LevelEditorLayer::removeSpecial(GameObject *)
670 B_ZN16LevelEditorLayer13removeSpecialEP10GameObject
Pseudocode
Assembly
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Called functions
- loc_35DB7E
- _ZN16LevelEditorLayer14setObjectCountEi
- _ZN16LevelEditorLayer13removeSpecialEP10GameObject
- _ZN15GJBaseGameLayer14removeKeyframeEP18KeyframeGameObject
- rand
- _ZN7cocos2d8CCObject6retainEv
- loc_35DC40
- _ZN16LevelEditorLayer12removeObjectEP10GameObjectb
- _ZN7cocos2d8CCObject7releaseEv
- loc_35DC5C
- _ZN7cocos2d7CCArray12removeObjectEPNS_8CCObjectEb
- loc_35DC70
- _ZN7cocos2d7CCPointaSERKS0_
- loc_35DC82
- _ZN13DrawGridLayer17removeFromEffectsEP16EffectGameObject
- loc_35DC92
- _ZN16LevelEditorLayer20tryUpdateSpeedObjectEP16EffectGameObjectb
- _ZN13DrawGridLayer21removeAudioLineObjectEP24AudioLineGuideGameObject
- _ZN10GameObject14isColorTriggerEv
- loc_35DD44
- loc_35DD86
- _ZN15GJBaseGameLayer22removeFromGroupParentsEP10GameObject
- _ZN15GJBaseGameLayer16removeFromGroupsEP10GameObject
- _ZN15GJBaseGameLayer21removeFromStickyGroupEP10GameObject
- __stack_chk_fail