2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x45bd9c GJBaseGameLayer::gameEventToString(GJGameEvent) 686 B
- 0x473d3c GJBaseGameLayer::getCapacityString(void) 226 B
- 0x45a784 GJBaseGameLayer::getEasedAreaValue(GameObject *,EnterEffectInstance *,float,bool,int) 164 B
- 0x45499c GJBaseGameLayer::getEnterEasingKey(int,float) 66 B
- 0x45b8e0 GJBaseGameLayer::getFollowSpeedVal(GameObject *,int,int,float,float) 284 B
- 0x4578c2 GJBaseGameLayer::getOptimizedGroup(int) 58 B
- 0x45ce48 GJBaseGameLayer::getPlayTimerMilli(void) 26 B
- 0x45d040 GJBaseGameLayer::getPlayerButtonID(int,bool) 44 B
- 0x45d0c8 GJBaseGameLayer::loadLevelSettings(void) 198 B
- 0x45b45c GJBaseGameLayer::moveObjectsSilent(int,double,double) 172 B
- 0x45f31c GJBaseGameLayer::orderSpawnObjects(void) 132 B
- 0x3583bc GJBaseGameLayer::playGravityEffect(bool) 2 B
- 0x45e06c GJBaseGameLayer::playSpeedParticle(float) 324 B
- 0x477df8 GJBaseGameLayer::playerTouchedRing(PlayerObject *,RingObject *) 82 B
- 0x468bac GJBaseGameLayer::positionUIObjects(void) 806 B
- 0x46e94c GJBaseGameLayer::processSFXObjects(void) 266 B
- 0x453dc8 GJBaseGameLayer::removeGroundLayer(void) 42 B
- 0x4595d4 GJBaseGameLayer::removeGroupParent(int) 106 B
- 0x46bbe0 GJBaseGameLayer::resetStaticCamera(bool,bool) 96 B
- 0x463a08 GJBaseGameLayer::rotateAreaObjects(GameObject *,cocos2d::CCArray *,float,bool) 616 B
- 0x4557c8 GJBaseGameLayer::setStartPosObject(StartPosObject *) 42 B
- 0x479b44 GJBaseGameLayer::sortSectionVector(void) 396 B
- 0x45591a GJBaseGameLayer::switchToRobotMode(PlayerObject *,GameObject *,bool) 48 B
- 0x3583c2 GJBaseGameLayer::toggleProgressbar(void) 2 B
- 0x47b5d8 GJBaseGameLayer::triggerAreaEffect(EnterEffectObject *) 74 B
- 0x4579cc GJBaseGameLayer::tryGetGroupParent(int) 74 B
- 0x3583b2 GJBaseGameLayer::updateAttemptTime(float) 2 B
- 0x45d588 GJBaseGameLayer::updateCameraBGArt(cocos2d::CCPoint,float) 1448 B
- 0x4544cc GJBaseGameLayer::updateLevelColors(void) 622 B
- 0x458c7c GJBaseGameLayer::updateShaderLayer(float) 1718 B
- 0x473f10 GJBaseGameLayer::updateTimerLabels(void) 434 B
- 0x465484 GJBaseGameLayer::activateCustomRing(RingObject *) 138 B
- 0x3583b4 GJBaseGameLayer::activateEndTrigger(int,bool,bool) 2 B
- 0x46ab50 GJBaseGameLayer::activateSFXTrigger(SFXTriggerGameObject *) 264 B
- 0x464274 GJBaseGameLayer::addToObjectsToShow(GameObject *) 66 B
- 0x455a14 GJBaseGameLayer::animateInGroundNew(bool,float,bool) 2 B
- 0x45d090 GJBaseGameLayer::applyLevelSettings(GameObject *) 54 B
- 0x455dec GJBaseGameLayer::clearPickedUpItems(void) 10 B
- 0x453d82 GJBaseGameLayer::createMiddleground(int) 70 B
- 0x476c60 GJBaseGameLayer::gameEventTriggered(GJGameEvent,int,int) 222 B
- 0x47500c GJBaseGameLayer::generateSpawnRemap(void) 196 B
- 0x45a500 GJBaseGameLayer::getAreaObjectValue(EnterEffectInstance *,GameObject *,cocos2d::CCPoint &,bool &) 634 B
- 0x45cc54 GJBaseGameLayer::getCameraEdgeValue(int) 148 B
- 0x4594a8 GJBaseGameLayer::getMoveTargetDelta(EffectGameObject *,bool) 196 B
- 0x454d2c GJBaseGameLayer::getPortalTargetPos(TeleportPortalObject *,GameObject *,PlayerObject *) 116 B
- 0x4599a8 GJBaseGameLayer::groupStickyObjects(cocos2d::CCArray *) 160 B
- 0x47ca00 GJBaseGameLayer::loadStartPosObject(void) 264 B
- 0x465718 GJBaseGameLayer::modifyGroupPhysics(AdvancedFollowEditObject *,cocos2d::CCArray *) 108 B
- 0x46ec7c GJBaseGameLayer::optimizeMoveGroups(void) 402 B
- 0x455f84 GJBaseGameLayer::playExitDualEffect(PlayerObject *) 836 B
- 0x47c54c GJBaseGameLayer::processAreaActions(float,bool) 376 B
- 0x47bf34 GJBaseGameLayer::processAreaEffects(std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType,float,bool) 1558 B
- 0x45b3a2 GJBaseGameLayer::processMoveActions(void) 186 B
- 0x472540 GJBaseGameLayer::reAddToStickyGroup(GameObject *) 114 B
- 0x474f80 GJBaseGameLayer::registerSpawnRemap(std::vector<ChanceObject,std::allocator<ChanceObject>> &) 132 B
- 0x453d68 GJBaseGameLayer::removeMiddleground(void) 26 B
- 0x45c960 GJBaseGameLayer::resetGroupCounters(bool) 214 B
- 0x45594a GJBaseGameLayer::switchToSpiderMode(PlayerObject *,GameObject *,bool) 48 B
- 0x452324 GJBaseGameLayer::toggleHideAttempts(bool) 2 B
- 0x452322 GJBaseGameLayer::toggleMGVisibility(bool) 2 B
- 0x4681a0 GJBaseGameLayer::triggerMoveCommand(EffectGameObject *) 480 B
- 0x45494c GJBaseGameLayer::updateEnterEffects(float) 80 B
- 0x45d198 GJBaseGameLayer::updateMaxGameplayY(void) 142 B
- 0x45c910 GJBaseGameLayer::updateQueuedLabels(void) 78 B
- 0x3583b0 GJBaseGameLayer::updateVerifyDamage(void) 2 B
- 0x46a524 GJBaseGameLayer::activateSongTrigger(SongTriggerGameObject *) 252 B
- 0x46bce8 GJBaseGameLayer::animateOutGroundNew(bool) 90 B
- 0x45e42c GJBaseGameLayer::applySFXEditTrigger(int,int,SFXTriggerGameObject *) 182 B
- 0x45fa74 GJBaseGameLayer::checkpointActivated(CheckpointGameObject *) 246 B
- 0x46fa44 GJBaseGameLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 352 B
- 0x4657c4 GJBaseGameLayer::claimRotationAction(int,int,float &,float &,bool,bool) 514 B
- 0x4549e4 GJBaseGameLayer::getEnterEasingValue(float,int,float,int) 104 B
- 0x4559ac GJBaseGameLayer::getTargetFlyCameraY(GameObject *) 98 B
- 0x457494 GJBaseGameLayer::maxZOrderForShaderZ(int) 56 B
- 0x457478 GJBaseGameLayer::minZOrderForShaderZ(int) 24 B
- 0x45ba18 GJBaseGameLayer::modifyObjectPhysics(AdvancedFollowEditObject *,GameObjectPhysics &) 262 B
- 0x45c5a0 GJBaseGameLayer::performMathRounding(double,int) 32 B
- 0x472a14 GJBaseGameLayer::playerTouchedObject(PlayerObject *,GameObject *) 60 B
- 0x46ee14 GJBaseGameLayer::preUpdateVisibility(float) 3024 B
- 0x455760 GJBaseGameLayer::processCameraObject(GameObject *,PlayerObject *) 100 B
- 0x4564c0 GJBaseGameLayer::processStateObjects(void) 192 B
- 0x467984 GJBaseGameLayer::registerStateObject(EffectGameObject *) 116 B
- 0x456d04 GJBaseGameLayer::resetGradientLayers(void) 80 B
- 0x477644 GJBaseGameLayer::resetLevelVariables(void) 1330 B
- 0x4689f0 GJBaseGameLayer::restoreAllUIObjects(void) 232 B
- 0x456874 GJBaseGameLayer::spawnGroupTriggered(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 78 B
- 0x4568c8 GJBaseGameLayer::spawnObjectsInOrder(cocos2d::CCArray *,double,std::vector<int,std::allocator<int>> const&,int,int) 212 B
- 0x454da4 GJBaseGameLayer::staticObjectsInRect(cocos2d::CCRect,bool) 628 B
- 0x46c01c GJBaseGameLayer::updateCameraOffsetX(float,float,int,float,int,int) 78 B
- 0x46c06a GJBaseGameLayer::updateCameraOffsetY(float,float,int,float,int,int) 78 B
- 0x453e64 GJBaseGameLayer::updateGroundShadows(void) 1638 B
- 0x45c1be GJBaseGameLayer::updateKeyframeOrder(int) 104 B
- 0x464984 GJBaseGameLayer::updateLayerCapacity(std::string) 2814 B
- 0x45a270 GJBaseGameLayer::updateObjectSection(GameObject *) 206 B
- 0x46a158 GJBaseGameLayer::updateSpecialLabels(void) 306 B
- 0x45fcac GJBaseGameLayer::visitWithColorFlash(void) 416 B
- 0x478b40 GJBaseGameLayer::activateEventTrigger(EventLinkTrigger *,std::vector<int,std::allocator<int>> const&) 328 B
- 0x45c3d0 GJBaseGameLayer::activateResetTrigger(EffectGameObject *) 170 B
- 0x45c834 GJBaseGameLayer::activateTimerTrigger(TimerTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 220 B
- 0x47b018 GJBaseGameLayer::addCustomEnterEffect(EnterEffectObject *,bool) 478 B