2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x34aa00 GameObject::canChangeMainColor(void) 14 B
- 0x34be26 GameObject::duplicateColorMode(GameObject*) 110 B
- 0x34a1cc GameObject::editorColorForMode(int) 174 B
- 0x330394 GameObject::getHasRotateAction(void) 4 B
- 0x349428 GameObject::getObjectDirection(void) 56 B
- 0x34a898 GameObject::getOuterObjectRect(void) 36 B
- 0x34d262 GameObject::isBasicEnterEffect(int) 32 B
- 0x34c880 GameObject::isSpawnableTrigger(void) 456 B
- 0x34ca48 GameObject::isStoppableTrigger(void) 244 B
- 0x349290 GameObject::reorderColorSprite(void) 2 B
- 0x349d64 GameObject::resetGroupDisabled(void) 12 B
- 0x34bd78 GameObject::resetMainColorMode(void) 34 B
- 0x3303a8 GameObject::setObjectRectDirty(bool) 6 B
- 0x4f45e0 GameObject::setupCustomSprites(std::string) 76576 B
- 0x345c06 GameObject::transferObjectRect(cocos2d::CCRect &) 46 B
- 0x3483fc GameObject::updateCustomScaleX(float) 82 B
- 0x348454 GameObject::updateCustomScaleY(float) 82 B
- 0x347f38 GameObject::addCustomBlackChild(std::string,float,bool) 190 B
- 0x347ee0 GameObject::addCustomColorChild(std::string) 86 B
- 0x34be94 GameObject::duplicateAttributes(GameObject*) 192 B
- 0x50d280 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float) 130 B
- 0x50d0b0 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float,float,float,float,float,bool,float,float) 438 B
- 0x35834c GameObject::quickUpdatePosition(void) 90 B
- 0x34c324 GameObject::updateMainColorOnly(void) 50 B
- 0x345e18 GameObject::updateParticleColor(cocos2d::_ccColor3B const&) 200 B
- 0x50cfb8 GameObject::usesFreezeAnimation(void) 178 B
- 0x3491cc GameObject::addColorSpriteToSelf(void) 192 B
- 0x3480f4 GameObject::addInternalGlowChild(std::string,cocos2d::CCPoint) 116 B
- 0x34a4c8 GameObject::calculateOrientedBox(void) 32 B
- 0x34aa1e GameObject::canChangeCustomColor(void) 22 B
- 0x34878c GameObject::createAndAddParticle(int,char const*,int,cocos2d::tCCPositionType) 156 B
- 0x349b28 GameObject::createGroupContainer(int) 50 B
- 0x3481f0 GameObject::getObjectRectPointer(void) 24 B
- 0x346a9c GameObject::getObjectTextureRect(void) 422 B
- 0x34cf5c GameObject::ignoreEditorDuration(void) 608 B
- 0x34d218 GameObject::isConfigurablePortal(void) 74 B
- 0x330382 GameObject::isSpecialSpawnObject(void) 4 B
- 0x34a020 GameObject::loadGroupsFromString(std::string) 194 B
- 0x345db4 GameObject::particleWasActivated(void) 2 B
- 0x3482aa GameObject::quickUpdatePosition2(void) 26 B
- 0x3303b4 GameObject::setOrientedRectDirty(bool) 6 B
- 0x34611a GameObject::updateSecondaryColor(cocos2d::_ccColor3B const&) 8 B
- 0x34c356 GameObject::updateSecondaryColor(void) 54 B
- 0x50d07a GameObject::usesSpecialAnimation(void) 54 B
- 0x3498ba GameObject::addMainSpriteToParent(bool) 182 B
- 0x330374 GameObject::canAllowMultiActivate(void) 4 B
- 0x34ccba GameObject::dontCountTowardsLimit(void) 14 B
- 0x34c154 GameObject::getActiveColorForMode(int,bool) 248 B
- 0x330390 GameObject::getHasSyncedAnimation(void) 4 B
- 0x34aa46 GameObject::getSecondaryColorMode(void) 18 B
- 0x348230 GameObject::getUnmodifiedPosition(void) 60 B
- 0x4f4598 GameObject::perspectiveColorFrame(char const*,int) 68 B
- 0x50d4c8 GameObject::playDestroyObjectAnim(GJBaseGameLayer *) 2392 B
- 0x34bd62 GameObject::setSecondaryColorMode(int) 22 B
- 0x34c0ec GameObject::updateCustomColorType(short) 26 B
- 0x346c4c GameObject::updateParticleOpacity(unsigned char) 76 B
- 0x349970 GameObject::addColorSpriteToParent(bool) 326 B
- 0x34aa7c GameObject::commonInteractiveSetup(void) 130 B
- 0x34be02 GameObject::getRelativeSpriteColor(int) 36 B
- 0x346122 GameObject::shouldDrawEditorHitbox(void) 4 B
- 0x34c0d8 GameObject::updateSecondaryOpacity(void) 20 B
- 0x34aa0e GameObject::canChangeSecondaryColor(void) 16 B
- 0x349294 GameObject::determineSlopeDirection(void) 310 B
- 0x34bd9a GameObject::resetSecondaryColorMode(void) 34 B
- 0x34aa58 GameObject::setDefaultMainColorMode(int) 36 B
- 0x50d06a GameObject::shouldNotHideAnimFreeze(void) 16 B
- 0x50d314 GameObject::shouldShowPickupEffects(void) 60 B
- 0x34a27c GameObject::updateObjectEditorColor(void) 186 B
- 0x34a188 GameObject::editorColorForCustomMode(int) 62 B
- 0x330360 GameObject::hasBeenActivatedByPlayer(PlayerObject *) 4 B
- 0x34c6c0 GameObject::isEditorSpawnableTrigger(void) 448 B
- 0x34c38c GameObject::updateSecondaryColorOnly(void) 50 B
- 0x349c26 GameObject::createColorGroupContainer(int) 50 B
- 0x33037a GameObject::updateMainParticleOpacity(unsigned char) 2 B
- 0x34826c GameObject::updateUnmodifiedPositions(void) 62 B
- 0x50d350 GameObject::spawnDefaultPickupParticle(GJBaseGameLayer *) 348 B
- 0x348008 GameObject::addInternalCustomColorChild(std::string,cocos2d::CCPoint,int) 116 B
- 0x349cc0 GameObject::createOpacityGroupContainer(int) 50 B
- 0x34ab0c GameObject::setDefaultSecondaryColorMode(int) 36 B
- 0x33037c GameObject::updateSecondaryParticleOpacity(unsigned char) 2 B
- 0x347df8 GameObject::init(char const*) 28 B
- 0x345c04 GameObject::update(float) 2 B
- 0x3473f0 GameObject::addGlow(std::string) 1036 B
- 0x345cb6 GameObject::isFlipX(void) 6 B
- 0x345cbc GameObject::isFlipY(void) 6 B
- 0x3303c0 GameObject::setType(GameObjectType) 6 B
- 0x347370 GameObject::resetMID(void) 10 B
- 0x3468d6 GameObject::setFlipX(bool) 40 B
- 0x3468fe GameObject::setFlipY(bool) 40 B
- 0x346416 GameObject::setScale(float) 76 B
- 0x34c510 GameObject::isTrigger(void) 432 B
- 0x345d3e GameObject::setRScale(float) 30 B
- 0x34637e GameObject::setScaleX(float) 76 B
- 0x3463ca GameObject::setScaleY(float) 76 B
- 0x34a458 GameObject::slopeYPos(cocos2d::CCRect) 48 B
- 0x34a488 GameObject::slopeYPos(GameObject*) 60 B
- 0x34a37c GameObject::slopeYPos(float) 216 B
- 0x346f6c GameObject::GameObject(void) 1000 B
- 0x3462e0 GameObject::~GameObject() 18 B
- 0x346258 GameObject::~GameObject() 130 B