2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x455a30 GJBaseGameLayer::getMinPortalY(void) 182 B
- 0x459ae8 GJBaseGameLayer::getSpecialKey(int,bool,bool) 20 B
- 0x455df6 GJBaseGameLayer::hasUniqueCoin(EffectGameObject *) 164 B
- 0x45cd14 GJBaseGameLayer::preResumeGame(void) 10 B
- 0x455eee GJBaseGameLayer::removePlayer2(void) 62 B
- 0x45aeb4 GJBaseGameLayer::rotateObjects(cocos2d::CCArray *,float,cocos2d::CCPoint,cocos2d::CCPoint,bool,bool) 756 B
- 0x45e00c GJBaseGameLayer::spawnParticle(char const*,int,cocos2d::tCCPositionType,cocos2d::CCPoint) 94 B
- 0x46be5c GJBaseGameLayer::toggleFlipped(bool,bool) 272 B
- 0x3583b8 GJBaseGameLayer::toggleGlitter(bool) 2 B
- 0x456580 GJBaseGameLayer::updateTimeMod(float,bool,bool) 64 B
- 0x46be08 GJBaseGameLayer::animatePortalY(float,float,float,float) 82 B
- 0x4563e0 GJBaseGameLayer::canTouchObject(GameObject *) 32 B
- 0x45685c GJBaseGameLayer::checkCollision(int,int) 24 B
- 0x4743e4 GJBaseGameLayer::createParticle(int,char const*,int,cocos2d::tCCPositionType) 382 B
- 0x457990 GJBaseGameLayer::getGroupParent(int) 8 B
- 0x45e4e4 GJBaseGameLayer::getMinDistance(cocos2d::CCPoint,cocos2d::CCArray *,float,int) 934 B
- 0x455b58 GJBaseGameLayer::getOtherPlayer(PlayerObject *) 24 B
- 0x47433c GJBaseGameLayer::getParticleKey(int,char const*,int,cocos2d::tCCPositionType) 162 B
- 0x457888 GJBaseGameLayer::getStaticGroup(int) 58 B
- 0x459948 GJBaseGameLayer::getStickyGroup(int) 8 B
- 0x459b68 GJBaseGameLayer::getTargetGroup(int,int) 24 B
- 0x477d04 GJBaseGameLayer::gravBumpPlayer(PlayerObject *,EffectGameObject *) 230 B
- 0x45fb7c GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::_ccColor3B) 198 B
- 0x45f960 GJBaseGameLayer::lightningFlash(cocos2d::CCPoint,cocos2d::CCPoint,cocos2d::_ccColor3B,float,float,int,bool,float) 258 B
- 0x4632b8 GJBaseGameLayer::moveAreaObject(GameObject *,float,float) 178 B
- 0x45c272 GJBaseGameLayer::removeKeyframe(KeyframeGameObject *) 46 B
- 0x45756c GJBaseGameLayer::reparentObject(cocos2d::CCNode *,cocos2d::CCNode *) 90 B
- 0x467b8c GJBaseGameLayer::rotateGameplay(RotateGameplayGameObject *) 266 B
- 0x459640 GJBaseGameLayer::setGroupParent(GameObject *,int) 180 B
- 0x457960 GJBaseGameLayer::sortAllGroupsX(void) 44 B
- 0x46a80c GJBaseGameLayer::stopSFXTrigger(SFXTriggerGameObject *) 138 B
- 0x454756 GJBaseGameLayer::swapBackground(int) 56 B
- 0x45d26c GJBaseGameLayer::syncBGTextures(void) 114 B
- 0x476d50 GJBaseGameLayer::teleportPlayer(TeleportPortalObject *,PlayerObject *) 1040 B
- 0x4772b8 GJBaseGameLayer::toggleDualMode(GameObject *,bool,PlayerObject *,bool) 436 B
- 0x45cd7c GJBaseGameLayer::tryResumeAudio(void) 32 B
- 0x474568 GJBaseGameLayer::updateCounters(int,int) 212 B
- 0x45f808 GJBaseGameLayer::updateGuideArt(void) 154 B
- 0x452326 GJBaseGameLayer::updateTimeWarp(GameObject *,float) 10 B
- 0x452330 GJBaseGameLayer::updateTimeWarp(float) 90 B
- 0x46ea60 GJBaseGameLayer::addRemapTargets(std::set<int,std::less<int>,std::allocator<int>> &) 324 B
- 0x478f00 GJBaseGameLayer::checkCollisions(PlayerObject *,float,bool) 2570 B
- 0x45b1b0 GJBaseGameLayer::claimMoveAction(int,bool) 198 B
- 0x474644 GJBaseGameLayer::collectedObject(EffectGameObject *) 60 B
- 0x455b70 GJBaseGameLayer::getGroundHeight(PlayerObject *,int) 122 B
- 0x45e1dc GJBaseGameLayer::getParticleKey2(std::string) 60 B
- 0x4576c0 GJBaseGameLayer::getPortalTarget(TeleportPortalObject *) 162 B
- 0x4741bc GJBaseGameLayer::getRecordString(void) 346 B
- 0x45d034 GJBaseGameLayer::isPlayer2Button(int) 10 B
- 0x46bdd0 GJBaseGameLayer::moveCameraToPos(cocos2d::CCPoint) 46 B
- 0x452c00 GJBaseGameLayer::objectsCollided(int,int) 8 B
- 0x462568 GJBaseGameLayer::parentForZLayer(int,bool,int,int) 1570 B
- 0x45fc54 GJBaseGameLayer::playFlashEffect(float,int,float) 88 B
- 0x478a5c GJBaseGameLayer::processCommands(float) 220 B
- 0x45eb9c GJBaseGameLayer::processSFXState(SFXTriggerState *,SFXTriggerState *,int,float) 914 B
- 0x4596f8 GJBaseGameLayer::removeFromGroup(GameObject *,int) 82 B
- 0x477470 GJBaseGameLayer::setupLevelStart(LevelSettingsObject *) 452 B
- 0x45d364 GJBaseGameLayer::stopCameraShake(void) 16 B
- 0x455892 GJBaseGameLayer::switchToFlyMode(PlayerObject *,GameObject *,bool,int) 136 B
- 0x3583c4 GJBaseGameLayer::toggleInfoLabel(void) 2 B
- 0x45e34c GJBaseGameLayer::unclaimParticle(char const*,cocos2d::CCParticleSystemQuad *) 220 B
- 0x475110 GJBaseGameLayer::unlinkAllEvents(void) 8 B
- 0x452560 GJBaseGameLayer::updateDebugDraw(void) 1694 B
- 0x46c0b8 GJBaseGameLayer::updateMGOffsetY(float,float,int,float,int,int) 82 B
- 0x472cd0 GJBaseGameLayer::updateParticles(float) 344 B
- 0x3583be GJBaseGameLayer::updateTimeLabel(int,int,bool) 2 B
- 0x469f80 GJBaseGameLayer::addObjectCounter(LabelGameObject *) 100 B
- 0x474680 GJBaseGameLayer::addPickupTrigger(CountTriggerGameObject *) 164 B
- 0x45d074 GJBaseGameLayer::buttonIDToButton(int) 22 B
- 0x466dfc GJBaseGameLayer::controlEventLink(int,int,GJActionCommand) 124 B
- 0x453bc4 GJBaseGameLayer::createBackground(int) 372 B
- 0x454a54 GJBaseGameLayer::createTextLayers(void) 692 B
- 0x46e168 GJBaseGameLayer::exitStaticCamera(bool,bool,float,int,float,bool,float,bool) 428 B
- 0x45cda0 GJBaseGameLayer::getModifiedDelta(float) 148 B
- 0x46fe20 GJBaseGameLayer::getSavedPosition(int,float) 486 B
- 0x47c780 GJBaseGameLayer::loadUpToPosition(float,int,int) 618 B
- 0x452d1c GJBaseGameLayer::opacityForObject(GameObject *) 74 B
- 0x303726 GJBaseGameLayer::playerTookDamage(PlayerObject *) 2 B
- 0x45ef30 GJBaseGameLayer::processSongState(int,float,float,int,float,float,std::vector<SongTriggerState,std::allocator<SongTriggerState>> *,SongTriggerGameObject *) 974 B
- 0x453ba8 GJBaseGameLayer::removeBackground(void) 26 B
- 0x457650 GJBaseGameLayer::removeFromGroups(GameObject *) 54 B
- 0x452e22 GJBaseGameLayer::reverseDirection(EffectGameObject *) 36 B
- 0x45988c GJBaseGameLayer::sortStickyGroups(void) 188 B
- 0x4547b4 GJBaseGameLayer::swapMiddleground(int) 94 B
- 0x45597a GJBaseGameLayer::switchToRollMode(PlayerObject *,GameObject *,bool) 48 B
- 0x45caa4 GJBaseGameLayer::toggleLockPlayer(bool,bool) 34 B
- 0x457a16 GJBaseGameLayer::tryGetMainObject(int) 34 B
- 0x45d4f0 GJBaseGameLayer::updateBGArtSpeed(float,float) 62 B
- 0x45cc2c GJBaseGameLayer::updateCameraEdge(int,int) 38 B
- 0x46de5c GJBaseGameLayer::updateCameraMode(EffectGameObject *,bool) 156 B
- 0x46dde0 GJBaseGameLayer::updateDualGround(PlayerObject *,int,bool,float) 118 B
- 0x45d538 GJBaseGameLayer::updateMGArtSpeed(float,float) 66 B
- 0x452262 GJBaseGameLayer::updateVisibility(float) 2 B
- 0x4597a8 GJBaseGameLayer::addToGroupParents(GameObject *) 102 B
- 0x303728 GJBaseGameLayer::addToSpeedObjects(EffectGameObject *) 2 B
- 0x45ce94 GJBaseGameLayer::checkRepellPlayer(void) 408 B
- 0x470de8 GJBaseGameLayer::checkSpawnObjects(void) 400 B
- 0x47b878 GJBaseGameLayer::controlAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJActionCommand) 96 B
- 0x453df4 GJBaseGameLayer::createGroundLayer(int,int) 106 B
- 0x30372c GJBaseGameLayer::didRotateGameplay(void) 2 B