2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x647d08 GameObject::fastRotateObject(float) 92 B
- 0x646ff0 GameObject::getGroupDisabled(void) 8 B
- 0x64847c GameObject::getMainColorMode(void) 72 B
- 0x645f58 GameObject::getScalePosDelta(void) 272 B
- 0x647010 GameObject::groupWasDisabled(void) 24 B
- 0x6207f0 GameObject::hasBeenActivated(void) 8 B
- 0x64be04 GameObject::isSettingsObject(void) 28 B
- 0x654db0 GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool) 5200 B
- 0x9847e4 GameObject::perspectiveFrame(char const*,int) 488 B
- 0x646e10 GameObject::resetColorGroups(void) 48 B
- 0x64aab8 GameObject::saveActiveColors(void) 292 B
- 0x64a008 GameObject::setMainColorMode(int) 60 B
- 0x64aa74 GameObject::setupColorSprite(int,bool) 68 B
- 0x642fbc GameObject::shouldBlendColor(GJSpriteColor *,bool) 188 B
- 0x6207dc GameObject::triggerActivated(float) 4 B
- 0x647c78 GameObject::updateIsOriented(void) 144 B
- 0x6207e4 GameObject::activatedByPlayer(PlayerObject *) 4 B
- 0x64b8b4 GameObject::addNewSlope01Glow(bool) 516 B
- 0x64bbfc GameObject::addNewSlope02Glow(bool) 516 B
- 0x6442e4 GameObject::addToCustomScaleX(float) 40 B
- 0x64430c GameObject::addToCustomScaleY(float) 40 B
- 0x646f4c GameObject::addToOpacityGroup(int) 164 B
- 0x64325c GameObject::createSpriteColor(int) 216 B
- 0x6207d8 GameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 4 B
- 0x644060 GameObject::dirtifyObjectRect(void) 16 B
- 0x640984 GameObject::getObjectRotation(void) 16 B
- 0x648408 GameObject::getSecondaryColor(void) 8 B
- 0x64a0f8 GameObject::hasSecondaryColor(void) 16 B
- 0x64a534 GameObject::opacityModForMode(int,bool) 116 B
- 0x642b6c GameObject::removeColorSprite(void) 48 B
- 0x64428c GameObject::resetRScaleForced(void) 88 B
- 0x64a5ac GameObject::updateMainOpacity(void) 44 B
- 0x647fdc GameObject::updateOrientedBox(void) 428 B
- 0x642ea4 GameObject::updateStartValues(void) 252 B
- 0x620868 GameObject::updateTextKerning(int) 4 B
- 0x6207e0 GameObject::animationTriggered(void) 4 B
- 0x648410 GameObject::canChangeMainColor(void) 20 B
- 0x64a1d8 GameObject::duplicateColorMode(GameObject*) 236 B
- 0x647734 GameObject::editorColorForMode(int) 312 B
- 0x620858 GameObject::getHasRotateAction(void) 8 B
- 0x645f14 GameObject::getObjectDirection(void) 68 B
- 0x64818c GameObject::getOuterObjectRect(void) 68 B
- 0x64c2b4 GameObject::isBasicEnterEffect(int) 52 B
- 0x64b160 GameObject::isSpawnableTrigger(void) 664 B
- 0x64b3f8 GameObject::isStoppableTrigger(void) 352 B
- 0x645c58 GameObject::reorderColorSprite(void) 4 B
- 0x647028 GameObject::resetGroupDisabled(void) 12 B
- 0x64a080 GameObject::resetMainColorMode(void) 60 B
- 0x62087c GameObject::setObjectRectDirty(bool) 8 B
- 0x984ac4 GameObject::setupCustomSprites(std::string) 146632 B
- 0x640288 GameObject::transferObjectRect(cocos2d::CCRect &) 88 B
- 0x644334 GameObject::updateCustomScaleX(float) 92 B
- 0x644394 GameObject::updateCustomScaleY(float) 92 B
- 0x643b30 GameObject::addCustomBlackChild(std::string,float,bool) 516 B
- 0x643a9c GameObject::addCustomColorChild(std::string) 148 B
- 0x64a2c4 GameObject::duplicateAttributes(GameObject*) 224 B
- 0x9b2998 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float) 116 B
- 0x9b271c GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float,float,float,float,float,bool,float,float) 620 B
- 0x65b144 GameObject::quickUpdatePosition(void) 148 B
- 0x64a958 GameObject::updateMainColorOnly(void) 92 B
- 0x6405d4 GameObject::updateParticleColor(cocos2d::_ccColor3B const&) 260 B
- 0x9b25c4 GameObject::usesFreezeAnimation(void) 264 B
- 0x645b20 GameObject::addColorSpriteToSelf(void) 312 B
- 0x643ee0 GameObject::addInternalGlowChild(std::string,cocos2d::CCPoint) 208 B
- 0x647c00 GameObject::calculateOrientedBox(void) 64 B
- 0x648444 GameObject::canChangeCustomColor(void) 56 B
- 0x644788 GameObject::createAndAddParticle(int,char const*,int,cocos2d::tCCPositionType) 364 B
- 0x6469ac GameObject::createGroupContainer(int) 268 B
- 0x644080 GameObject::getObjectRectPointer(void) 52 B
- 0x641718 GameObject::getObjectTextureRect(void) 552 B
- 0x64be20 GameObject::ignoreEditorDuration(void) 912 B
- 0x64c23c GameObject::isConfigurablePortal(void) 120 B
- 0x620834 GameObject::isSpecialSpawnObject(void) 8 B
- 0x647304 GameObject::loadGroupsFromString(std::string) 548 B
- 0x640514 GameObject::particleWasActivated(void) 4 B
- 0x644168 GameObject::quickUpdatePosition2(void) 28 B
- 0x62088c GameObject::setOrientedRectDirty(bool) 8 B
- 0x6409b0 GameObject::updateSecondaryColor(cocos2d::_ccColor3B const&) 28 B
- 0x64a9b4 GameObject::updateSecondaryColor(void) 104 B
- 0x9b26dc GameObject::usesSpecialAnimation(void) 64 B
- 0x6465f0 GameObject::addMainSpriteToParent(bool) 272 B
- 0x620818 GameObject::canAllowMultiActivate(void) 8 B
- 0x64b764 GameObject::dontCountTowardsLimit(void) 16 B
- 0x64a6d8 GameObject::getActiveColorForMode(int,bool) 304 B
- 0x620850 GameObject::getHasSyncedAnimation(void) 8 B
- 0x6484c4 GameObject::getSecondaryColorMode(void) 72 B
- 0x6440d8 GameObject::getUnmodifiedPosition(void) 80 B
- 0x9849cc GameObject::perspectiveColorFrame(char const*,int) 248 B
- 0x9b2ce4 GameObject::playDestroyObjectAnim(GJBaseGameLayer *) 3844 B
- 0x64a044 GameObject::setSecondaryColorMode(int) 60 B
- 0x64a604 GameObject::updateCustomColorType(short) 52 B
- 0x641b10 GameObject::updateParticleOpacity(unsigned char) 152 B
- 0x646700 GameObject::addColorSpriteToParent(bool) 508 B
- 0x64854c GameObject::commonInteractiveSetup(void) 212 B
- 0x64a178 GameObject::getRelativeSpriteColor(int) 96 B
- 0x6409cc GameObject::shouldDrawEditorHitbox(void) 8 B
- 0x64a5d8 GameObject::updateSecondaryOpacity(void) 44 B
- 0x648424 GameObject::canChangeSecondaryColor(void) 32 B
- 0x645c5c GameObject::determineSlopeDirection(void) 580 B
- 0x64a0bc GameObject::resetSecondaryColorMode(void) 60 B