2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x3ee7c0 GJItemIcon::scaleForType(UnlockType) 24 B
- 0x3ef388 GJItemIcon::createStoreItem(UnlockType,int,bool,cocos2d::_ccColor3B) 66 B
- 0x3ee5e4 GJItemIcon::darkenStoreItem(ShopType) 42 B
- 0x3ee504 GJItemIcon::darkenStoreItem(cocos2d::_ccColor3B) 216 B
- 0x3ef3d0 GJItemIcon::createBrowserItem(UnlockType,int) 72 B
- 0x3ee610 GJItemIcon::toggleEnabledState(bool) 138 B
- 0x3ee71c GJItemIcon::changeToLockedState(float) 152 B
- 0x3ee484 GJItemIcon::unlockedColorForType(int) 128 B
- 0x3eef80 GJItemIcon::init(UnlockType,int,cocos2d::_ccColor3B,cocos2d::_ccColor3B,bool,bool,bool,cocos2d::_ccColor3B) 744 B
- 0x3ef2cc GJItemIcon::create(UnlockType,int,cocos2d::_ccColor3B,cocos2d::_ccColor3B,bool,bool,bool,cocos2d::_ccColor3B) 184 B
- 0x3ecbc4 GJItemIcon::~GJItemIcon() 18 B
- 0x3ecb88 GJItemIcon::~GJItemIcon() 54 B
- 0x56d3d4 GJPathPage::onIconInfo(cocos2d::CCObject *) 156 B
- 0x56dbb2 GJPathPage::keyBackClicked(void) 6 B
- 0x56d3bc GJPathPage::onActivatePath(cocos2d::CCObject *) 22 B
- 0x56e11c GJPathPage::didPurchaseItem(GJStoreItem *) 4 B
- 0x56ddfc GJPathPage::playUnlockAnimation(void) 754 B
- 0x56d8e0 GJPathPage::unlockAnimationStep2(void) 226 B
- 0x56e2fc GJPathPage::unlockAnimationStep3(void) 796 B
- 0x5700e0 GJPathPage::showCantAffordMessage(GJStoreItem *) 454 B
- 0x56fc0c GJPathPage::unlockAnimationFinished(void) 104 B
- 0x56d398 GJPathPage::registerWithTouchDispatcher(void) 30 B
- 0x56ea98 GJPathPage::init(int,GJPathsLayer *) 4284 B
- 0x56d658 GJPathPage::show(void) 244 B
- 0x56fb60 GJPathPage::create(int,GJPathsLayer *) 168 B
- 0x56db64 GJPathPage::onBack(cocos2d::CCObject *) 78 B
- 0x5702e0 GJPathPage::onUnlock(cocos2d::CCObject *) 146 B
- 0x56d2ba GJPathPage::~GJPathPage() 18 B
- 0x56d1d8 GJPathPage::~GJPathPage() 96 B
- 0x324814 GJUserCell::onClosePopup(UploadActionPopup *) 18 B
- 0x32d014 GJUserCell::loadFromScore(GJUserScore *) 1376 B
- 0x3242b0 GJUserCell::onSendMessage(cocos2d::CCObject *) 36 B
- 0x323ea0 GJUserCell::onUnblockUser(cocos2d::CCObject *) 214 B
- 0x32350e GJUserCell::onViewProfile(cocos2d::CCObject *) 36 B
- 0x32d61c GJUserCell::updateBGColor(int) 104 B
- 0x324050 GJUserCell::onRemoveFriend(cocos2d::CCObject *) 224 B
- 0x3242d4 GJUserCell::FLAlert_Clicked(FLAlertLayer *,bool) 326 B
- 0x32468c GJUserCell::uploadActionFailed(int,int) 106 B
- 0x32d5b0 GJUserCell::onViewFriendRequest(cocos2d::CCObject *) 106 B
- 0x324434 GJUserCell::uploadActionFinished(int,int) 188 B
- 0x323f94 GJUserCell::onCancelFriendRequest(cocos2d::CCObject *) 158 B
- 0x322fdc GJUserCell::draw(void) 162 B
- 0x32219e GJUserCell::init(void) 14 B
- 0x32cfa8 GJUserCell::GJUserCell(char const*,float,float) 94 B
- 0x323790 GJUserCell::~GJUserCell() 18 B
- 0x323714 GJUserCell::~GJUserCell() 112 B
- 0x349b5a GameObject::addToGroup(int) 84 B
- 0x33037e GameObject::canReverse(void) 4 B
- 0x349bca GameObject::copyGroups(GameObject*) 52 B
- 0x347398 GameObject::createGlow(std::string) 88 B
- 0x330354 GameObject::firstSetup(void) 2 B
- 0x349bb6 GameObject::getGroupID(int) 20 B
- 0x345d5c GameObject::getRScaleX(void) 44 B
- 0x345d88 GameObject::getRScaleY(void) 44 B
- 0x34c106 GameObject::groupColor(cocos2d::_ccColor3B const&,bool) 78 B
- 0x348170 GameObject::ignoreFade(void) 6 B
- 0x347864 GameObject::removeGlow(void) 34 B
- 0x3485bc GameObject::setOpacity(unsigned char) 450 B
- 0x345cc2 GameObject::setRScaleX(float) 62 B
- 0x345d00 GameObject::setRScaleY(float) 62 B
- 0x346740 GameObject::setVisible(bool) 182 B
- 0x3482c4 GameObject::addRotation(float) 108 B
- 0x348330 GameObject::addRotation(float,float) 84 B
- 0x347cd0 GameObject::commonSetup(void) 270 B
- 0x34f7c4 GameObject::customSetup(void) 18122 B
- 0x3569c4 GameObject::getColorKey(bool,bool) 648 B
- 0x348176 GameObject::ignoreEnter(void) 6 B
- 0x348854 GameObject::makeVisible(void) 20 B
- 0x349bae GameObject::resetGroups(void) 8 B
- 0x349d70 GameObject::resetObject(void) 522 B
- 0x34665c GameObject::setPosition(cocos2d::CCPoint const&) 220 B
- 0x346464 GameObject::setRotation(float) 202 B
- 0x3465e0 GameObject::setStartPos(cocos2d::CCPoint) 88 B
- 0x347b62 GameObject::shouldLockX(void) 298 B
- 0x347808 GameObject::addEmptyGlow(void) 82 B
- 0x330386 GameObject::canBeOrdered(void) 4 B
- 0x34c25c GameObject::colorForMode(int,bool) 158 B
- 0x34a164 GameObject::getBallFrame(int) 30 B
- 0x34a594 GameObject::getBoxOffset(void) 182 B
- 0x3478f4 GameObject::getGlowFrame(std::string) 76 B
- 0x34a9f4 GameObject::getMainColor(void) 6 B
- 0x34a924 GameObject::isFacingDown(void) 96 B
- 0x34a984 GameObject::isFacingLeft(void) 112 B
- 0x345f38 GameObject::selectObject(cocos2d::_ccColor3B) 446 B
- 0x346926 GameObject::setGlowColor(cocos2d::_ccColor3B const&) 46 B
- 0x345c4c GameObject::setRRotation(float) 106 B
- 0x346954 GameObject::setRotationX(float) 186 B
- 0x346a20 GameObject::setRotationY(float) 124 B
- 0x34ccc8 GameObject::addNewSlope01(bool) 110 B
- 0x34ce04 GameObject::addNewSlope02(bool) 110 B
- 0x349514 GameObject::canRotateFree(void) 28 B
- 0x349554 GameObject::claimParticle(void) 848 B
- 0x355340 GameObject::createWithKey(int) 2264 B
- 0x34882c GameObject::destroyObject(void) 20 B
- 0x348868 GameObject::disableObject(void) 40 B
- 0x34789c GameObject::getColorFrame(std::string) 76 B
- 0x34cb72 GameObject::getColorIndex(void) 94 B
- 0x34a658 GameObject::getObjectRect(float,float) 240 B
- 0x345c34 GameObject::getObjectRect(void) 24 B
- 0x348f24 GameObject::getParentMode(void) 554 B