LevelEditorLayer::processLoadedMoveActions(void) 370 B
- 0x35b1f0 LevelEditorLayer::resetUnusedColorChannels(void) 282 B
- 0x35d41c LevelEditorLayer::updateKeyframeVisibility(bool) 2 B
- 0x364a14 LevelEditorLayer::duplicateKeyframeAnimation(int) 160 B
- 0x35befa LevelEditorLayer::removePlayerCollisionBlock(void) 44 B