2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x33be94 PlayerObject::resetObject(void) 750 B
- 0x33403c PlayerObject::resetStreak(void) 156 B
- 0x332a28 PlayerObject::setPosition(cocos2d::CCPoint const&) 2278 B
- 0x33053a PlayerObject::setRotation(float) 4 B
- 0x342f44 PlayerObject::setupStreak(void) 596 B
- 0x330840 PlayerObject::spawnCircle(void) 142 B
- 0x3381f8 PlayerObject::stopDashing(void) 1096 B
- 0x3363b8 PlayerObject::stopStreak2(void) 40 B
- 0x331368 PlayerObject::createSpider(int) 416 B
- 0x3316f0 PlayerObject::getYVelocity(void) 10 B
- 0x331ad8 PlayerObject::isBoostValid(float) 84 B
- 0x33c508 PlayerObject::preCollision(void) 222 B
- 0x336a60 PlayerObject::redirectDash(float) 350 B
- 0x331698 PlayerObject::setYVelocity(double,int) 76 B
- 0x332014 PlayerObject::spawnCircle2(void) 96 B
- 0x336bd0 PlayerObject::startDashing(DashRingObject *) 1444 B
- 0x33191c PlayerObject::stopRotation(bool,int) 20 B
- 0x333fa0 PlayerObject::getActiveMode(void) 38 B
- 0x3345b2 PlayerObject::isInBasicMode(void) 30 B
- 0x334020 PlayerObject::levelFlipping(void) 26 B
- 0x336384 PlayerObject::levelWillFlip(void) 48 B
- 0x3345a0 PlayerObject::modeDidChange(void) 18 B
- 0x340a20 PlayerObject::postCollision(float) 4846 B
- 0x336178 PlayerObject::propellPlayer(float,bool,int) 322 B
- 0x341f30 PlayerObject::releaseButton(PlayerButton) 206 B
- 0x3369a4 PlayerObject::reversePlayer(EffectGameObject *) 182 B
- 0x331826 PlayerObject::stopParticles(void) 44 B
- 0x341e3c PlayerObject::switchedDirTo(PlayerButton) 240 B
- 0x3319fc PlayerObject::testForMoving(float,GameObject *) 216 B
- 0x33b2c4 PlayerObject::toggleFlyMode(bool,bool) 482 B
- 0x3420b0 PlayerObject::touchedObject(GameObject *) 304 B
- 0x3326ec PlayerObject::updateCollide(PlayerCollisionDirection,GameObject *) 240 B
- 0x333c20 PlayerObject::updateDashArt(void) 814 B
- 0x331790 PlayerObject::updateEffects(float) 8 B
- 0x331740 PlayerObject::updateSpecial(float) 76 B
- 0x331684 PlayerObject::updateStreaks(float) 14 B
- 0x339088 PlayerObject::updateTimeMod(float,bool) 338 B
- 0x3360ec PlayerObject::activateStreak(void) 136 B
- 0x3316fa PlayerObject::addToYVelocity(double,int) 24 B
- 0x33bba4 PlayerObject::copyAttributes(PlayerObject*) 320 B
- 0x3362d8 PlayerObject::fadeOutStreak2(float) 92 B
- 0x331798 PlayerObject::getOldPosition(float) 92 B
- 0x3303c6 PlayerObject::getOrientedBox(void) 18 B
- 0x334b6c PlayerObject::getSecondColor(void) 50 B
- 0x331852 PlayerObject::incrementJumps(void) 30 B
- 0x33414c PlayerObject::isInNormalMode(void) 42 B
- 0x336490 PlayerObject::isSafeHeadTest(void) 42 B
- 0x335c08 PlayerObject::playBumpEffect(int,GameObject *) 218 B
- 0x33acc0 PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool) 468 B
- 0x3345fe PlayerObject::setSecondColor(cocos2d::_ccColor3B const&) 80 B
- 0x33d794 PlayerObject::spiderTestJump(bool) 90 B
- 0x33199a PlayerObject::storeCollision(PlayerCollisionDirection,int) 96 B
- 0x33b054 PlayerObject::switchedToMode(GameObjectType) 110 B
- 0x33b4c4 PlayerObject::toggleBirdMode(bool,bool) 478 B
- 0x33b6bc PlayerObject::toggleDartMode(bool,bool) 480 B
- 0x33b8bc PlayerObject::toggleRollMode(bool,bool) 222 B
- 0x333ad8 PlayerObject::updateRotation(float) 320 B
- 0x333968 PlayerObject::updateRotation(float,float) 226 B
- 0x331510 PlayerObject::addAllParticles(void) 206 B
- 0x3368fa PlayerObject::doReversePlayer(bool) 170 B
- 0x330658 PlayerObject::getRealPosition(void) 24 B
- 0x339814 PlayerObject::hardFlipGravity(void) 56 B
- 0x338b68 PlayerObject::hitGroundNoJump(GameObject *,bool) 44 B
- 0x3340e0 PlayerObject::playBurstEffect(void) 100 B
- 0x549130 PlayerObject::playDeathEffect(void) 18172 B
- 0x331f68 PlayerObject::playSpawnEffect(void) 158 B
- 0x338640 PlayerObject::playerDestroyed(bool) 140 B
- 0x333320 PlayerObject::playerIsFalling(float) 66 B
- 0x336654 PlayerObject::resetPlayerIcon(void) 292 B
- 0x3327ec PlayerObject::runBallRotation(float) 250 B
- 0x3335de PlayerObject::runRotateAction(bool,int) 52 B
- 0x332220 PlayerObject::spawnDualCircle(void) 168 B
- 0x33bce8 PlayerObject::spawnFromPlayer(PlayerObject*,bool) 142 B
- 0x33eef4 PlayerObject::spiderTestJumpX(bool) 2230 B
- 0x33e638 PlayerObject::spiderTestJumpY(bool) 2210 B
- 0x33068a PlayerObject::stopBurstEffect(void) 8 B
- 0x33b9a8 PlayerObject::toggleRobotMode(bool,bool) 488 B
- 0x33aeb0 PlayerObject::toggleSwingMode(bool,bool) 404 B
- 0x334bbc PlayerObject::updateGlowColor(void) 976 B
- 0x3342f4 PlayerObject::updatePlayerArt(void) 638 B
- 0x339674 PlayerObject::updateSwingFire(void) 72 B
- 0x33340c PlayerObject::canStickToGround(void) 26 B
- 0x336338 PlayerObject::deactivateStreak(bool) 68 B
- 0x333fc6 PlayerObject::disableSwingFire(void) 90 B
- 0x33641a PlayerObject::isSafeSpiderFlip(float) 58 B
- 0x33678c PlayerObject::placeStreakPoint(void) 102 B
- 0x3333e2 PlayerObject::playerIsMovingUp(void) 42 B
- 0x3371ac PlayerObject::playerTeleported(void) 32 B
- 0x335ba8 PlayerObject::playingEndEffect(void) 82 B
- 0x332910 PlayerObject::runBallRotation2(void) 228 B
- 0x343d98 PlayerObject::saveToCheckpoint(PlayerCheckpoint *) 426 B
- 0x33214c PlayerObject::spawnScaleCircle(void) 196 B
- 0x3364de PlayerObject::specialGroundHit(void) 72 B
- 0x33b0c4 PlayerObject::toggleSpiderMode(bool,bool) 488 B
- 0x3367f8 PlayerObject::toggleVisibility(bool) 176 B
- 0x331cf0 PlayerObject::updateCollideTop(float,GameObject *) 84 B
- 0x336550 PlayerObject::updatePlayerGlow(void) 260 B
- 0x342264 PlayerObject::addToTouchedRings(RingObject *) 70 B
- 0x3309d0 PlayerObject::animationFinished(char const*) 376 B
- 0x340a04 PlayerObject::collidedWithSlope(float,GameObject *,bool) 24 B