2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x2fa6f0 FMODAudioEngine::updateTemporaryEffects(void) 212 B
- 0x2f4728 FMODAudioEngine::getBackgroundMusicVolume(void) 6 B
- 0x2f472e FMODAudioEngine::setBackgroundMusicVolume(float) 22 B
- 0x2fb2b0 FMODAudioEngine::queuedEffectFinishedLoading(std::string) 588 B
- 0x2f4334 FMODAudioEngine::stop(void) 44 B
- 0x2fa08c FMODAudioEngine::setup(void) 362 B
- 0x2f42cc FMODAudioEngine::start(void) 96 B
- 0x2fb620 FMODAudioEngine::update(float) 134 B
- 0x2f8bb4 FMODAudioEngine::loadMusic(std::string) 84 B
- 0x2f8864 FMODAudioEngine::loadMusic(std::string,float,float,float,bool,int,int) 546 B
- 0x2f8b08 FMODAudioEngine::playMusic(std::string,bool,float,int) 168 B
- 0x2f875a FMODAudioEngine::stopMusic(int) 4 B
- 0x2f5430 FMODAudioEngine::FMODAudioEngine(void) 1150 B
- 0x2f541c FMODAudioEngine::~FMODAudioEngine() 18 B
- 0x2f5374 FMODAudioEngine::~FMODAudioEngine() 164 B
- 0x2f43b4 FMODQueuedMusic::FMODQueuedMusic(FMODQueuedMusic const&) 82 B
- 0x2f4406 FMODQueuedMusic::operator=(FMODQueuedMusic const&) 82 B
- 0x2e0010 FileSaveManager::sharedState(void) 96 B
- 0x2e008c FileSaveManager::getStoreData(void) 4 B
- 0x2e0084 FileSaveManager::loadDataFromFile(char const*) 8 B
- 0x2dff9c FileSaveManager::init(void) 18 B
- 0x2e0090 FileSaveManager::firstLoad(void) 396 B
- 0x2dfffc FileSaveManager::~FileSaveManager() 18 B
- 0x2dffb4 FileSaveManager::~FileSaveManager() 60 B
- 0x497144 FindObjectPopup::onFindObjectID(cocos2d::CCObject *) 14 B
- 0x496de4 FindObjectPopup::init(void) 138 B
- 0x4970b4 FindObjectPopup::create(void) 140 B
- 0x48c470 FindObjectPopup::~FindObjectPopup() 18 B
- 0x48c200 FindObjectPopup::~FindObjectPopup() 88 B
- 0x54832e GJActionManager::getInternalAction(int) 8 B
- 0x548310 GJActionManager::runInternalAction(cocos2d::CCAction *,cocos2d::CCNode *) 30 B
- 0x548336 GJActionManager::stopInternalAction(int) 38 B
- 0x54835c GJActionManager::updateInternalActions(float,bool) 116 B
- 0x5483d0 GJActionManager::stopAllInternalActions(void) 8 B
- 0x5483d8 GJActionManager::init(void) 28 B
- 0x5482c0 GJActionManager::create(void) 74 B
- 0x5482ac GJActionManager::~GJActionManager() 18 B
- 0x548284 GJActionManager::~GJActionManager() 34 B
- 0x4578fc GJBaseGameLayer::addToGroup(GameObject *,int,bool) 60 B
- 0x471a1c GJBaseGameLayer::applyRemap(EffectGameObject *,std::vector<int,std::allocator<int>> const&,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 2434 B
- 0x45db30 GJBaseGameLayer::applyShake(cocos2d::CCPoint &) 284 B
- 0x45490c GJBaseGameLayer::atlasValue(int) 54 B
- 0x477c24 GJBaseGameLayer::bumpPlayer(PlayerObject *,EffectGameObject *) 216 B
- 0x456400 GJBaseGameLayer::getBumpMod(PlayerObject *,int) 160 B
- 0x45f8ce GJBaseGameLayer::isFlipping(void) 38 B
- 0x45b362 GJBaseGameLayer::moveObject(GameObject *,double,double,bool) 64 B
- 0x45cd1e GJBaseGameLayer::pauseAudio(void) 34 B
- 0x455bf4 GJBaseGameLayer::pickupItem(EffectGameObject *) 92 B
- 0x452260 GJBaseGameLayer::postUpdate(float) 2 B
- 0x45cd62 GJBaseGameLayer::resetAudio(void) 26 B
- 0x46fbac GJBaseGameLayer::sortGroups(void) 268 B
- 0x467eb0 GJBaseGameLayer::spawnGroup(int,bool,double,std::vector<int,std::allocator<int>> const&,int,int) 254 B
- 0x453d3c GJBaseGameLayer::swapGround(int) 44 B
- 0x4553ec GJBaseGameLayer::updateOBB2(cocos2d::CCRect) 104 B
- 0x46df00 GJBaseGameLayer::updateZoom(float,float,int,float,int,int) 210 B
- 0x45f3a4 GJBaseGameLayer::addGuideArt(GameObject *) 1124 B
- 0x45c226 GJBaseGameLayer::addKeyframe(KeyframeGameObject *) 76 B
- 0x457616 GJBaseGameLayer::addToGroups(GameObject *,bool) 58 B
- 0x468adc GJBaseGameLayer::addUIObject(GameObject *) 202 B
- 0x46bd4c GJBaseGameLayer::cameraMoveX(float,float,float,bool) 48 B
- 0x46bd7c GJBaseGameLayer::cameraMoveY(float,float,float,bool) 82 B
- 0x3583ac GJBaseGameLayer::checkForEnd(void) 2 B
- 0x4557f2 GJBaseGameLayer::flipGravity(PlayerObject *,bool,bool) 160 B
- 0x45f8f4 GJBaseGameLayer::flipObjects(void) 106 B
- 0x45b27c GJBaseGameLayer::moveObjects(cocos2d::CCArray *,double,double,bool) 230 B
- 0x4646d8 GJBaseGameLayer::queueButton(int,bool,bool) 78 B
- 0x46dfd8 GJBaseGameLayer::resetCamera(void) 392 B
- 0x4593ac GJBaseGameLayer::resetPlayer(void) 244 B
- 0x45cd40 GJBaseGameLayer::resumeAudio(void) 34 B
- 0x460ca8 GJBaseGameLayer::setupLayers(void) 6298 B
- 0x46478c GJBaseGameLayer::setupReplay(std::string) 432 B
- 0x45d2e0 GJBaseGameLayer::shakeCamera(float,float,float) 124 B
- 0x4723a4 GJBaseGameLayer::spawnObject(GameObject *,double,std::vector<int,std::allocator<int>> const&) 306 B
- 0x4577c0 GJBaseGameLayer::toggleGroup(int,bool) 138 B
- 0x452c08 GJBaseGameLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 272 B
- 0x468ee0 GJBaseGameLayer::addToSection(GameObject *) 1944 B
- 0x45478e GJBaseGameLayer::asyncGLoaded(int) 20 B
- 0x4538d4 GJBaseGameLayer::createPlayer(void) 714 B
- 0x45f8a8 GJBaseGameLayer::flipFinished(void) 38 B
- 0x45c4e8 GJBaseGameLayer::getItemValue(int,int) 94 B
- 0x478880 GJBaseGameLayer::handleButton(bool,int,bool) 332 B
- 0x455cbc GJBaseGameLayer::processItems(void) 292 B
- 0x46472c GJBaseGameLayer::recordAction(int,bool,bool) 92 B
- 0x4668dc GJBaseGameLayer::restoreRemap(EffectGameObject *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &) 994 B
- 0x45ae18 GJBaseGameLayer::rotateObject(GameObject *,float) 92 B
- 0x455e9a GJBaseGameLayer::spawnPlayer2(void) 84 B
- 0x459334 GJBaseGameLayer::tryGetObject(int) 116 B
- 0x46c10c GJBaseGameLayer::updateCamera(float) 6166 B
- 0x478a10 GJBaseGameLayer::updateReplay(void) 72 B
- 0x47b3e8 GJBaseGameLayer::addAreaEffect(EnterEffectObject *,std::vector<EnterEffectInstance,std::allocator<EnterEffectInstance>> *,GJAreaActionType) 480 B
- 0x452f0c GJBaseGameLayer::applyTimeWarp(float) 52 B
- 0x454744 GJBaseGameLayer::asyncBGLoaded(int) 18 B
- 0x4547a2 GJBaseGameLayer::asyncMGLoaded(int) 18 B
- 0x470ff0 GJBaseGameLayer::canProcessSFX(SFXTriggerState &,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,std::unordered_map&<int,float,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,float>>>,std::vector<SFXTriggerState,std::allocator<SFXTriggerState>> &) 410 B
- 0x3583c0 GJBaseGameLayer::checkSnapshot(void) 2 B
- 0x45e224 GJBaseGameLayer::claimParticle(std::string,int) 290 B
- 0x477b80 GJBaseGameLayer::destroyObject(GameObject *) 158 B
- 0x3583ba GJBaseGameLayer::destroyPlayer(PlayerObject *,GameObject *) 2 B
- 0x455f2c GJBaseGameLayer::enterDualMode(GameObject *,bool) 84 B
- 0x455aec GJBaseGameLayer::getMaxPortalY(void) 108 B