2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x403798 GameStatsManager::hasCompletedGauntletLevel(int) 88 B
- 0x4077c0 GameStatsManager::generateItemUnlockableData(void) 456 B
- 0x3f7b18 GameStatsManager::getAwardedCurrencyForLevel(GJGameLevel *) 242 B
- 0x3f7c58 GameStatsManager::getAwardedDiamondsForLevel(GJGameLevel *) 230 B
- 0x3f91b2 GameStatsManager::addSimpleSpecialChestReward(std::string,UnlockType,int,bool) 60 B
- 0x403380 GameStatsManager::addSpecialRewardDescription(std::string,std::string) 22 B
- 0x3f808c GameStatsManager::getSecondaryQueuedChallenge(int) 86 B
- 0x4033cc GameStatsManager::getSpecialRewardDescription(std::string,bool) 66 B
- 0x4079f4 GameStatsManager::getSpecialUnlockDescription(int,UnlockType,bool) 128 B
- 0x3f89b8 GameStatsManager::isSpecialChestLiteUnlockable(std::string) 20 B
- 0x3f8da0 GameStatsManager::removeErrorFromSpecialChests(void) 128 B
- 0x3f8854 GameStatsManager::resetSpecialStatAchievements(void) 286 B
- 0x3f7f14 GameStatsManager::storeSecondaryQueuedChallenge(int,GJChallengeItem *) 90 B
- 0x403570 GameStatsManager::markLevelAsCompletedAndClaimed(GJGameLevel *) 188 B
- 0x3f7f78 GameStatsManager::removeQueuedSecondaryChallenge(int) 82 B
- 0x4099f8 GameStatsManager::init(void) 102 B
- 0x3fdf30 GameStatsManager::getStat(char const*) 122 B
- 0x402c00 GameStatsManager::setStat(char const*,int) 172 B
- 0x3f8e28 GameStatsManager::logCoins(void) 42 B
- 0x3f79b4 GameStatsManager::tempClear(void) 2 B
- 0x3fdf1c GameStatsManager::~GameStatsManager() 18 B
- 0x3fde30 GameStatsManager::~GameStatsManager() 228 B
- 0x2f111c GhostTrailEffect::runWithTarget(cocos2d::CCSprite *,float,float,float,float,bool) 162 B
- 0x2f0cd4 GhostTrailEffect::trailSnapshot(float) 890 B
- 0x2f11cc GhostTrailEffect::doBlendAdditive(void) 16 B
- 0x2f0ca0 GhostTrailEffect::draw(void) 2 B
- 0x2f0c60 GhostTrailEffect::init(void) 58 B
- 0x2f1090 GhostTrailEffect::create(void) 136 B
- 0x2f1064 GhostTrailEffect::stopTrail(void) 44 B
- 0x2f0cc0 GhostTrailEffect::~GhostTrailEffect() 18 B
- 0x2f0ca4 GhostTrailEffect::~GhostTrailEffect() 22 B
- 0x4512c4 KeybindingsLayer::addKeyPair(char const*,char const*) 458 B
- 0x451e48 KeybindingsLayer::onNextPage(cocos2d::CCObject *) 10 B
- 0x451e52 KeybindingsLayer::onPrevPage(cocos2d::CCObject *) 10 B
- 0x451018 KeybindingsLayer::countForPage(int) 80 B
- 0x45121c KeybindingsLayer::layerForPage(int) 162 B
- 0x45106c KeybindingsLayer::nextPosition(int) 122 B
- 0x450e92 KeybindingsLayer::keyBackClicked(void) 6 B
- 0x451178 KeybindingsLayer::objectsForPage(int) 136 B
- 0x4510f0 KeybindingsLayer::incrementCountForPage(int) 102 B
- 0x451684 KeybindingsLayer::init(void) 1828 B
- 0x450f30 KeybindingsLayer::create(void) 204 B
- 0x451e90 KeybindingsLayer::onInfo(cocos2d::CCObject *) 148 B
- 0x4514c0 KeybindingsLayer::infoKey(int) 18 B
- 0x450e74 KeybindingsLayer::onClose(cocos2d::CCObject *) 30 B
- 0x451000 KeybindingsLayer::pageKey(int) 18 B
- 0x4514d8 KeybindingsLayer::goToPage(int) 422 B
- 0x451204 KeybindingsLayer::layerKey(int) 18 B
- 0x451e5c KeybindingsLayer::onToggle(cocos2d::CCObject *) 52 B
- 0x451160 KeybindingsLayer::objectKey(int) 18 B
- 0x450f14 KeybindingsLayer::~KeybindingsLayer() 18 B
- 0x450ea0 KeybindingsLayer::~KeybindingsLayer() 102 B
- 0x364128 LevelEditorLayer::addSpecial(GameObject *) 894 B
- 0x35baa8 LevelEditorLayer::addToGroup(GameObject *,int,bool) 62 B
- 0x358ef0 LevelEditorLayer::getGridPos(cocos2d::CCPoint) 40 B
- 0x366344 LevelEditorLayer::getSongIDs(bool &) 448 B
- 0x3629d4 LevelEditorLayer::onPlaytest(void) 1082 B
- 0x35f306 LevelEditorLayer::posForTime(float) 18 B
- 0x366900 LevelEditorLayer::postUpdate(float) 392 B
- 0x35f384 LevelEditorLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 82 B
- 0x35b330 LevelEditorLayer::toggleGrid(bool) 14 B
- 0x35943c LevelEditorLayer::validGroup(GameObject *,bool) 172 B
- 0x3584ea LevelEditorLayer::addKeyframe(KeyframeGameObject *) 18 B
- 0x35a3fc LevelEditorLayer::objectMoved(GameObject *) 404 B
- 0x358ea0 LevelEditorLayer::shouldBlend(int) 76 B
- 0x358874 LevelEditorLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 260 B
- 0x364ab8 LevelEditorLayer::createObject(int,cocos2d::CCPoint,bool) 328 B
- 0x364d9c LevelEditorLayer::handleAction(bool,cocos2d::CCArray *) 784 B
- 0x35ddf8 LevelEditorLayer::removeObject(GameObject *,bool) 74 B
- 0x35beb0 LevelEditorLayer::stopPlayback(void) 22 B
- 0x35b30a LevelEditorLayer::toggleGround(bool) 22 B
- 0x367500 LevelEditorLayer::updateEditor(float) 576 B
- 0x3592ca LevelEditorLayer::addToRedoList(UndoObject *) 62 B
- 0x3593a4 LevelEditorLayer::addToUndoList(UndoObject *,bool) 74 B
- 0x366866 LevelEditorLayer::addTouchPoint(cocos2d::CCPoint) 10 B
- 0x35c1fe LevelEditorLayer::canPasteState(void) 14 B
- 0x359290 LevelEditorLayer::getAllObjects(void) 6 B
- 0x358f58 LevelEditorLayer::getObjectRect(GameObject *,bool,bool) 812 B
- 0x35a0b0 LevelEditorLayer::isLayerLocked(int) 74 B
- 0x359ca8 LevelEditorLayer::objectsInRect(cocos2d::CCRect,bool) 644 B
- 0x35db4c LevelEditorLayer::removeSpecial(GameObject *) 670 B
- 0x35b580 LevelEditorLayer::resetPlayback(void) 26 B
- 0x358bcc LevelEditorLayer::updateOptions(void) 414 B
- 0x36685c LevelEditorLayer::addPlayerPoint(cocos2d::CCPoint) 10 B
- 0x359296 LevelEditorLayer::findGameObject(int) 52 B
- 0x35b958 LevelEditorLayer::getLastObjectX(void) 84 B
- 0x366168 LevelEditorLayer::getLevelString(void) 452 B
- 0x35c9d0 LevelEditorLayer::onStopPlaytest(void) 650 B
- 0x36279e LevelEditorLayer::recreateGroups(void) 312 B
- 0x3650ac LevelEditorLayer::redoLastAction(void) 12 B
- 0x3650c4 LevelEditorLayer::refreshSpecial(GameObject *) 22 B
- 0x35b59a LevelEditorLayer::runColorEffect(EffectGameObject *,int,float,float,bool) 218 B
- 0x358ab8 LevelEditorLayer::setObjectCount(int) 56 B
- 0x3650b8 LevelEditorLayer::undoLastAction(void) 12 B
- 0x360acc LevelEditorLayer::addDelayedSpawn(EffectGameObject *,float) 48 B
- 0x3668b0 LevelEditorLayer::addPlayer2Point(cocos2d::CCPoint,bool) 80 B
- 0x35c27a LevelEditorLayer::applyGroupState(GameObject *,GameObject *) 86 B
- 0x35c388 LevelEditorLayer::copyObjectState(GameObject *) 208 B
- 0x35c020 LevelEditorLayer::dirtifyTriggers(void) 34 B
- 0x365104 LevelEditorLayer::getLockedLayers(void) 170 B