2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x62e570 PlayerObject::gravityDown(void) 20 B
- 0x6322fc PlayerObject::resetObject(void) 976 B
- 0x626480 PlayerObject::resetStreak(void) 280 B
- 0x6246f8 PlayerObject::setPosition(cocos2d::CCPoint const&) 3016 B
- 0x620dd8 PlayerObject::setRotation(float) 4 B
- 0x63d0f8 PlayerObject::setupStreak(void) 1008 B
- 0x620fac PlayerObject::spawnCircle(void) 248 B
- 0x62c8d8 PlayerObject::stopDashing(void) 1536 B
- 0x629a5c PlayerObject::stopStreak2(void) 68 B
- 0x6224ac PlayerObject::createSpider(int) 920 B
- 0x622b08 PlayerObject::getYVelocity(void) 8 B
- 0x623148 PlayerObject::isBoostValid(float) 80 B
- 0x633130 PlayerObject::preCollision(void) 320 B
- 0x62a520 PlayerObject::redirectDash(float) 492 B
- 0x622ad0 PlayerObject::setYVelocity(double,int) 48 B
- 0x623954 PlayerObject::spawnCircle2(void) 156 B
- 0x62a718 PlayerObject::startDashing(DashRingObject *) 1600 B
- 0x622ecc PlayerObject::stopRotation(bool,int) 24 B
- 0x626380 PlayerObject::getActiveMode(void) 76 B
- 0x626c20 PlayerObject::isInBasicMode(void) 72 B
- 0x626454 PlayerObject::levelFlipping(void) 44 B
- 0x629a14 PlayerObject::levelWillFlip(void) 68 B
- 0x626bfc PlayerObject::modeDidChange(void) 36 B
- 0x6389b0 PlayerObject::postCollision(float,bool) 5716 B
- 0x629690 PlayerObject::propellPlayer(float,bool,int) 632 B
- 0x63ad6c PlayerObject::releaseButton(PlayerButton) 464 B
- 0x62a40c PlayerObject::reversePlayer(EffectGameObject *) 276 B
- 0x622ca0 PlayerObject::stopParticles(void) 60 B
- 0x63b8d4 PlayerObject::switchedDirTo(PlayerButton) 672 B
- 0x623000 PlayerObject::testForMoving(float,GameObject *) 328 B
- 0x630f50 PlayerObject::toggleFlyMode(bool,bool) 696 B
- 0x63a9e8 PlayerObject::touchedObject(GameObject *) 896 B
- 0x624310 PlayerObject::updateCollide(PlayerCollisionDirection,GameObject *) 364 B
- 0x625dc0 PlayerObject::updateDashArt(void) 1420 B
- 0x622bc8 PlayerObject::updateEffects(float) 8 B
- 0x622b40 PlayerObject::updateSpecial(float) 132 B
- 0x622aa8 PlayerObject::updateStreaks(float) 36 B
- 0x62e048 PlayerObject::updateTimeMod(float,bool) 364 B
- 0x6295b0 PlayerObject::activateStreak(void) 224 B
- 0x622b10 PlayerObject::addToYVelocity(double,int) 12 B
- 0x631cb4 PlayerObject::copyAttributes(PlayerObject*) 416 B
- 0x629918 PlayerObject::fadeOutStreak2(float) 136 B
- 0x622bd0 PlayerObject::getOldPosition(float) 112 B
- 0x6208a4 PlayerObject::getOrientedBox(void) 44 B
- 0x62738c PlayerObject::getSecondColor(void) 72 B
- 0x622cdc PlayerObject::incrementJumps(void) 56 B
- 0x626638 PlayerObject::isInNormalMode(void) 80 B
- 0x629b24 PlayerObject::isSafeHeadTest(void) 108 B
- 0x628eb8 PlayerObject::playBumpEffect(int,GameObject *) 352 B
- 0x630508 PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool) 772 B
- 0x626cbc PlayerObject::setSecondColor(cocos2d::_ccColor3B const&) 96 B
- 0x634b88 PlayerObject::spiderTestJump(bool) 168 B
- 0x622f6c PlayerObject::storeCollision(PlayerCollisionDirection,int) 148 B
- 0x630a6c PlayerObject::switchedToMode(GameObjectType) 328 B
- 0x631214 PlayerObject::toggleBirdMode(bool,bool) 648 B
- 0x6314a8 PlayerObject::toggleDartMode(bool,bool) 644 B
- 0x63173c PlayerObject::toggleRollMode(bool,bool) 340 B
- 0x625c20 PlayerObject::updateRotation(float) 412 B
- 0x625a28 PlayerObject::updateRotation(float,float) 344 B
- 0x622844 PlayerObject::addAllParticles(void) 336 B
- 0x62a2c4 PlayerObject::doReversePlayer(bool) 328 B
- 0x620ad4 PlayerObject::getRealPosition(void) 56 B
- 0x62e9e4 PlayerObject::hardFlipGravity(void) 68 B
- 0x62d670 PlayerObject::hitGroundNoJump(GameObject *,bool) 68 B
- 0x626598 PlayerObject::playBurstEffect(void) 156 B
- 0xa27a50 PlayerObject::playDeathEffect(void) 21768 B
- 0x623858 PlayerObject::playSpawnEffect(void) 244 B
- 0x62cee0 PlayerObject::playerDestroyed(bool) 232 B
- 0x6252d0 PlayerObject::playerIsFalling(float) 52 B
- 0x629e98 PlayerObject::resetPlayerIcon(void) 452 B
- 0x624490 PlayerObject::runBallRotation(float) 268 B
- 0x6255f8 PlayerObject::runRotateAction(bool,int) 100 B
- 0x623c70 PlayerObject::spawnDualCircle(void) 256 B
- 0x631e54 PlayerObject::spawnFromPlayer(PlayerObject*,bool) 248 B
- 0x636864 PlayerObject::spiderTestJumpX(bool) 2756 B
- 0x635d68 PlayerObject::spiderTestJumpY(bool) 2756 B
- 0x620acc PlayerObject::stopBurstEffect(void) 8 B
- 0x631898 PlayerObject::toggleRobotMode(bool,bool) 1048 B
- 0x630828 PlayerObject::toggleSwingMode(bool,bool) 568 B
- 0x6273fc PlayerObject::updateGlowColor(void) 1312 B
- 0x62683c PlayerObject::updatePlayerArt(void) 936 B
- 0x62e768 PlayerObject::updateSwingFire(void) 112 B
- 0x625398 PlayerObject::canStickToGround(void) 36 B
- 0x6299a0 PlayerObject::deactivateStreak(bool) 108 B
- 0x6263cc PlayerObject::disableSwingFire(void) 136 B
- 0x629acc PlayerObject::isSafeSpiderFlip(float) 44 B
- 0x62a060 PlayerObject::placeStreakPoint(void) 176 B
- 0x62537c PlayerObject::playerIsMovingUp(void) 28 B
- 0x62ad90 PlayerObject::playerTeleported(void) 52 B
- 0x628db0 PlayerObject::playingEndEffect(void) 260 B
- 0x6245c8 PlayerObject::runBallRotation2(void) 256 B
- 0x63a210 PlayerObject::saveToCheckpoint(PlayerCheckpoint *) 1712 B
- 0x623b30 PlayerObject::spawnScaleCircle(void) 308 B
- 0x629bc4 PlayerObject::specialGroundHit(void) 124 B
- 0x630bb4 PlayerObject::toggleSpiderMode(bool,bool) 920 B
- 0x62a110 PlayerObject::toggleVisibility(bool) 296 B
- 0x62338c PlayerObject::updateCollideTop(float,GameObject *) 96 B
- 0x629c90 PlayerObject::updatePlayerGlow(void) 520 B
- 0x63bb74 PlayerObject::addToTouchedRings(RingObject *) 144 B
- 0x621240 PlayerObject::animationFinished(char const*) 1768 B