2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x356c70 GameObject::getSaveString(GJBaseGameLayer *) 4314 B
- 0x3493e0 GameObject::getSlopeAngle(void) 68 B
- 0x34bdc8 GameObject::isColorObject(void) 58 B
- 0x34cbd0 GameObject::isSpeedObject(void) 82 B
- 0x348840 GameObject::makeInvisible(void) 20 B
- 0x345db6 GameObject::restoreObject(void) 20 B
- 0x345ee8 GameObject::setChildColor(cocos2d::_ccColor3B const&) 78 B
- 0x34a360 GameObject::slopeFloorTop(void) 28 B
- 0x34a34a GameObject::slopeWallLeft(void) 22 B
- 0x330356 GameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 2 B
- 0x349ab8 GameObject::activateObject(void) 108 B
- 0x34ab30 GameObject::addColorSprite(std::string) 4588 B
- 0x347e68 GameObject::addCustomChild(std::string,cocos2d::CCPoint,int) 112 B
- 0x347380 GameObject::assignUniqueID(void) 18 B
- 0x349bfe GameObject::belongsToGroup(int) 40 B
- 0x34a340 GameObject::deselectObject(void) 10 B
- 0x356924 GameObject::getGroupString(void) 152 B
- 0x33038a GameObject::getObjectLabel(void) 4 B
- 0x34a8bc GameObject::getObjectRect2(float,float) 98 B
- 0x34a4e8 GameObject::getOrientedBox(void) 28 B
- 0x33039e GameObject::getTextKerning(void) 4 B
- 0x34d1bc GameObject::isBasicTrigger(void) 92 B
- 0x34cb3c GameObject::isColorTrigger(void) 54 B
- 0x34850c GameObject::setAreaOpacity(float,float,int) 104 B
- 0x348574 GameObject::setGlowOpacity(unsigned char) 72 B
- 0x346d90 GameObject::setObjectColor(cocos2d::_ccColor3B const&) 378 B
- 0x33038e GameObject::setObjectLabel(cocos2d::CCLabelBMFont *) 2 B
- 0x330368 GameObject::spawnXPosition(void) 12 B
- 0x34a132 GameObject::updateHSVState(void) 48 B
- 0x34794c GameObject::updateStartPos(void) 186 B
- 0x349c58 GameObject::addToColorGroup(int) 72 B
- 0x348208 GameObject::addToTempOffset(double,double) 40 B
- 0x347e14 GameObject::createWithFrame(char const*) 62 B
- 0x3484ac GameObject::didScaleXChange(void) 44 B
- 0x3484dc GameObject::didScaleYChange(void) 44 B
- 0x34bf54 GameObject::duplicateValues(GameObject*) 262 B
- 0x34817c GameObject::getBoundingRect(void) 86 B
- 0x349534 GameObject::getCustomZLayer(void) 6 B
- 0x34c502 GameObject::getLastPosition(void) 6 B
- 0x34cc22 GameObject::getObjectRadius(void) 60 B
- 0x349546 GameObject::getObjectZLayer(void) 14 B
- 0x3498ac GameObject::getObjectZOrder(void) 14 B
- 0x346638 GameObject::getRealPosition(void) 36 B
- 0x34a0e8 GameObject::groupOpacityMod(void) 74 B
- 0x349d40 GameObject::groupWasEnabled(void) 18 B
- 0x347e52 GameObject::initWithTexture(cocos2d::CCTexture2D *) 22 B
- 0x34cc5e GameObject::isSpecialObject(void) 92 B
- 0x34918e GameObject::parentForZLayer(int,bool,int) 60 B
- 0x348890 GameObject::playShineEffect(void) 1516 B
- 0x345dca GameObject::removeFromGroup(int) 76 B
- 0x347ae4 GameObject::resetMoveOffset(void) 26 B
- 0x34953a GameObject::setCustomZLayer(int) 12 B
- 0x34c508 GameObject::setLastPosition(cocos2d::CCPoint const&) 8 B
- 0x4f39fc GameObject::setupPixelScale(void) 2758 B
- 0x34d284 GameObject::setupSpriteSize(void) 9468 B
- 0x3467f6 GameObject::unclaimParticle(void) 48 B
- 0x34914e GameObject::updateBlendMode(void) 64 B
- 0x346112 GameObject::updateMainColor(cocos2d::_ccColor3B const&) 8 B
- 0x34c300 GameObject::updateMainColor(void) 36 B
- 0x348084 GameObject::addInternalChild(cocos2d::CCSprite *,std::string,cocos2d::CCPoint,int) 102 B
- 0x330378 GameObject::blendModeChanged(void) 2 B
- 0x330398 GameObject::canMultiActivate(bool) 4 B
- 0x346832 GameObject::deactivateObject(bool) 164 B
- 0x3481e4 GameObject::dirtifyObjectPos(void) 12 B
- 0x34a554 GameObject::fastRotateObject(float) 62 B
- 0x349d3a GameObject::getGroupDisabled(void) 6 B
- 0x34aa34 GameObject::getMainColorMode(void) 18 B
- 0x349460 GameObject::getScalePosDelta(void) 170 B
- 0x349d52 GameObject::groupWasDisabled(void) 18 B
- 0x330364 GameObject::hasBeenActivated(void) 4 B
- 0x34cf40 GameObject::isSettingsObject(void) 28 B
- 0x355c18 GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool) 2718 B
- 0x4f44c4 GameObject::perspectiveFrame(char const*,int) 198 B
- 0x349ca0 GameObject::resetColorGroups(void) 32 B
- 0x34c3dc GameObject::saveActiveColors(void) 210 B
- 0x34bd4c GameObject::setMainColorMode(int) 22 B
- 0x34c3be GameObject::setupColorSprite(int,bool) 30 B
- 0x347afe GameObject::shouldBlendColor(GJSpriteColor *,bool) 100 B
- 0x33035a GameObject::triggerActivated(float) 2 B
- 0x34a504 GameObject::updateIsOriented(void) 80 B
- 0x33035e GameObject::activatedByPlayer(PlayerObject *) 2 B
- 0x34cd48 GameObject::addNewSlope01Glow(bool) 172 B
- 0x34ce84 GameObject::addNewSlope02Glow(bool) 172 B
- 0x3483ac GameObject::addToCustomScaleX(float) 40 B
- 0x3483d4 GameObject::addToCustomScaleY(float) 40 B
- 0x349cf2 GameObject::addToOpacityGroup(int) 72 B
- 0x347c8c GameObject::createSpriteColor(int) 62 B
- 0x330358 GameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 2 B
- 0x3481d8 GameObject::dirtifyObjectRect(void) 12 B
- 0x346100 GameObject::getObjectRotation(void) 18 B
- 0x34a9fa GameObject::getSecondaryColor(void) 6 B
- 0x34bdbc GameObject::hasSecondaryColor(void) 12 B
- 0x34c05c GameObject::opacityModForMode(int,bool) 100 B
- 0x347886 GameObject::removeColorSprite(void) 22 B
- 0x348384 GameObject::resetRScaleForced(void) 40 B
- 0x34c0c4 GameObject::updateMainOpacity(void) 20 B
- 0x34a74c GameObject::updateOrientedBox(void) 324 B
- 0x347a0c GameObject::updateStartValues(void) 216 B
- 0x33039c GameObject::updateTextKerning(int) 2 B
- 0x33035c GameObject::animationTriggered(void) 2 B