2.2082 / android64 / libcocos2dcpp.so
raw · done
- 0x64df3c GameObject::customSetup(void) 16744 B
- 0x6568b8 GameObject::getColorKey(bool,bool) 2308 B
- 0x643fb8 GameObject::ignoreEnter(void) 8 B
- 0x64494c GameObject::makeVisible(void) 40 B
- 0x646b80 GameObject::resetGroups(void) 8 B
- 0x647034 GameObject::resetObject(void) 576 B
- 0x640c74 GameObject::setPosition(cocos2d::CCPoint const&) 316 B
- 0x640db0 GameObject::setRotation(float) 256 B
- 0x640bac GameObject::setStartPos(cocos2d::CCPoint) 144 B
- 0x643078 GameObject::shouldLockX(void) 484 B
- 0x642a20 GameObject::addEmptyGlow(void) 264 B
- 0x62083c GameObject::canBeOrdered(void) 8 B
- 0x64a810 GameObject::colorForMode(int,bool) 264 B
- 0x647674 GameObject::getBallFrame(int) 48 B
- 0x647d64 GameObject::getBoxOffset(void) 292 B
- 0x642ca4 GameObject::getGlowFrame(std::string) 264 B
- 0x648400 GameObject::getMainColor(void) 8 B
- 0x64827c GameObject::isFacingDown(void) 184 B
- 0x648334 GameObject::isFacingLeft(void) 204 B
- 0x640760 GameObject::selectObject(cocos2d::_ccColor3B) 544 B
- 0x64167c GameObject::setGlowColor(cocos2d::_ccColor3B const&) 88 B
- 0x640304 GameObject::setRRotation(float) 144 B
- 0x641944 GameObject::setRotationX(float) 264 B
- 0x641a5c GameObject::setRotationY(float) 180 B
- 0x64b774 GameObject::addNewSlope01(bool) 316 B
- 0x64babc GameObject::addNewSlope02(bool) 316 B
- 0x646068 GameObject::canRotateFree(void) 40 B
- 0x6460bc GameObject::claimParticle(void) 1308 B
- 0x6542a4 GameObject::createWithKey(int) 2828 B
- 0x6448f4 GameObject::destroyObject(void) 44 B
- 0x644974 GameObject::disableObject(void) 76 B
- 0x642b9c GameObject::getColorFrame(std::string) 264 B
- 0x64b5a8 GameObject::getColorIndex(void) 128 B
- 0x647e88 GameObject::getObjectRect(float,float) 340 B
- 0x6402e0 GameObject::getObjectRect(void) 36 B
- 0x645770 GameObject::getParentMode(void) 692 B
- 0x6571bc GameObject::getSaveString(GJBaseGameLayer *) 10504 B
- 0x645eb4 GameObject::getSlopeAngle(void) 96 B
- 0x64a108 GameObject::isColorObject(void) 112 B
- 0x64b628 GameObject::isSpeedObject(void) 120 B
- 0x644920 GameObject::makeInvisible(void) 44 B
- 0x640518 GameObject::restoreObject(void) 40 B
- 0x6406dc GameObject::setChildColor(cocos2d::_ccColor3B const&) 132 B
- 0x6479d0 GameObject::slopeFloorTop(void) 36 B
- 0x6479b0 GameObject::slopeWallLeft(void) 32 B
- 0x6207d4 GameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 4 B
- 0x6468fc GameObject::activateObject(void) 176 B
- 0x648660 GameObject::addColorSprite(std::string) 6568 B
- 0x6439cc GameObject::addCustomChild(std::string,cocos2d::CCPoint,int) 208 B
- 0x64225c GameObject::assignUniqueID(void) 28 B
- 0x646c10 GameObject::belongsToGroup(int) 80 B
- 0x6479a8 GameObject::deselectObject(void) 8 B
- 0x656734 GameObject::getGroupString(void) 388 B
- 0x620844 GameObject::getObjectLabel(void) 8 B
- 0x6481d0 GameObject::getObjectRect2(float,float) 172 B
- 0x647c40 GameObject::getOrientedBox(void) 56 B
- 0x62086c GameObject::getTextKerning(void) 8 B
- 0x64c1b0 GameObject::isBasicTrigger(void) 140 B
- 0x64b558 GameObject::isColorTrigger(void) 80 B
- 0x64444c GameObject::setAreaOpacity(float,float,int) 136 B
- 0x6444d4 GameObject::setGlowOpacity(unsigned char) 104 B
- 0x641264 GameObject::setObjectColor(cocos2d::_ccColor3B const&) 620 B
- 0x62084c GameObject::setObjectLabel(cocos2d::CCLabelBMFont *) 4 B
- 0x6207f8 GameObject::spawnXPosition(void) 32 B
- 0x6475c0 GameObject::updateHSVState(void) 180 B
- 0x642dac GameObject::updateStartPos(void) 248 B
- 0x646d6c GameObject::addToColorGroup(int) 164 B
- 0x6440b4 GameObject::addToTempOffset(double,double) 36 B
- 0x6434bc GameObject::createWithFrame(char const*) 1240 B
- 0x6443f4 GameObject::didScaleXChange(void) 40 B
- 0x644420 GameObject::didScaleYChange(void) 40 B
- 0x64a3a4 GameObject::duplicateValues(GameObject*) 400 B
- 0x643fc0 GameObject::getBoundingRect(void) 160 B
- 0x646090 GameObject::getCustomZLayer(void) 8 B
- 0x64ac60 GameObject::getLastPosition(void) 8 B
- 0x64b6a0 GameObject::getObjectRadius(void) 68 B
- 0x6460a8 GameObject::getObjectZLayer(void) 20 B
- 0x6465dc GameObject::getObjectZOrder(void) 20 B
- 0x640c3c GameObject::getRealPosition(void) 56 B
- 0x647528 GameObject::groupOpacityMod(void) 152 B
- 0x646ff8 GameObject::groupWasEnabled(void) 24 B
- 0x643994 GameObject::initWithTexture(cocos2d::CCTexture2D *) 56 B
- 0x64b6e4 GameObject::isSpecialObject(void) 128 B
- 0x645ab4 GameObject::parentForZLayer(int,bool,int) 108 B
- 0x6449c0 GameObject::playShineEffect(void) 3472 B
- 0x640540 GameObject::removeFromGroup(int) 148 B
- 0x642fa0 GameObject::resetMoveOffset(void) 28 B
- 0x646098 GameObject::setCustomZLayer(int) 16 B
- 0x64ac68 GameObject::setLastPosition(cocos2d::CCPoint const&) 8 B
- 0x984340 GameObject::setupPixelScale(void) 1140 B
- 0x64c2e8 GameObject::setupSpriteSize(void) 7108 B
- 0x641204 GameObject::unclaimParticle(void) 96 B
- 0x645a24 GameObject::updateBlendMode(void) 144 B
- 0x640994 GameObject::updateMainColor(cocos2d::_ccColor3B const&) 28 B
- 0x64a918 GameObject::updateMainColor(void) 64 B
- 0x643e10 GameObject::addInternalChild(cocos2d::CCSprite *,std::string,cocos2d::CCPoint,int) 208 B
- 0x620820 GameObject::blendModeChanged(void) 4 B
- 0x620860 GameObject::canMultiActivate(bool) 8 B
- 0x6414e8 GameObject::deactivateObject(bool) 252 B
- 0x644070 GameObject::dirtifyObjectPos(void) 16 B