2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x638998 PlayerObject::collidedWithSlope(float,GameObject *,bool) 20 B
- 0x6208d0 PlayerObject::getObjectRotation(void) 28 B
- 0x62a238 PlayerObject::levelFlipFinished(void) 140 B
- 0x623504 PlayerObject::limitDashRotation(float &) 316 B
- 0x623218 PlayerObject::performSlideCheck(void) 192 B
- 0x633270 PlayerObject::preSlopeCollision(float,GameObject *) 1252 B
- 0x63af3c PlayerObject::releaseAllButtons(void) 68 B
- 0x622c44 PlayerObject::resetAllParticles(void) 92 B
- 0x622ef8 PlayerObject::resetCollisionLog(bool) 116 B
- 0x623dc4 PlayerObject::resetTouchedRings(bool) 208 B
- 0x6254e0 PlayerObject::runNormalRotation(bool,float) 260 B
- 0x6255ec PlayerObject::runNormalRotation(void) 12 B
- 0x6239f8 PlayerObject::spawnPortalCircle(cocos2d::_ccColor3B,float) 308 B
- 0x628c3c PlayerObject::toggleGhostEffect(GhostType) 356 B
- 0x62dcc4 PlayerObject::togglePlayerScale(bool,bool) 884 B
- 0x6233ec PlayerObject::updateCollideLeft(float,GameObject *) 104 B
- 0x629028 PlayerObject::updatePlayerForce(cocos2d::CCPoint,bool) 120 B
- 0x627a68 PlayerObject::updatePlayerFrame(int) 604 B
- 0x629c40 PlayerObject::updatePlayerScale(void) 80 B
- 0x6290a0 PlayerObject::updateStaticForce(float,float,bool) 304 B
- 0x622a04 PlayerObject::updateStreakBlend(bool) 164 B
- 0x638880 PlayerObject::collidedWithObject(float,GameObject *) 132 B
- 0x6387c4 PlayerObject::collidedWithObject(float,GameObject *,cocos2d::CCRect,bool) 188 B
- 0x620a9c PlayerObject::deactivateParticle(void) 48 B
- 0x626c68 PlayerObject::destroyFromHitHead(void) 84 B
- 0x623f78 PlayerObject::gameEventTriggered(int,int) 24 B
- 0x63af80 PlayerObject::loadFromCheckpoint(PlayerCheckpoint *) 2172 B
- 0xa26a44 PlayerObject::playCompleteEffect(bool,bool) 1212 B
- 0x622994 PlayerObject::removeAllParticles(void) 112 B
- 0x626bf4 PlayerObject::rotateGameplayOnly(bool) 8 B
- 0x62e290 PlayerObject::tryPlaceCheckpoint(void) 488 B
- 0x623454 PlayerObject::updateCollideRight(float,GameObject *) 104 B
- 0x625660 PlayerObject::updateShipRotation(float) 908 B
- 0x622b1c PlayerObject::getCurrentXVelocity(void) 36 B
- 0x622ee4 PlayerObject::handlePlayerCommand(int) 20 B
- 0x6291d4 PlayerObject::redirectPlayerForce(float,float,float,float) 504 B
- 0x632260 PlayerObject::resetStateVariables(void) 156 B
- 0x62332c PlayerObject::updateCollideBottom(float,GameObject *) 96 B
- 0x623658 PlayerObject::updateDashAnimation(void) 488 B
- 0x62e528 PlayerObject::updateJumpVariables(void) 36 B
- 0x625b90 PlayerObject::updateSlopeRotation(float) 124 B
- 0x63cb68 PlayerObject::enablePlayerControls(void) 780 B
- 0x623198 PlayerObject::getModifiedSlopeYVel(void) 112 B
- 0x62adf8 PlayerObject::playDynamicSpiderRun(void) 1164 B
- 0x626d9c PlayerObject::playSpiderDashEffect(cocos2d::CCPoint,cocos2d::CCPoint) 1468 B
- 0x6232e4 PlayerObject::resetCollisionValues(void) 24 B
- 0x63393c PlayerObject::rotateGameplayObject(GameObject *) 604 B
- 0x622134 PlayerObject::togglePlatformerMode(bool) 8 B
- 0x62e238 PlayerObject::updateCheckpointMode(bool) 8 B
- 0x62e478 PlayerObject::updateCheckpointTest(void) 168 B
- 0x6232e0 PlayerObject::updateSlopeYVelocity(float) 4 B
- 0x632174 PlayerObject::updateStateVariables(void) 236 B
- 0x62adc4 PlayerObject::usingWallLimitedMode(void) 52 B
- 0x626688 PlayerObject::animatePlatformerJump(float) 412 B
- 0x623fa4 PlayerObject::checkSnapJumpToObject(GameObject *) 828 B
- 0x63b878 PlayerObject::disablePlayerControls(void) 92 B
- 0x6273d4 PlayerObject::enableCustomGlowColor(cocos2d::_ccColor3B const&) 32 B
- 0x625304 PlayerObject::playerIsFallingBugged(void) 120 B
- 0x633ba0 PlayerObject::rotatePreSlopeObjects(void) 56 B
- 0x631f4c PlayerObject::updateInternalActions(float) 12 B
- 0x62897c PlayerObject::updatePlayerBirdFrame(int) 704 B
- 0x62816c PlayerObject::updatePlayerDartFrame(int) 600 B
- 0x627cc4 PlayerObject::updatePlayerRollFrame(int) 592 B
- 0x6284cc PlayerObject::updatePlayerShipFrame(int) 600 B
- 0x6283c4 PlayerObject::updateShipSpriteExtra(std::string) 264 B
- 0x6273f4 PlayerObject::disableCustomGlowColor(void) 8 B
- 0x623d74 PlayerObject::removePlacedCheckpoint(void) 56 B
- 0x633ef4 PlayerObject::spiderTestJumpInternal(bool) 3208 B
- 0x633c78 PlayerObject::unrotateGameplayObject(GameObject *) 576 B
- 0x6232fc PlayerObject::updateLastGroundObject(GameObject *) 48 B
- 0x627920 PlayerObject::updatePlayerRobotFrame(int) 32 B
- 0x627f14 PlayerObject::updatePlayerSwingFrame(int) 600 B
- 0x623e94 PlayerObject::createFadeOutDartStreak(void) 228 B
- 0x62e240 PlayerObject::removePendingCheckpoint(void) 80 B
- 0x633ebc PlayerObject::unrotatePreSlopeObjects(void) 56 B
- 0x627940 PlayerObject::updatePlayerSpiderFrame(int) 32 B
- 0x627960 PlayerObject::updatePlayerSpriteExtra(std::string) 264 B
- 0x6253e0 PlayerObject::convertToClosestRotation(float) 252 B
- 0x628724 PlayerObject::updatePlayerJetpackFrame(int) 600 B
- 0x6374a8 PlayerObject::collidedWithSlopeInternal(float,GameObject *,bool) 4332 B
- 0x622d14 PlayerObject::exitPlatformerAnimateJump(void) 264 B
- 0x62d6b4 PlayerObject::updateRobotAnimationSpeed(void) 1516 B
- 0x62ea78 PlayerObject::collidedWithObjectInternal(float,GameObject *,cocos2d::CCRect,bool) 6768 B
- 0x638904 PlayerObject::handleRotatedSlopeCollision(float,GameObject *,bool) 148 B
- 0x622e20 PlayerObject::stopPlatformerJumpAnimation(void) 172 B
- 0x638738 PlayerObject::handleRotatedObjectCollision(float,GameObject *,cocos2d::CCRect,bool) 140 B
- 0x6385c0 PlayerObject::handleRotatedCollisionInternal(float,GameObject *,cocos2d::CCRect,bool,bool,bool) 376 B
- 0x63d500 PlayerObject::init(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 5000 B
- 0x63e8b0 PlayerObject::create(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 3108 B
- 0x63f4d8 PlayerObject::update(float) 3324 B
- 0x623f90 PlayerObject::flipMod(void) 20 B
- 0x62e590 PlayerObject::speedUp(void) 20 B
- 0x6253bc PlayerObject::isFlying(void) 36 B
- 0x629b94 PlayerObject::pushDown(void) 48 B
- 0x63bc08 PlayerObject::ringJump(RingObject *,bool) 2972 B
- 0x620c30 PlayerObject::setColor(cocos2d::_ccColor3B const&) 104 B
- 0x620ddc PlayerObject::setFlipX(bool) 108 B
- 0x620e48 PlayerObject::setFlipY(bool) 4 B
- 0x620e54 PlayerObject::setScale(float) 4 B
- 0x62e5d0 PlayerObject::yStartUp(void) 20 B