2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x3303d8 PlayerObject::getObjectRotation(void) 8 B
- 0x3368a8 PlayerObject::levelFlipFinished(void) 82 B
- 0x331ba0 PlayerObject::performSlideCheck(void) 172 B
- 0x33c5ec PlayerObject::preSlopeCollision(float,GameObject *) 1022 B
- 0x342004 PlayerObject::releaseAllButtons(void) 38 B
- 0x3317f8 PlayerObject::resetAllParticles(void) 46 B
- 0x331944 PlayerObject::resetCollisionLog(bool) 86 B
- 0x33bdde PlayerObject::resetTouchedRings(bool) 86 B
- 0x333504 PlayerObject::runNormalRotation(bool,float) 198 B
- 0x3335d4 PlayerObject::runNormalRotation(void) 10 B
- 0x332080 PlayerObject::spawnPortalCircle(cocos2d::_ccColor3B,float) 192 B
- 0x335a8c PlayerObject::toggleGhostEffect(GhostType) 268 B
- 0x338df0 PlayerObject::togglePlayerScale(bool,bool) 642 B
- 0x331d44 PlayerObject::updateCollideLeft(float,GameObject *) 80 B
- 0x335d08 PlayerObject::updatePlayerForce(cocos2d::CCPoint,bool) 72 B
- 0x335058 PlayerObject::updatePlayerFrame(int) 328 B
- 0x336526 PlayerObject::updatePlayerScale(void) 42 B
- 0x335d50 PlayerObject::updateStaticForce(float,float,bool) 206 B
- 0x331618 PlayerObject::updateStreakBlend(bool) 98 B
- 0x34095c PlayerObject::collidedWithObject(float,GameObject *) 70 B
- 0x3408f4 PlayerObject::collidedWithObject(float,GameObject *,cocos2d::CCRect,bool) 100 B
- 0x330670 PlayerObject::deactivateParticle(void) 26 B
- 0x3345d0 PlayerObject::destroyFromHitHead(void) 46 B
- 0x33238c PlayerObject::gameEventTriggered(int,int) 18 B
- 0x343f48 PlayerObject::loadFromCheckpoint(PlayerCheckpoint *) 646 B
- 0x54874c PlayerObject::playCompleteEffect(bool,bool) 812 B
- 0x3315de PlayerObject::removeAllParticles(void) 58 B
- 0x334598 PlayerObject::rotateGameplayOnly(bool) 8 B
- 0x33928c PlayerObject::tryPlaceCheckpoint(void) 398 B
- 0x331d94 PlayerObject::updateCollideRight(float,GameObject *) 80 B
- 0x333618 PlayerObject::updateShipRotation(float) 776 B
- 0x331712 PlayerObject::getCurrentXVelocity(void) 46 B
- 0x331930 PlayerObject::handlePlayerCommand(int) 20 B
- 0x335e28 PlayerObject::redirectPlayerForce(float,float,float,float) 406 B
- 0x33be34 PlayerObject::resetStateVariables(void) 92 B
- 0x331c9c PlayerObject::updateCollideBottom(float,GameObject *) 84 B
- 0x331de8 PlayerObject::updateDashAnimation(void) 348 B
- 0x339498 PlayerObject::updateJumpVariables(void) 36 B
- 0x333a58 PlayerObject::updateSlopeRotation(float) 102 B
- 0x342d50 PlayerObject::enablePlayerControls(void) 122 B
- 0x331b30 PlayerObject::getModifiedSlopeYVel(void) 92 B
- 0x3371e8 PlayerObject::playDynamicSpiderRun(void) 342 B
- 0x3346ac PlayerObject::playSpiderDashEffect(cocos2d::CCPoint,cocos2d::CCPoint) 1204 B
- 0x331c56 PlayerObject::resetCollisionValues(void) 38 B
- 0x33cb1c PlayerObject::rotateGameplayObject(GameObject *) 414 B
- 0x3311be PlayerObject::togglePlatformerMode(bool) 6 B
- 0x339258 PlayerObject::updateCheckpointMode(bool) 6 B
- 0x339420 PlayerObject::updateCheckpointTest(void) 110 B
- 0x331c54 PlayerObject::updateSlopeYVelocity(float) 2 B
- 0x33c194 PlayerObject::updateStateVariables(void) 152 B
- 0x3371d0 PlayerObject::usingWallLimitedMode(void) 22 B
- 0x334178 PlayerObject::animatePlatformerJump(float) 342 B
- 0x3323b0 PlayerObject::checkSnapJumpToObject(GameObject *) 772 B
- 0x342078 PlayerObject::disablePlayerControls(void) 56 B
- 0x334b9e PlayerObject::enableCustomGlowColor(cocos2d::_ccColor3B const&) 20 B
- 0x333362 PlayerObject::playerIsFallingBugged(void) 128 B
- 0x33ccc8 PlayerObject::rotatePreSlopeObjects(void) 24 B
- 0x33bd76 PlayerObject::updateInternalActions(float) 10 B
- 0x3358ec PlayerObject::updatePlayerBirdFrame(int) 392 B
- 0x335454 PlayerObject::updatePlayerDartFrame(int) 318 B
- 0x3351b4 PlayerObject::updatePlayerRollFrame(int) 310 B
- 0x335644 PlayerObject::updatePlayerShipFrame(int) 318 B
- 0x3355a8 PlayerObject::updateShipSpriteExtra(std::string) 152 B
- 0x334bb2 PlayerObject::disableCustomGlowColor(void) 8 B
- 0x3322cc PlayerObject::removePlacedCheckpoint(void) 32 B
- 0x33ced0 PlayerObject::spiderTestJumpInternal(bool) 2240 B
- 0x33cd2c PlayerObject::unrotateGameplayObject(GameObject *) 386 B
- 0x331c7c PlayerObject::updateLastGroundObject(GameObject *) 32 B
- 0x334f98 PlayerObject::updatePlayerRobotFrame(int) 18 B
- 0x335300 PlayerObject::updatePlayerSwingFrame(int) 318 B
- 0x3322f8 PlayerObject::createFadeOutDartStreak(void) 144 B
- 0x33925e PlayerObject::removePendingCheckpoint(void) 46 B
- 0x33ceb8 PlayerObject::unrotatePreSlopeObjects(void) 24 B
- 0x334faa PlayerObject::updatePlayerSpiderFrame(int) 18 B
- 0x334fbc PlayerObject::updatePlayerSpriteExtra(std::string) 152 B
- 0x333440 PlayerObject::convertToClosestRotation(float) 190 B
- 0x335798 PlayerObject::updatePlayerJetpackFrame(int) 318 B
- 0x33f890 PlayerObject::collidedWithSlopeInternal(float,GameObject *,bool) 3866 B
- 0x331870 PlayerObject::exitPlatformerAnimateJump(void) 88 B
- 0x338b94 PlayerObject::updateRobotAnimationSpeed(void) 550 B
- 0x339880 PlayerObject::collidedWithObjectInternal(float,GameObject *,cocos2d::CCRect,bool) 5178 B
- 0x3409ac PlayerObject::handleRotatedSlopeCollision(float,GameObject *,bool) 78 B
- 0x3318cc PlayerObject::stopPlatformerJumpAnimation(void) 80 B
- 0x3408a4 PlayerObject::handleRotatedObjectCollision(float,GameObject *,cocos2d::CCRect,bool) 74 B
- 0x3407b0 PlayerObject::handleRotatedCollisionInternal(float,GameObject *,cocos2d::CCRect,bool,bool,bool) 238 B
- 0x344310 PlayerObject::init(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 3278 B
- 0x345018 PlayerObject::create(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 3030 B
- 0x3431e0 PlayerObject::update(float) 2806 B
- 0x33239e PlayerObject::flipMod(void) 16 B
- 0x339500 PlayerObject::speedUp(void) 24 B
- 0x333426 PlayerObject::isFlying(void) 26 B
- 0x3364c0 PlayerObject::pushDown(void) 30 B
- 0x3422b0 PlayerObject::ringJump(RingObject *,bool) 2272 B
- 0x330758 PlayerObject::setColor(cocos2d::_ccColor3B const&) 86 B
- 0x3307b6 PlayerObject::setFlipX(bool) 74 B
- 0x330644 PlayerObject::setFlipY(bool) 4 B
- 0x330528 PlayerObject::setScale(float) 4 B
- 0x339540 PlayerObject::yStartUp(void) 24 B
- 0x3394c0 PlayerObject::gravityUp(void) 24 B
- 0x3386d0 PlayerObject::hitGround(GameObject *,bool) 1162 B