2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x46fd46 GJBaseGameLayer::removeCustomEnterEffects(int,bool) 66 B
- 0x472c50 GJBaseGameLayer::removeTemporaryParticles(void) 124 B
- 0x46d9cc GJBaseGameLayer::updateInternalCamOffsetX(float,float,float) 78 B
- 0x46da1a GJBaseGameLayer::updateInternalCamOffsetY(float,float,float) 78 B
- 0x45e88c GJBaseGameLayer::volumeForProximityEffect(SFXTriggerInstance &) 666 B
- 0x456b18 GJBaseGameLayer::controlDynamicMoveCommand(EffectGameObject *,int,GJActionCommand) 18 B
- 0x45b6c8 GJBaseGameLayer::convertToClosestDirection(float,float) 146 B
- 0x47a580 GJBaseGameLayer::generateEnterEasingBuffer(int,float) 274 B
- 0x472758 GJBaseGameLayer::generatePickupAnimRandVal(GameObject *,float &,float &) 250 B
- 0x454814 GJBaseGameLayer::increaseBatchNodeCapacity(void) 82 B
- 0x467ff8 GJBaseGameLayer::triggerDynamicMoveCommand(EffectGameObject *) 410 B
- 0x45486c GJBaseGameLayer::updateLegacyLayerCapacity(int,int,int,int) 158 B
- 0x467cdc GJBaseGameLayer::updateSavePositionObjects(void) 208 B
- 0x45c5e0 GJBaseGameLayer::activateItemCompareTrigger(ItemTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 592 B
- 0x456604 GJBaseGameLayer::createPlayerCollisionBlock(void) 276 B
- 0x47a6a0 GJBaseGameLayer::generateEnterEasingBuffers(EnterEffectObject *) 46 B
- 0x45f300 GJBaseGameLayer::getActiveOrderSpawnObjects(void) 28 B
- 0x459810 GJBaseGameLayer::loadGroupParentsFromString(GameObject *,std::string) 120 B
- 0x47a738 GJBaseGameLayer::prepareSavePositionObjects(void) 1572 B
- 0x45a830 GJBaseGameLayer::processAreaFadeGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 312 B
- 0x463eac GJBaseGameLayer::processAreaMoveGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 968 B
- 0x45a96c GJBaseGameLayer::processAreaTintGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,bool) 1192 B
- 0x45b508 GJBaseGameLayer::processPlayerFollowActions(float) 436 B
- 0x46adf0 GJBaseGameLayer::processQueuedAudioTriggers(void) 110 B
- 0x45a368 GJBaseGameLayer::triggerAreaEffectAnimation(EnterEffectObject *) 298 B
- 0x45a492 GJBaseGameLayer::updateAreaObjectLastValues(GameObject *) 110 B
- 0x465660 GJBaseGameLayer::clearActivatedAudioTriggers(void) 30 B
- 0x456b06 GJBaseGameLayer::controlDynamicRotateCommand(EffectGameObject *,int,GJActionCommand) 18 B
- 0x470028 GJBaseGameLayer::processAdvancedFollowAction(AdvancedFollowInstance &,bool,float) 3486 B
- 0x4697b0 GJBaseGameLayer::processDynamicObjectActions(int,float) 1210 B
- 0x46838c GJBaseGameLayer::triggerDynamicRotateCommand(EnhancedTriggerObject *) 484 B
- 0x459d10 GJBaseGameLayer::updatePlayerCollisionBlocks(void) 184 B
- 0x4563de GJBaseGameLayer::activateObjectControlTrigger(ObjectControlGameObject *) 2 B
- 0x3583b6 GJBaseGameLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 2 B
- 0x4562f8 GJBaseGameLayer::activatePlayerControlTrigger(PlayerControlGameObject *) 230 B
- 0x456cc0 GJBaseGameLayer::controlAdvancedFollowCommand(AdvancedFollowTriggerObject *,int,GJActionCommand) 68 B
- 0x47b704 GJBaseGameLayer::controlTriggersWithControlID(int,GJActionCommand) 372 B
- 0x47a00c GJBaseGameLayer::processAdvancedFollowActions(float) 518 B
- 0x463c74 GJBaseGameLayer::processAreaRotateGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 560 B
- 0x47a6ce GJBaseGameLayer::regenerateEnterEasingBuffers(void) 106 B
- 0x456b2c GJBaseGameLayer::triggerAdvancedFollowCommand(AdvancedFollowTriggerObject *) 390 B
- 0x30372a GJBaseGameLayer::updateDisabledObjectsLastPos(cocos2d::CCArray *) 2 B
- 0x45eb30 GJBaseGameLayer::updateProximityVolumeEffects(void) 104 B
- 0x46e320 GJBaseGameLayer::updateStaticCameraPosToGroup(int,bool,bool,bool,float,float,int,float,bool,float) 472 B
- 0x474938 GJBaseGameLayer::activatePersistentItemTrigger(ItemTriggerGameObject *) 600 B
- 0x46d924 GJBaseGameLayer::checkCameraLimitAfterTeleport(PlayerObject *,float) 162 B
- 0x471190 GJBaseGameLayer::processActivatedAudioTriggers(float) 2188 B
- 0x45ccfa GJBaseGameLayer::restoreDefaultGameplayOffsetX(void) 8 B
- 0x45cd0c GJBaseGameLayer::restoreDefaultGameplayOffsetY(void) 8 B
- 0x4636f8 GJBaseGameLayer::processAreaTransformGroupAction(cocos2d::CCArray *,EnterEffectInstance *,cocos2d::CCPoint,int,int,int,int,int,bool,bool) 774 B
- 0x467698 GJBaseGameLayer::triggerAdvancedFollowEditCommand(AdvancedFollowEditObject *) 390 B
- 0x476580 GJBaseGameLayer::init(void) 1540 B
- 0x45fe58 GJBaseGameLayer::visit(void) 3096 B
- 0x47cb10 GJBaseGameLayer::update(float) 3130 B
- 0x452390 GJBaseGameLayer::flipArt(bool) 2 B
- 0x455c58 GJBaseGameLayer::hasItem(int) 90 B
- 0x457686 GJBaseGameLayer::getGroup(int) 58 B
- 0x3583ae GJBaseGameLayer::testTime(void) 2 B
- 0x45ce82 GJBaseGameLayer::addPoints(int) 18 B
- 0x30c1b4 GJBaseGameLayer::GJBaseGameLayer(void) 3156 B
- 0x476560 GJBaseGameLayer::~GJBaseGameLayer() 18 B
- 0x475d60 GJBaseGameLayer::~GJBaseGameLayer() 2034 B
- 0x4f01cc GJBigSpriteNode::init(void) 4 B
- 0x4f174c GJBigSpriteNode::create(void) 118 B
- 0x4f01ba GJBigSpriteNode::~GJBigSpriteNode() 18 B
- 0x4f0184 GJBigSpriteNode::~GJBigSpriteNode() 32 B
- 0x3fd284 GJChallengeItem::dataLoaded(DS_Dictionary *) 258 B
- 0x3fd0f0 GJChallengeItem::incrementCount(int) 38 B
- 0x3fd3b4 GJChallengeItem::createWithCoder(DS_Dictionary *) 20 B
- 0x3f6c90 GJChallengeItem::encodeWithCoder(DS_Dictionary *) 134 B
- 0x3fcfcc GJChallengeItem::createFromString(std::string) 194 B
- 0x3fce84 GJChallengeItem::init(GJChallengeType,int,int,int,std::string) 122 B
- 0x3fcf08 GJChallengeItem::create(GJChallengeType,int,int,int,std::string) 184 B
- 0x3fd098 GJChallengeItem::create(void) 78 B
- 0x3f7108 GJChallengeItem::setCount(int) 46 B
- 0x3f69dc GJChallengeItem::canEncode(void) 4 B
- 0x3f6c30 GJChallengeItem::~GJChallengeItem() 18 B
- 0x3f6c0c GJChallengeItem::~GJChallengeItem() 30 B
- 0x409a82 GJDropDownLayer::enterLayer(void) 28 B
- 0x409a64 GJDropDownLayer::customSetup(void) 2 B
- 0x409ae6 GJDropDownLayer::layerHidden(void) 38 B
- 0x409b0c GJDropDownLayer::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 4 B
- 0x409b18 GJDropDownLayer::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 2 B
- 0x409b2c GJDropDownLayer::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 2 B
- 0x409adc GJDropDownLayer::layerVisible(void) 10 B
- 0x409a9e GJDropDownLayer::keyBackClicked(void) 10 B
- 0x409b22 GJDropDownLayer::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 2 B
- 0x409ada GJDropDownLayer::enterAnimFinished(void) 2 B
- 0x409bc4 GJDropDownLayer::registerWithTouchDispatcher(void) 30 B
- 0x40a17c GJDropDownLayer::draw(void) 26 B
- 0x40a170 GJDropDownLayer::init(char const*) 8 B
- 0x409d60 GJDropDownLayer::init(char const*,float,bool) 806 B
- 0x40a164 GJDropDownLayer::create(char const*) 8 B
- 0x40a0a4 GJDropDownLayer::create(char const*,float,bool) 188 B
- 0x409a74 GJDropDownLayer::enableUI(void) 14 B
- 0x409a66 GJDropDownLayer::disableUI(void) 14 B
- 0x409ab0 GJDropDownLayer::exitLayer(cocos2d::CCObject *) 42 B
- 0x409ca4 GJDropDownLayer::hideLayer(bool) 178 B
- 0x409be8 GJDropDownLayer::showLayer(bool) 178 B
- 0x44d254 GJDropDownLayer::GJDropDownLayer(void) 122 B