2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x409ba8 GJDropDownLayer::~GJDropDownLayer() 18 B
- 0x409b38 GJDropDownLayer::~GJDropDownLayer() 98 B
- 0x482c72 GJEffectManager::pauseTimer(int) 32 B
- 0x4843c8 GJEffectManager::playerDied(void) 128 B
- 0x487200 GJEffectManager::spawnGroup(int,float,bool,std::vector<int,std::allocator<int>> const&,int,int) 372 B
- 0x487ef0 GJEffectManager::startTimer(int,double,double,bool,bool,bool,float,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 396 B
- 0x47f714 GJEffectManager::colorExists(int) 32 B
- 0x482c92 GJEffectManager::resumeTimer(int) 32 B
- 0x48b7f4 GJEffectManager::saveToState(EffectManagerState &) 316 B
- 0x47f3da GJEffectManager::shouldBlend(int) 32 B
- 0x487080 GJEffectManager::spawnObject(GameObject *,float,std::vector<int,std::allocator<int>> const&,int,int) 376 B
- 0x481678 GJEffectManager::timeForItem(int) 52 B
- 0x480210 GJEffectManager::timerExists(int) 18 B
- 0x48424c GJEffectManager::toggleGroup(int,bool) 112 B
- 0x488080 GJEffectManager::updateTimer(int,double) 192 B
- 0x4801d6 GJEffectManager::countForItem(int) 58 B
- 0x4846c0 GJEffectManager::playerButton(bool,bool) 266 B
- 0x488dc4 GJEffectManager::resetEffects(void) 178 B
- 0x4842e8 GJEffectManager::setFollowing(int,int,bool) 66 B
- 0x47f39c GJEffectManager::updateColors(cocos2d::_ccColor3B,cocos2d::_ccColor3B) 62 B
- 0x4847d8 GJEffectManager::updateTimers(float,float) 754 B
- 0x480430 GJEffectManager::wasFollowing(int,int) 26 B
- 0x47f678 GJEffectManager::colorForIndex(int) 80 B
- 0x480224 GJEffectManager::getMixedColor(cocos2d::_ccColor3B,cocos2d::_ccColor3B,float) 286 B
- 0x485d24 GJEffectManager::getSaveString(void) 268 B
- 0x48b934 GJEffectManager::loadFromState(EffectManagerState &) 582 B
- 0x481f5c GJEffectManager::processColors(void) 30 B
- 0x483c90 GJEffectManager::updateEffects(float) 30 B
- 0x488818 GJEffectManager::addCountToItem(int,int) 54 B
- 0x47f7d0 GJEffectManager::checkCollision(int const&,int const&) 146 B
- 0x47f74a GJEffectManager::colorForEffect(cocos2d::_ccColor3B,cocos2d::_ccHSVValue) 62 B
- 0x47f644 GJEffectManager::getColorAction(int) 50 B
- 0x47f51a GJEffectManager::getColorSprite(int) 76 B
- 0x480186 GJEffectManager::isGroupEnabled(int) 48 B
- 0x484064 GJEffectManager::runPulseEffect(int,bool,float,float,float,PulseEffectType,cocos2d::_ccColor3B,cocos2d::_ccHSVValue,int,bool,bool,bool,bool,int,int) 410 B
- 0x47f608 GJEffectManager::setColorAction(ColorAction *,int) 60 B
- 0x481574 GJEffectManager::colorForGroupID(int,cocos2d::_ccColor3B const&,bool) 224 B
- 0x484604 GJEffectManager::objectsCollided(int,int) 184 B
- 0x47f6cc GJEffectManager::opacityForIndex(int) 18 B
- 0x4838cc GJEffectManager::postMoveActions(void) 144 B
- 0x48899c GJEffectManager::runCountTrigger(int,int,bool,int,bool,std::vector<int,std::allocator<int>> const&,int,int) 424 B
- 0x488270 GJEffectManager::runDeathTrigger(int,bool,std::vector<int,std::allocator<int>> const&,int,int) 116 B
- 0x488cbe GJEffectManager::runTimerTrigger(int,double,bool,int,std::vector<int,std::allocator<int>> const&,int,int) 224 B
- 0x483354 GJEffectManager::setupFromString(std::string) 320 B
- 0x47f502 GJEffectManager::wouldCreateLoop(InheritanceNode *,int) 24 B
- 0x481058 GJEffectManager::hasBeenTriggered(int,int) 112 B
- 0x483506 GJEffectManager::resetMoveActions(void) 48 B
- 0x4810cc GJEffectManager::storeTriggeredID(int,int) 174 B
- 0x48a0e4 GJEffectManager::createMoveCommand(cocos2d::CCPoint,int,float,int,float,bool,bool,bool,bool,float,float,int,int) 250 B
- 0x47f868 GJEffectManager::preCollisionCheck(void) 16 B
- 0x47f6de GJEffectManager::removeColorAction(int) 54 B
- 0x480f5c GJEffectManager::removeTriggeredID(int,int) 248 B
- 0x480c6a GJEffectManager::resetTriggeredIDs(void) 40 B
- 0x48267e GJEffectManager::saveCompletedMove(int,double,double) 74 B
- 0x47faac GJEffectManager::updateColorAction(ColorAction *) 42 B
- 0x48124c GJEffectManager::addMoveCalculation(CCMoveCNode *,cocos2d::CCPoint,GameObject *) 118 B
- 0x47f734 GJEffectManager::colorActionChanged(ColorAction *) 22 B
- 0x47f31c GJEffectManager::getAllColorActions(void) 64 B
- 0x47f35c GJEffectManager::getAllColorSprites(void) 64 B
- 0x482340 GJEffectManager::getMoveCommandNode(GroupCommandObject2 *) 142 B
- 0x4801b6 GJEffectManager::hasActiveDualTouch(void) 32 B
- 0x485e38 GJEffectManager::keyForGroupIDColor(int,cocos2d::_ccColor3B const&,bool) 188 B
- 0x4814fc GJEffectManager::opacityModForGroup(int) 50 B
- 0x48450c GJEffectManager::postCollisionCheck(void) 242 B
- 0x487380 GJEffectManager::prepareMoveActions(float,bool) 2924 B
- 0x480bb8 GJEffectManager::resetToggledGroups(void) 88 B
- 0x47fadc GJEffectManager::updateColorEffects(float) 102 B
- 0x488640 GJEffectManager::updateCountForItem(int,int) 456 B
- 0x4805f0 GJEffectManager::updatePulseEffects(float) 286 B
- 0x47f568 GJEffectManager::activeColorForIndex(int) 118 B
- 0x47fb48 GJEffectManager::colorForPulseEffect(cocos2d::_ccColor3B const&,PulseEffectAction *) 394 B
- 0x48a312 GJEffectManager::createFollowCommand(float,float,float,int,int,int,int) 104 B
- 0x48a1e8 GJEffectManager::createRotateCommand(float,float,int,int,int,float,bool,bool,bool,int,int) 140 B
- 0x482714 GJEffectManager::getLoadedMoveOffset(std::unordered_map<int,std::pair<double,double>,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,std::pair<double,double>>>> &) 152 B
- 0x4823d4 GJEffectManager::getTempGroupCommand(void) 94 B
- 0x47fcd8 GJEffectManager::processPulseActions(void) 100 B
- 0x483e1c GJEffectManager::updateOpacityAction(OpacityEffectAction *) 94 B
- 0x485f90 GJEffectManager::updateSpawnTriggers(float) 440 B
- 0x480508 GJEffectManager::getMoveCommandObject(void) 38 B
- 0x482a54 GJEffectManager::toggleItemPersistent(int,bool) 64 B
- 0x483c48 GJEffectManager::updateOpacityEffects(float) 72 B
- 0x47f5e4 GJEffectManager::activeOpacityForIndex(int) 32 B
- 0x480348 GJEffectManager::calculateLightBGColor(cocos2d::_ccColor3B) 216 B
- 0x48a3f0 GJEffectManager::createKeyframeCommand(int,cocos2d::CCArray *,GameObject *,int,int,bool,float,float,float,float,float,float,std::vector<int,std::allocator<int>> const&) 1954 B
- 0x48444c GJEffectManager::handleObjectCollision(bool,int,int) 184 B
- 0x480ad0 GJEffectManager::removeAllPulseActions(void) 98 B
- 0x4842c0 GJEffectManager::toggleTimerPersistent(int,bool) 38 B
- 0x480f3e GJEffectManager::tryGetMoveCommandNode(int) 28 B
- 0x48a274 GJEffectManager::createTransformCommand(double,double,double,double,bool,float,int,int,int,float,bool,bool,int,int) 158 B
- 0x47fff0 GJEffectManager::processInheritedColors(void) 406 B
- 0x483538 GJEffectManager::resetTempGroupCommands(bool) 124 B
- 0x486f74 GJEffectManager::runTouchTriggerCommand(int,bool,TouchTriggerType,TouchTriggerControl,bool,std::vector<int,std::allocator<int>> const&,int,int) 154 B
- 0x47fd40 GJEffectManager::calculateInheritedColor(int,ColorAction *) 588 B
- 0x47f978 GJEffectManager::processMoveCalculations(void) 298 B
- 0x483b0c GJEffectManager::registerRotationCommand(GroupCommandObject2 *,bool) 148 B
- 0x483ce8 GJEffectManager::runOpacityActionOnGroup(int,float,float,int,int) 306 B
- 0x482a94 GJEffectManager::transferPersistentItems(void) 82 B
- 0x4864a4 GJEffectManager::controlActionsForTrigger(EffectGameObject *,GJActionCommand) 1118 B
- 0x4814e0 GJEffectManager::getOpacityActionForGroup(int) 28 B
- 0x48154e GJEffectManager::hasPulseEffectForGroupID(int) 36 B