2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x368368 LevelEditorLayer::resetMovingObjects(void) 110 B
- 0x367fa8 LevelEditorLayer::resetToggledGroups(void) 90 B
- 0x36637a LevelEditorLayer::saveEditorPosition(cocos2d::CCPoint &,int) 20 B
- 0x368260 LevelEditorLayer::toggleGroupPreview(int,bool) 148 B
- 0x367784 LevelEditorLayer::updateObjectColors(cocos2d::CCArray *) 948 B
- 0x370da8 LevelEditorLayer::addObjectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 96 B
- 0x368ac8 LevelEditorLayer::applyAttributeState(GameObject *,GameObject *) 20 B
- 0x36e600 LevelEditorLayer::checkpointActivated(CheckpointGameObject *) 128 B
- 0x364f10 LevelEditorLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 106 B
- 0x36d93c LevelEditorLayer::getDelayedSpawnNode(void) 88 B
- 0x371ab8 LevelEditorLayer::getNextColorChannel(void) 332 B
- 0x368b7c LevelEditorLayer::pasteAttributeState(GameObject *,cocos2d::CCArray *) 108 B
- 0x36da28 LevelEditorLayer::stopTriggersInGroup(int,float) 288 B
- 0x364e06 LevelEditorLayer::updateObjectSection(GameObject *) 24 B
- 0x367ec0 LevelEditorLayer::updateToggledGroups(void) 226 B
- 0x366478 LevelEditorLayer::addObjectsAtPosition(cocos2d::CCPoint,cocos2d::CCArray *,cocos2d::CCArray *) 166 B
- 0x3714f8 LevelEditorLayer::breakApartTextObject(TextGameObject *) 402 B
- 0x367d94 LevelEditorLayer::getSelectedEffectPos(void) 50 B
- 0x36f928 LevelEditorLayer::levelSettingsUpdated(void) 156 B
- 0x36a858 LevelEditorLayer::reverseObjectChanged(EffectGameObject *) 20 B
- 0x3687f4 LevelEditorLayer::triggerFollowCommand(EffectGameObject *) 62 B
- 0x368780 LevelEditorLayer::triggerRotateCommand(EffectGameObject *) 116 B
- 0x36a7c6 LevelEditorLayer::tryUpdateSpeedObject(EffectGameObject *,bool) 146 B
- 0x3665d8 LevelEditorLayer::typeExistsAtPosition(int,cocos2d::CCPoint,bool,bool,float) 720 B
- 0x36db50 LevelEditorLayer::activateTriggerEffect(EffectGameObject *,float,float,float,bool) 1236 B
- 0x364efa LevelEditorLayer::activatedAudioTrigger(SFXTriggerGameObject *) 22 B
- 0x372568 LevelEditorLayer::getNextFreeGradientID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 176 B
- 0x371edc LevelEditorLayer::getNextFreeSFXGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 176 B
- 0x367688 LevelEditorLayer::sortBatchnodeChildren(float) 44 B
- 0x367130 LevelEditorLayer::toggleLockActiveLayer(void) 110 B
- 0x367b8a LevelEditorLayer::transferDefaultColors(GJEffectManager *,GJEffectManager *) 458 B
- 0x364ed6 LevelEditorLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 36 B
- 0x365d40 LevelEditorLayer::updateGridLayerParent(void) 104 B
- 0x3694cc LevelEditorLayer::updateKeyframeObjects(void) 74 B
- 0x368f40 LevelEditorLayer::updatePreviewParticle(ParticleGameObject *) 130 B
- 0x3727d4 LevelEditorLayer::addTriggersWithGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &,cocos2d::CCArray *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,int) 224 B
- 0x370e08 LevelEditorLayer::createObjectsFromSetup(std::string &) 608 B
- 0x372338 LevelEditorLayer::getNextFreeEditorLayer(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 184 B
- 0x366390 LevelEditorLayer::getSavedEditorPosition(int) 34 B
- 0x367d74 LevelEditorLayer::getSelectedEditorOrder(void) 32 B
- 0x36acca LevelEditorLayer::removeAllObjectsOfType(int) 240 B
- 0x36d9c8 LevelEditorLayer::resetDelayedSpawnNodes(void) 90 B
- 0x368fd0 LevelEditorLayer::updatePreviewParticles(void) 88 B
- 0x368720 LevelEditorLayer::addPlayerCollisionBlock(void) 52 B
- 0x37107c LevelEditorLayer::createObjectsFromString(std::string const&,bool,bool) 630 B
- 0x3724b8 LevelEditorLayer::getNextFreeAreaEffectID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 172 B
- 0x3723f4 LevelEditorLayer::getNextFreeEnterChannel(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 190 B
- 0x372268 LevelEditorLayer::getNextFreeOrderChannel(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 204 B
- 0x3738a8 LevelEditorLayer::getSavedEditorPositions(void) 200 B
- 0x367d54 LevelEditorLayer::getSelectedOrderChannel(void) 32 B
- 0x368940 LevelEditorLayer::quickUpdateAllPositions(void) 138 B
- 0x3686a8 LevelEditorLayer::resetEffectTriggerOptim(GameObject *,cocos2d::CCArray *) 86 B
- 0x368186 LevelEditorLayer::fastUpdateDisabledGroups(void) 2 B
- 0x36771c LevelEditorLayer::forceShowSelectedObjects(bool) 102 B
- 0x368184 LevelEditorLayer::fullUpdateDisabledGroups(void) 2 B
- 0x367b38 LevelEditorLayer::manualUpdateObjectColors(GameObject *) 30 B
- 0x36fd04 LevelEditorLayer::processLoadedMoveActions(void) 368 B
- 0x371c08 LevelEditorLayer::resetUnusedColorChannels(void) 348 B
- 0x369c68 LevelEditorLayer::updateKeyframeVisibility(bool) 2 B
- 0x371308 LevelEditorLayer::duplicateKeyframeAnimation(int) 160 B
- 0x368754 LevelEditorLayer::removePlayerCollisionBlock(void) 44 B
- 0x367028 LevelEditorLayer::rotationForSlopeNearObject(GameObject *) 254 B
- 0x368832 LevelEditorLayer::triggerPlayerFollowCommand(EffectGameObject *) 72 B
- 0x3726e4 LevelEditorLayer::addTriggersWithTargetGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &,std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> &,cocos2d::CCArray *,std::unordered_map<int,int,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const,int>>> &,int) 234 B
- 0x368008 LevelEditorLayer::resetToggledGroupsAndObjects(void) 58 B
- 0x36fc40 LevelEditorLayer::updateDisabledObjectsLastPos(cocos2d::CCArray *) 192 B
- 0x3694ac LevelEditorLayer::reverseKeyframeAnimationOrder(int) 32 B
- 0x368efc LevelEditorLayer::updateAnimateOnTriggerObjects(bool) 68 B
- 0x364e02 LevelEditorLayer::draw(void) 4 B
- 0x376438 LevelEditorLayer::init(GJGameLevel *,bool) 2432 B
- 0x377268 LevelEditorLayer::scene(GJGameLevel *,bool) 46 B
- 0x376dbc LevelEditorLayer::create(GJGameLevel *,bool) 1184 B
- 0x374d04 LevelEditorLayer::getSFXIDs(void) 300 B
- 0x366294 LevelEditorLayer::hasAction(bool) 28 B
- 0x365da8 LevelEditorLayer::updateArt(float) 130 B
- 0x36f0c0 LevelEditorLayer::~LevelEditorLayer() 18 B
- 0x36ee04 LevelEditorLayer::~LevelEditorLayer() 688 B
- 0x4e523c LevelLeaderboard::loadScores(void) 222 B
- 0x4e5f50 LevelLeaderboard::onChangeMode(cocos2d::CCObject *) 44 B
- 0x4e5f08 LevelLeaderboard::onChangeType(cocos2d::CCObject *) 66 B
- 0x4e4da0 LevelLeaderboard::getLocalScores(void) 222 B
- 0x4e4942 LevelLeaderboard::keyBackClicked(void) 6 B
- 0x4e4d74 LevelLeaderboard::FLAlert_Clicked(FLAlertLayer *,bool) 36 B
- 0x4e4be8 LevelLeaderboard::getSpriteButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),cocos2d::CCMenu *,float,cocos2d::CCPoint,int) 200 B
- 0x4e4fd8 LevelLeaderboard::setupLeaderboard(cocos2d::CCArray *) 334 B
- 0x4e4cb8 LevelLeaderboard::deleteLocalScores(void) 172 B
- 0x4e5e94 LevelLeaderboard::reloadLeaderboard(LevelLeaderboardType,LevelLeaderboardMode) 116 B
- 0x4e4a00 LevelLeaderboard::onDeleteLocalScores(cocos2d::CCObject *) 114 B
- 0x4e4f08 LevelLeaderboard::loadLeaderboardFailed(char const*) 188 B
- 0x4e4ab0 LevelLeaderboard::updateUserScoreFailed(void) 44 B
- 0x4e51d0 LevelLeaderboard::loadLeaderboardFinished(cocos2d::CCArray *,char const*) 100 B
- 0x4e5324 LevelLeaderboard::updateUserScoreFinished(void) 4 B
- 0x4e4a8c LevelLeaderboard::registerWithTouchDispatcher(void) 30 B
- 0x4e5330 LevelLeaderboard::init(GJGameLevel *,LevelLeaderboardType,LevelLeaderboardMode) 2634 B
- 0x4e4ae4 LevelLeaderboard::show(void) 244 B
- 0x4e5d94 LevelLeaderboard::create(GJGameLevel *,LevelLeaderboardType,LevelLeaderboardMode) 252 B
- 0x4e4924 LevelLeaderboard::onClose(cocos2d::CCObject *) 30 B
- 0x4e5140 LevelLeaderboard::onUpdate(cocos2d::CCObject *) 136 B
- 0x4e4e84 LevelLeaderboard::isCorrect(char const*) 128 B
- 0x4e49e4 LevelLeaderboard::~LevelLeaderboard() 18 B