LevelEditorLayer::breakApartTextObject(TextGameObject *)
402 B_ZN16LevelEditorLayer20breakApartTextObjectEP14TextGameObject
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Assembly
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Called functions
- loc_364C3E
- _ZN8EditorUI11deselectAllEv
- _ZN16LevelEditorLayer20breakApartTextObjectEP14TextGameObject
- _ZN16LevelEditorLayer12removeObjectEP10GameObjectb
- sub_752738
- _ZN7cocos2d7CCArray6createEv
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- sub_7522D4
- _ZN7cocos2d7CCPointC1Eff
- _ZN7cocos2d6CCNode19convertToWorldSpaceERKNS_7CCPointE
- _ZN7cocos2d6CCNode18convertToNodeSpaceERKNS_7CCPointE
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN16LevelEditorLayer12createObjectEiN7cocos2d7CCPointEb
- _ZN10GameObject15duplicateValuesEPS_
- sub_752C70
- _ZN14TextGameObject16updateTextObjectESsb
- sub_750B20
- loc_364D42
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- _ZN8EditorUI13selectObjectsEPN7cocos2d7CCArrayEb
- __cxa_end_cleanup
- __stack_chk_fail