2.2082 / ios / Geometry Jump
broma · done
Functions (1)
Callers (47)
- sub_1000115B8 DS_Dictionary::DS_Dictionary
- sub_1000115B8 DS_Dictionary::getDictForKey
- sub_1000115B8 DS_Dictionary::getObjectForKey
- sub_1000115B8 DS_Dictionary::loadRootSubDictFromString
- sub_1000115B8 DS_Dictionary::setSubDictForKey
- sub_1000115B8 DS_Dictionary::stepIntoSubDictWithKey
- sub_1000115B8 EditorUI::pasteObjects
- sub_1000115B8 FMODAudioEngine::channelStopped
- sub_1000115B8 FMODAudioEngine::stopAndRemoveMusic
- sub_1000115B8 FMODAudioEngine::stopChannel
- sub_1000115B8 FMODAudioEngine::unloadAllEffects
- sub_1000115B8 FMODAudioEngine::updateTemporaryEffects
- sub_1000115B8 GJBaseGameLayer::activateSFXEditTrigger
- sub_1000115B8 GJBaseGameLayer::activateSFXTrigger
- sub_1000115B8 GJBaseGameLayer::activateSongEditTrigger
- sub_1000115B8 GJBaseGameLayer::activateSongTrigger
- sub_1000115B8 GJBaseGameLayer::addObjectCounter
- sub_1000115B8 GJBaseGameLayer::addToSection
- sub_1000115B8 GJBaseGameLayer::addUIObject
- sub_1000115B8 GJBaseGameLayer::collisionCheckObjects
- sub_1000115B8 GJBaseGameLayer::controlTriggersWithControlID
- sub_1000115B8 GJBaseGameLayer::generateVisibilityGroups
- sub_1000115B8 GJBaseGameLayer::preUpdateVisibility
- sub_1000115B8 GJBaseGameLayer::prepareSavePositionObjects
- sub_1000115B8 GJBaseGameLayer::processAreaActions
- sub_1000115B8 GJBaseGameLayer::processDynamicObjectActions
- sub_1000115B8 GJBaseGameLayer::resetAreaObjectValues
- sub_1000115B8 GJBaseGameLayer::sortGroups
- sub_1000115B8 GJEffectManager::createKeyframeCommand
- sub_1000115B8 GJEffectManager::getMoveCommandNode
- sub_1000115B8 GJEffectManager::getTempGroupCommand
- sub_1000115B8 GJEffectManager::prepareMoveActions
- sub_1000115B8 GJEffectManager::processCopyColorPulseActions
- sub_1000115B8 GJEffectManager::registerRotationCommand
- sub_1000115B8 GJEffectManager::resetTempGroupCommands
- sub_1000115B8 GameStatsManager::tryFixPathBug
- sub_1000115B8 LevelEditorLayer::getDelayedSpawnNode
- sub_1000115B8 LevelEditorLayer::resetDelayedSpawnNodes
- sub_1000115B8 LevelEditorLayer::stopTriggersInGroup
- sub_1000115B8 LevelEditorLayer::updateDisabledObjectsLastPos
- sub_1000115B8 LevelEditorLayer::updateGameObjects
- sub_1000115B8 PlayLayer::scanActiveSaveObjects
- sub_1000115B8 PlayLayer::scanDynamicSaveObjects
- sub_1000115B8 SetupRandAdvTriggerPopup::updateGroupIDButtons
- sub_1000115B8 SetupSpawnPopup::updateRemapButtons
- sub_1000115B8 sub_1000115B8
- sub_1000115B8 sub_100365890