2.2082 / ios / Geometry Jump
broma · done
Functions (39)
- 0x1002196c8 PlayerObject::update
- 0x100219424 PlayerObject::updateCheckpointMode
- 0x10021d7bc PlayerObject::updateCheckpointTest
- 0x100223d3c PlayerObject::updateCollide
- 0x10022486c PlayerObject::updateCollideBottom
- 0x1002249ac PlayerObject::updateCollideLeft
- 0x100224930 PlayerObject::updateCollideRight
- 0x1002247f8 PlayerObject::updateCollideTop
- 0x10021c858 PlayerObject::updateDashAnimation
- 0x100225cbc PlayerObject::updateDashArt
- 0x10021d744 PlayerObject::updateEffects
- 0x10022c234 PlayerObject::updateGlowColor
- 0x10022eae0 PlayerObject::updateInternalActions
- 0x10021a474 PlayerObject::updateJump
- 0x10021b780 PlayerObject::updateMove
- 0x1002291d0 PlayerObject::updatePlayerArt
- 0x10022a098 PlayerObject::updatePlayerBirdFrame
- 0x10022ac28 PlayerObject::updatePlayerDartFrame
- 0x10022a720 PlayerObject::updatePlayerFrame
- 0x100229030 PlayerObject::updatePlayerGlow
- 0x100229ac0 PlayerObject::updatePlayerJetpackFrame
- 0x10022c7e8 PlayerObject::updatePlayerRobotFrame
- 0x10022af20 PlayerObject::updatePlayerRollFrame
- 0x10022990c PlayerObject::updatePlayerShipFrame
- 0x10022c800 PlayerObject::updatePlayerSpiderFrame
- 0x100218854 PlayerObject::updatePlayerSpriteExtra
- 0x10022a4e0 PlayerObject::updatePlayerSwingFrame
- 0x10022d518 PlayerObject::updateRobotAnimationSpeed
- 0x10021d498 PlayerObject::updateRotation
- 0x1002242b0 PlayerObject::updateRotation_1
- 0x100223f40 PlayerObject::updateShipRotation
- 0x100218920 PlayerObject::updateShipSpriteExtra
- 0x100223ebc PlayerObject::updateSlopeRotation
- 0x10021d6d4 PlayerObject::updateSpecial
- 0x10021c9fc PlayerObject::updateStateVariables
- 0x10022ced4 PlayerObject::updateStaticForce
- 0x10021963c PlayerObject::updateStreakBlend
- 0x100229584 PlayerObject::updateSwingFire
- 0x100218f64 PlayerObject::updateTimeMod
Callers (124)
- PlayerObject::update PlayerObject::update
- PlayerObject::updateCheckpointMode GJBaseGameLayer::createPlayer
- PlayerObject::updateCheckpointTest GJBaseGameLayer::update
- PlayerObject::updateCheckpointTest PlayerObject::updateCheckpointTest
- PlayerObject::updateCollide GJBaseGameLayer::checkCollisions
- PlayerObject::updateCollide PlayerObject::collidedWithSlopeInternal
- PlayerObject::updateCollide PlayerObject::updateCollide
- PlayerObject::updateCollideBottom PlayerObject::collidedWithObjectInternal
- PlayerObject::updateCollideLeft PlayerObject::collidedWithObjectInternal
- PlayerObject::updateCollideRight PlayerObject::collidedWithObjectInternal
- PlayerObject::updateCollideTop PlayerObject::collidedWithObjectInternal
- PlayerObject::updateDashAnimation PlayerObject::update
- PlayerObject::updateDashAnimation PlayerObject::updateDashAnimation
- PlayerObject::updateDashArt PlayerObject::redirectDash
- PlayerObject::updateDashArt PlayerObject::rotateGameplay
- PlayerObject::updateDashArt PlayerObject::startDashing
- PlayerObject::updateDashArt PlayerObject::toggleBirdMode
- PlayerObject::updateDashArt PlayerObject::toggleFlyMode
- PlayerObject::updateDashArt PlayerObject::toggleRobotMode
- PlayerObject::updateDashArt PlayerObject::toggleSpiderMode
- PlayerObject::updateDashArt PlayerObject::updateDashArt
- PlayerObject::updateEffects GJBaseGameLayer::update
- PlayerObject::updateEffects MenuGameLayer::resetPlayer
- PlayerObject::updateEffects MenuGameLayer::update
- PlayerObject::updateGlowColor GJBaseGameLayer::createPlayer
- PlayerObject::updateGlowColor MenuGameLayer::init
- PlayerObject::updateGlowColor MenuGameLayer::resetPlayer
- PlayerObject::updateGlowColor PlayerObject::updateGlowColor
- PlayerObject::updateInternalActions GJBaseGameLayer::update
- PlayerObject::updateInternalActions MenuGameLayer::update
- PlayerObject::updateJump PlayerObject::pushButton
- PlayerObject::updateJump PlayerObject::update
- PlayerObject::updateJump PlayerObject::updateJump
- PlayerObject::updateMove PlayerObject::update
- PlayerObject::updateMove PlayerObject::updateMove
- PlayerObject::updatePlayerArt PlayerObject::doReversePlayer
- PlayerObject::updatePlayerArt PlayerObject::flipGravity
- PlayerObject::updatePlayerArt PlayerObject::loadFromCheckpoint
- PlayerObject::updatePlayerArt PlayerObject::modeDidChange
- PlayerObject::updatePlayerArt PlayerObject::rotateGameplay
- PlayerObject::updatePlayerArt PlayerObject::toggleBirdMode
- PlayerObject::updatePlayerArt PlayerObject::toggleDartMode
- PlayerObject::updatePlayerArt PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerArt PlayerObject::toggleRobotMode
- PlayerObject::updatePlayerArt PlayerObject::toggleRollMode
- PlayerObject::updatePlayerArt PlayerObject::toggleSpiderMode
- PlayerObject::updatePlayerArt PlayerObject::toggleSwingMode
- PlayerObject::updatePlayerArt PlayerObject::updatePlayerArt
- PlayerObject::updatePlayerBirdFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerBirdFrame PlayerObject::toggleBirdMode
- PlayerObject::updatePlayerBirdFrame PlayerObject::updatePlayerBirdFrame
- PlayerObject::updatePlayerDartFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerDartFrame PlayerObject::toggleDartMode
- PlayerObject::updatePlayerDartFrame PlayerObject::updatePlayerDartFrame
- PlayerObject::updatePlayerFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerFrame PlayerObject::toggleDartMode
- PlayerObject::updatePlayerFrame PlayerObject::togglePlayerScale
- PlayerObject::updatePlayerFrame PlayerObject::toggleRobotMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleRollMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleSpiderMode
- PlayerObject::updatePlayerFrame PlayerObject::toggleSwingMode
- PlayerObject::updatePlayerFrame PlayerObject::updatePlayerFrame
- PlayerObject::updatePlayerGlow PlayerObject::doReversePlayer
- PlayerObject::updatePlayerGlow PlayerObject::resetPlayerIcon
- PlayerObject::updatePlayerGlow PlayerObject::toggleBirdMode
- PlayerObject::updatePlayerGlow PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerGlow PlayerObject::toggleRobotMode
- PlayerObject::updatePlayerGlow PlayerObject::toggleSpiderMode
- PlayerObject::updatePlayerGlow PlayerObject::updatePlayerGlow
- PlayerObject::updatePlayerJetpackFrame PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerJetpackFrame PlayerObject::updatePlayerJetpackFrame
- PlayerObject::updatePlayerRobotFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerRollFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerRollFrame PlayerObject::togglePlayerScale
- PlayerObject::updatePlayerRollFrame PlayerObject::toggleRollMode
- PlayerObject::updatePlayerRollFrame PlayerObject::updatePlayerRollFrame
- PlayerObject::updatePlayerShipFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerShipFrame PlayerObject::toggleFlyMode
- PlayerObject::updatePlayerShipFrame PlayerObject::updatePlayerShipFrame
- PlayerObject::updatePlayerSpiderFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerSpriteExtra PlayerObject::init
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerDartFrame
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerFrame
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerRollFrame
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerSpriteExtra
- PlayerObject::updatePlayerSpriteExtra PlayerObject::updatePlayerSwingFrame
- PlayerObject::updatePlayerSwingFrame MenuGameLayer::resetPlayer
- PlayerObject::updatePlayerSwingFrame PlayerObject::toggleSwingMode
- PlayerObject::updatePlayerSwingFrame PlayerObject::updatePlayerSwingFrame
- PlayerObject::updateRobotAnimationSpeed PlayerObject::togglePlayerScale
- PlayerObject::updateRobotAnimationSpeed PlayerObject::updateRobotAnimationSpeed
- PlayerObject::updateRobotAnimationSpeed PlayerObject::updateTimeMod
- PlayerObject::updateRotation PlayerObject::updateMove
- PlayerObject::updateRotation PlayerObject::updateRotation
- PlayerObject::updateRotation PlayerObject::updateRotation_1
- PlayerObject::updateRotation_1 GJBaseGameLayer::update
- PlayerObject::updateRotation_1 MenuGameLayer::update
- PlayerObject::updateRotation_1 PlayerObject::updateRotation_1
- PlayerObject::updateShipRotation PlayerObject::updateRotation_1
- PlayerObject::updateShipRotation PlayerObject::updateShipRotation
- PlayerObject::updateShipSpriteExtra PlayerObject::init
- PlayerObject::updateShipSpriteExtra PlayerObject::updatePlayerBirdFrame
- PlayerObject::updateShipSpriteExtra PlayerObject::updatePlayerJetpackFrame
- PlayerObject::updateShipSpriteExtra PlayerObject::updatePlayerShipFrame
- PlayerObject::updateShipSpriteExtra PlayerObject::updateShipSpriteExtra
- PlayerObject::updateSlopeRotation PlayerObject::collidedWithSlopeInternal
- PlayerObject::updateSlopeRotation PlayerObject::updateRotation_1
- PlayerObject::updateSlopeRotation PlayerObject::updateSlopeRotation
- PlayerObject::updateSpecial GJBaseGameLayer::update
- PlayerObject::updateStateVariables PlayerObject::update
- PlayerObject::updateStateVariables PlayerObject::updateStateVariables
- PlayerObject::updateStaticForce GJBaseGameLayer::teleportPlayer
- PlayerObject::updateStaticForce PlayerObject::updateStaticForce
- PlayerObject::updateStreakBlend GJBaseGameLayer::togglePlayerStreakBlend
- PlayerObject::updateStreakBlend PlayerObject::updateStreakBlend
- PlayerObject::updateSwingFire PlayerObject::toggleSwingMode
- PlayerObject::updateSwingFire PlayerObject::updateSwingFire
- PlayerObject::updateTimeMod GJBaseGameLayer::updateTimeMod
- PlayerObject::updateTimeMod MenuGameLayer::resetPlayer
- PlayerObject::updateTimeMod PlayerObject::copyAttributes
- PlayerObject::updateTimeMod PlayerObject::init
- PlayerObject::updateTimeMod PlayerObject::loadFromCheckpoint
- PlayerObject::updateTimeMod PlayerObject::resetObject
- PlayerObject::updateTimeMod PlayerObject::updateTimeMod