2.2082 / ios / Geometry Jump
broma · done
Functions (1)
Callers (38)
- sub_10001D150 EditorUI::dynamicGroupUpdate
- sub_10001D150 EditorUI::pasteObjects
- sub_10001D150 FMODAudioEngine::channelIDForUniqueID
- sub_10001D150 FMODAudioEngine::getChannelGroup
- sub_10001D150 FMODAudioEngine::loadAudioState
- sub_10001D150 FMODAudioEngine::loadMusic
- sub_10001D150 FMODAudioEngine::playEffectAdvanced
- sub_10001D150 FMODAudioEngine::registerChannel
- sub_10001D150 FMODAudioEngine::setChannelPitch
- sub_10001D150 FMODAudioEngine::setChannelVolume
- sub_10001D150 FMODAudioEngine::setChannelVolumeMod
- sub_10001D150 FMODAudioEngine::swapMusicIndex
- sub_10001D150 FMODAudioEngine::unregisterChannel
- sub_10001D150 FMODAudioEngine::updateChannel
- sub_10001D150 GJBaseGameLayer::applyRemap
- sub_10001D150 GJBaseGameLayer::canProcessSFX
- sub_10001D150 GJBaseGameLayer::checkSpawnObjects
- sub_10001D150 GJBaseGameLayer::generateEnterEasingBuffer
- sub_10001D150 GJBaseGameLayer::generateTargetGroups
- sub_10001D150 GJBaseGameLayer::getSavedPosition
- sub_10001D150 GJBaseGameLayer::prepareSavePositionObjects
- sub_10001D150 GJBaseGameLayer::processActivatedAudioTriggers
- sub_10001D150 GJBaseGameLayer::reAddToStickyGroup
- sub_10001D150 GJBaseGameLayer::registerSpawnRemap
- sub_10001D150 GJBaseGameLayer::removeFromStickyGroup
- sub_10001D150 GJBaseGameLayer::resetSpawnChannelIndex
- sub_10001D150 GJEffectManager::addCountToItem
- sub_10001D150 GJEffectManager::toggleItemPersistent
- sub_10001D150 GJEffectManager::transferPersistentItems
- sub_10001D150 GJEffectManager::updateCountForItem
- sub_10001D150 GameLevelManager::getStarLevelsString
- sub_10001D150 GameManager::recountUserStats
- sub_10001D150 GameStatsManager::getStat
- sub_10001D150 GameStatsManager::setStat
- sub_10001D150 SequenceTriggerGameObject::triggerObject
- sub_10001D150 sub_10001D150
- sub_10001D150 sub_10031996C
- sub_10001D150 sub_1003645E0