2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x46eba8 GJBaseGameLayer::calculateColorGroups(void) 208 B
- 0x456724 GJBaseGameLayer::checkCollisionBlocks(EffectGameObject *,std::vector<EffectGameObject *,std::allocator<EffectGameObject *>> *,int) 306 B
- 0x46a290 GJBaseGameLayer::createCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,bool) 484 B
- 0x473174 GJBaseGameLayer::generateTargetGroups(void) 1930 B
- 0x457998 GJBaseGameLayer::getCenterGroupObject(int,int) 52 B
- 0x457938 GJBaseGameLayer::getSingleGroupObject(int) 38 B
- 0x459b80 GJBaseGameLayer::getTargetGroupOrigin(int,int) 24 B
- 0x45c550 GJBaseGameLayer::performMathOperation(double,double,int) 68 B
- 0x457780 GJBaseGameLayer::playAnimationCommand(int,int) 64 B
- 0x472aa4 GJBaseGameLayer::playerTouchedTrigger(PlayerObject *,EffectGameObject *) 256 B
- 0x47717c GJBaseGameLayer::playerWillSwitchMode(PlayerObject *,GameObject *) 314 B
- 0x45bb24 GJBaseGameLayer::processFollowActions(void) 548 B
- 0x4789d8 GJBaseGameLayer::processQueuedButtons(void) 52 B
- 0x45524c GJBaseGameLayer::rectIntersectsCircle(cocos2d::CCRect,cocos2d::CCPoint,float) 412 B
- 0x4740e8 GJBaseGameLayer::refreshCounterLabels(void) 204 B
- 0x45c2a0 GJBaseGameLayer::refreshKeyframeAnims(void) 294 B
- 0x3583c6 GJBaseGameLayer::removeAllCheckpoints(void) 2 B
- 0x459cf4 GJBaseGameLayer::reorderObjectSection(GameObject *) 26 B
- 0x45de9c GJBaseGameLayer::spawnParticleTrigger(SpawnParticleGameObject *) 360 B
- 0x45dc50 GJBaseGameLayer::spawnParticleTrigger(int,cocos2d::CCPoint,float,float) 582 B
- 0x458b9c GJBaseGameLayer::speedForShaderTarget(int) 216 B
- 0x455a16 GJBaseGameLayer::stopAllGroundActions(void) 24 B
- 0x45784a GJBaseGameLayer::toggleGroupTriggered(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 54 B
- 0x46336c GJBaseGameLayer::transformAreaObjects(GameObject *,cocos2d::CCArray *,float,float,bool) 896 B
- 0x4575cc GJBaseGameLayer::triggerGravityChange(EffectGameObject *,int) 74 B
- 0x468580 GJBaseGameLayer::triggerRotateCommand(EnhancedTriggerObject *) 326 B
- 0x456d54 GJBaseGameLayer::triggerShaderCommand(ShaderGameObject *) 1828 B
- 0x459950 GJBaseGameLayer::ungroupStickyObjects(cocos2d::CCArray *) 88 B
- 0x457b70 GJBaseGameLayer::updateGradientLayers(void) 4008 B
- 0x46a02c GJBaseGameLayer::updatePlatformerTime(void) 282 B
- 0x46bf84 GJBaseGameLayer::updateScreenRotation(float,bool,bool,float,int,float,int,int) 146 B
- 0x46b498 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *) 16 B
- 0x46b190 GJBaseGameLayer::activatedAudioTrigger(SFXTriggerGameObject *,float) 744 B
- 0x459a48 GJBaseGameLayer::assignNewStickyGroups(cocos2d::CCArray *) 158 B
- 0x477e4c GJBaseGameLayer::collisionCheckObjects(PlayerObject *,std::vector<GameObject *,std::allocator<GameObject *>> *,int,float) 2606 B
- 0x456ac0 GJBaseGameLayer::controlDynamicCommand(EffectGameObject *,int,std::vector<DynamicObjectAction,std::allocator<DynamicObjectAction>> &,GJActionCommand) 70 B
- 0x45c190 GJBaseGameLayer::createNewKeyframeAnim(void) 46 B
- 0x455458 GJBaseGameLayer::damagingObjectsInRect(cocos2d::CCRect,bool) 766 B
- 0x46b910 GJBaseGameLayer::getCustomEnterEffects(int,bool) 36 B
- 0x473e2c GJBaseGameLayer::getGroupParentsString(GameObject *) 212 B
- 0x4565c0 GJBaseGameLayer::getScaledGroundHeight(float) 66 B
- 0x45bd80 GJBaseGameLayer::objectTypeToGameEvent(int) 22 B
- 0x46e820 GJBaseGameLayer::playKeyframeAnimation(KeyframeAnimTriggerObject *,std::vector<int,std::allocator<int>> const&) 294 B
- 0x455238 GJBaseGameLayer::playerCircleCollision(PlayerObject *,GameObject *) 18 B
- 0x45cac8 GJBaseGameLayer::processOptionsTrigger(GameOptionsTrigger *) 352 B
- 0x4724e4 GJBaseGameLayer::removeFromStickyGroup(GameObject *) 86 B
- 0x4630b4 GJBaseGameLayer::resetAreaObjectValues(GameObject *,bool) 420 B
- 0x453834 GJBaseGameLayer::shouldExitHackedLevel(void) 154 B
- 0x47b3bc GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *) 44 B
- 0x47b304 GJBaseGameLayer::stopCustomEnterEffect(EnterEffectObject *,bool) 174 B
- 0x460b1c GJBaseGameLayer::toggleAudioVisualizer(bool) 302 B
- 0x3583c8 GJBaseGameLayer::toggleMusicInPractice(void) 2 B
- 0x452d66 GJBaseGameLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 108 B
- 0x460a78 GJBaseGameLayer::updateAudioVisualizer(void) 164 B
- 0x459dcc GJBaseGameLayer::updateCollisionBlocks(void) 1188 B
- 0x4574d0 GJBaseGameLayer::updateExtraGameLayers(void) 154 B
- 0x45ccf0 GJBaseGameLayer::updateGameplayOffsetX(int,bool) 10 B
- 0x45cd02 GJBaseGameLayer::updateGameplayOffsetY(int,bool) 10 B
- 0x46da68 GJBaseGameLayer::updateStaticCameraPos(cocos2d::CCPoint,bool,bool,bool,float,int,float) 448 B
- 0x46ac5c GJBaseGameLayer::activateSFXEditTrigger(SFXTriggerGameObject *) 400 B
- 0x46dc34 GJBaseGameLayer::animateInDualGroundNew(GameObject *,float,bool,float) 416 B
- 0x472a54 GJBaseGameLayer::canBeActivatedByPlayer(PlayerObject *,EffectGameObject *) 80 B
- 0x462e9e GJBaseGameLayer::controlGradientTrigger(GradientTriggerObject *,GJActionCommand) 62 B
- 0x47b8dc GJBaseGameLayer::controlTriggersInGroup(int,GJActionCommand) 462 B
- 0x455020 GJBaseGameLayer::getGroundHeightForMode(int) 58 B
- 0x455068 GJBaseGameLayer::objectIntersectsCircle(GameObject *,GameObject *) 326 B
- 0x4551b4 GJBaseGameLayer::playerIntersectsCircle(PlayerObject *,GameObject *) 128 B
- 0x45ae74 GJBaseGameLayer::prepareTransformParent(bool) 64 B
- 0x47c6c8 GJBaseGameLayer::processMoveActionsStep(float,bool) 182 B
- 0x4659d0 GJBaseGameLayer::processRotationActions(void) 1294 B
- 0x45974a GJBaseGameLayer::removeFromGroupParents(GameObject *) 94 B
- 0x46706a GJBaseGameLayer::resetSongTriggerValues(void) 22 B
- 0x470f7c GJBaseGameLayer::resetSpawnChannelIndex(void) 110 B
- 0x452320 GJBaseGameLayer::toggleGroundVisibility(bool) 2 B
- 0x45ca60 GJBaseGameLayer::togglePlayerVisibility(bool) 26 B
- 0x45ca48 GJBaseGameLayer::togglePlayerVisibility(bool,bool) 24 B
- 0x462c98 GJBaseGameLayer::triggerGradientCommand(GradientTriggerObject *) 518 B
- 0x45d238 GJBaseGameLayer::updateAllObjectSection(void) 52 B
- 0x47ad64 GJBaseGameLayer::updateSpecialGroupData(void) 72 B
- 0x474724 GJBaseGameLayer::activateItemEditTrigger(ItemTriggerGameObject *) 528 B
- 0x46aacc GJBaseGameLayer::activateSongEditTrigger(SongTriggerGameObject *) 128 B
- 0x47b624 GJBaseGameLayer::controlAreaEffectWithID(int,int,GJActionCommand) 220 B
- 0x45ce70 GJBaseGameLayer::getPlayTimerFullSeconds(void) 18 B
- 0x459574 GJBaseGameLayer::getRotateCommandTargets(EnhancedTriggerObject *,GameObject *&,GameObject *&,GameObject *&) 96 B
- 0x4667f8 GJBaseGameLayer::playerWasTouchingObject(PlayerObject *,GameObject *) 64 B
- 0x458b18 GJBaseGameLayer::positionForShaderTarget(int) 124 B
- 0x465ee0 GJBaseGameLayer::processTransformActions(bool) 2256 B
- 0x459b98 GJBaseGameLayer::removeObjectFromSection(GameObject *) 348 B
- 0x46b9b6 GJBaseGameLayer::resetActiveEnterEffects(void) 68 B
- 0x45bd48 GJBaseGameLayer::resetMoveOptimizedValue(void) 46 B
- 0x46325c GJBaseGameLayer::resetStoppedAreaObjects(void) 92 B
- 0x45c47a GJBaseGameLayer::testInstantCountTrigger(int,int,int,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 108 B
- 0x45ca7a GJBaseGameLayer::togglePlayerStreakBlend(bool) 42 B
- 0x457a38 GJBaseGameLayer::triggerTransformCommand(TransformTriggerGameObject *) 312 B
- 0x47b208 GJBaseGameLayer::updateActiveEnterEffect(EnterEffectObject *) 252 B
- 0x45a33e GJBaseGameLayer::updateExtendedCollision(GameObject *,bool) 42 B
- 0x46a9e4 GJBaseGameLayer::addProximityVolumeEffect(int,int,SFXTriggerGameObject *) 226 B
- 0x472eb4 GJBaseGameLayer::generateVisibilityGroups(void) 700 B
- 0x452264 GJBaseGameLayer::manualUpdateObjectColors(GameObject *) 2 B
- 0x47d750 GJBaseGameLayer::processAreaVisualActions(float) 42 B