GameObject::setupCustomSprites(std::string)
76576 B_ZN10GameObject18setupCustomSpritesESs
Pseudocode
Assembly
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Called functions
- _ZN10GameObject18setupCustomSpritesESs
- _ZN13ObjectToolbox11sharedStateEv
- _ZN13ObjectToolbox13intKeyToFrameEi
- sub_75309C
- sub_752738
- _ZN7cocos2d7CCPointC1Eff
- _ZN10GameObject14addCustomChildESsN7cocos2d7CCPointEi
- sub_750B20
- _ZN10GameObject19addCustomColorChildESs
- _ZN10GameObject27addInternalCustomColorChildESsN7cocos2d7CCPointEi
- _ZN7cocos2d8CCSprite8setFlipXEb
- _ZN7cocos2d8CCSprite8setFlipYEb
- _ZN7cocos2d7CCPointC1ERKS0_
- _ZN10GameObject13getColorFrameESs
- loc_4F97F6
- loc_4F98EE
- loc_4F99EA
- sub_751EEC
- loc_4F9C4E
- _ZN7cocos2d7CCPointaSERKS0_
- loc_4FAF20
- _ZN7cocos2d13CCLabelBMFont6createEPKcS2_
- _ZN7cocos2d6CCNode18convertToNodeSpaceERKNS_7CCPointE
- _ZN10GameObject13addNewSlope01Eb
- _ZN10GameObject12addEmptyGlowEv
- loc_4FAF9C
- _ZN10GameObject17addNewSlope01GlowEb
- _ZN10GameObject13addNewSlope02Eb
- loc_4FAFE0
- _ZN10GameObject17addNewSlope02GlowEb
- _ZN10GameObject12getGlowFrameESs
- _ZN10GameObject20addInternalGlowChildESsN7cocos2d7CCPointE
- loc_4FBB3C
- _ZN7cocos2d6CCSizeaSERKNS_7CCPointE
- _ZN10GameObject28setDefaultSecondaryColorModeEi
- _ZN11GameManager11sharedStateEv
- _ZN18ParticleGameObject24createParticlePreviewArtEv
- loc_4FBE86
- loc_4FBEC6
- _ZN7cocos2d8CCSprite25createWithSpriteFrameNameEPKc
- _ZN13ObjectToolbox21perspectiveBlockFrameEi
- _ZN10GameObject16perspectiveFrameEPKci
- _ZN10GameObject21perspectiveColorFrameEPKci
- sub_7512AC
- loc_4FCFD6
- loc_4FD0A4
- loc_4FD2F6
- loc_4FD38A
- loc_4FD3FE
- loc_4FD4AE
- loc_4FD672
- loc_4FD7F2
- _ZN10GameObject23setDefaultMainColorModeEi
- loc_4FED7A
- loc_4FEF42
- loc_4FEFF6
- loc_4FF1AA
- loc_5010B8
- loc_50163C
- loc_501CFC
- loc_501FB2
- loc_502290
- loc_5023EE
- loc_5024FA
- loc_502564
- loc_5025F6
- loc_502632
- loc_503B44
- _ZN7cocos2d7CCPointC1Ev
- _ZNK7cocos2d7CCPointplERKS0_
- loc_503DA0
- loc_503E16
- loc_503E94
- loc_50404C
- loc_50424C
- loc_504402
- loc_5044C0
- loc_504500
- _ZN10GameObject16getMainColorModeEv
- _ZN10GameObject22getRelativeSpriteColorEi
- __stack_chk_fail
- __cxa_end_cleanup