2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x46aa24 KeybindingsLayer::init(void) 1828 B
- 0x46a2d0 KeybindingsLayer::create(void) 204 B
- 0x46b230 KeybindingsLayer::onInfo(cocos2d::CCObject *) 148 B
- 0x46a860 KeybindingsLayer::infoKey(int) 18 B
- 0x46a214 KeybindingsLayer::onClose(cocos2d::CCObject *) 30 B
- 0x46a3a0 KeybindingsLayer::pageKey(int) 18 B
- 0x46a878 KeybindingsLayer::goToPage(int) 422 B
- 0x46a5a4 KeybindingsLayer::layerKey(int) 18 B
- 0x46b1fc KeybindingsLayer::onToggle(cocos2d::CCObject *) 52 B
- 0x46a500 KeybindingsLayer::objectKey(int) 18 B
- 0x46a2b4 KeybindingsLayer::~KeybindingsLayer() 18 B
- 0x46a240 KeybindingsLayer::~KeybindingsLayer() 102 B
- 0x370a14 LevelEditorLayer::addSpecial(GameObject *) 902 B
- 0x3682f4 LevelEditorLayer::addToGroup(GameObject *,int,bool) 70 B
- 0x365e7c LevelEditorLayer::getGridPos(cocos2d::CCPoint) 40 B
- 0x374b38 LevelEditorLayer::getSongIDs(bool &) 448 B
- 0x36e990 LevelEditorLayer::onPlaytest(void) 1082 B
- 0x36c106 LevelEditorLayer::posForTime(float) 18 B
- 0x3750f4 LevelEditorLayer::postUpdate(float) 392 B
- 0x36c184 LevelEditorLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 82 B
- 0x367b7c LevelEditorLayer::toggleGrid(bool) 14 B
- 0x3663c8 LevelEditorLayer::validGroup(GameObject *,bool) 172 B
- 0x364e1e LevelEditorLayer::addKeyframe(KeyframeGameObject *) 18 B
- 0x3674f0 LevelEditorLayer::objectMoved(GameObject *) 404 B
- 0x365e2c LevelEditorLayer::shouldBlend(int) 76 B
- 0x3657ec LevelEditorLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 260 B
- 0x3713ac LevelEditorLayer::createObject(int,cocos2d::CCPoint,bool) 328 B
- 0x371690 LevelEditorLayer::handleAction(bool,cocos2d::CCArray *) 784 B
- 0x36abf4 LevelEditorLayer::removeObject(GameObject *,bool) 78 B
- 0x368708 LevelEditorLayer::stopPlayback(void) 24 B
- 0x367b56 LevelEditorLayer::toggleGround(bool) 22 B
- 0x3761b8 LevelEditorLayer::updateEditor(float) 610 B
- 0x366256 LevelEditorLayer::addToRedoList(UndoObject *) 62 B
- 0x366330 LevelEditorLayer::addToUndoList(UndoObject *,bool) 74 B
- 0x37505a LevelEditorLayer::addTouchPoint(cocos2d::CCPoint) 10 B
- 0x368a60 LevelEditorLayer::canPasteState(void) 14 B
- 0x36621c LevelEditorLayer::getAllObjects(void) 6 B
- 0x365ee4 LevelEditorLayer::getObjectRect(GameObject *,bool,bool) 812 B
- 0x3671a4 LevelEditorLayer::isLayerLocked(int) 74 B
- 0x366cac LevelEditorLayer::objectsInRect(cocos2d::CCRect,bool) 890 B
- 0x36a940 LevelEditorLayer::removeSpecial(GameObject *) 678 B
- 0x367dcc LevelEditorLayer::resetPlayback(void) 26 B
- 0x365b6c LevelEditorLayer::updateOptions(void) 398 B
- 0x375050 LevelEditorLayer::addPlayerPoint(cocos2d::CCPoint) 10 B
- 0x366222 LevelEditorLayer::findGameObject(int) 52 B
- 0x3681a4 LevelEditorLayer::getLastObjectX(void) 84 B
- 0x37495c LevelEditorLayer::getLevelString(void) 452 B
- 0x36921c LevelEditorLayer::onStopPlaytest(void) 652 B
- 0x36e74e LevelEditorLayer::recreateGroups(void) 312 B
- 0x3719a0 LevelEditorLayer::redoLastAction(void) 12 B
- 0x3719b8 LevelEditorLayer::refreshSpecial(GameObject *) 22 B
- 0x367de6 LevelEditorLayer::runColorEffect(EffectGameObject *,int,float,float,bool) 218 B
- 0x365a30 LevelEditorLayer::setObjectCount(int) 56 B
- 0x3719ac LevelEditorLayer::undoLastAction(void) 12 B
- 0x36d998 LevelEditorLayer::addDelayedSpawn(EffectGameObject *,float) 48 B
- 0x3750a4 LevelEditorLayer::addPlayer2Point(cocos2d::CCPoint,bool) 80 B
- 0x368adc LevelEditorLayer::applyGroupState(GameObject *,GameObject *) 86 B
- 0x368bec LevelEditorLayer::copyObjectState(GameObject *) 208 B
- 0x36887a LevelEditorLayer::dirtifyTriggers(void) 34 B
- 0x3737f4 LevelEditorLayer::getLockedLayers(void) 170 B
- 0x3663b8 LevelEditorLayer::getSectionCount(void) 16 B
- 0x368230 LevelEditorLayer::getTriggerGroup(int) 48 B
- 0x3689ca LevelEditorLayer::onPausePlaytest(void) 150 B
- 0x368a6e LevelEditorLayer::pasteColorState(GameObject *,cocos2d::CCArray *) 90 B
- 0x368b32 LevelEditorLayer::pasteGroupState(GameObject *,cocos2d::CCArray *) 72 B
- 0x36833a LevelEditorLayer::removeFromGroup(GameObject *,int) 44 B
- 0x3671f4 LevelEditorLayer::unlockAllLayers(void) 70 B
- 0x379df8 LevelEditorLayer::updateDebugDraw(void) 5048 B
- 0x3676b4 LevelEditorLayer::updateGridLayer(void) 104 B
- 0x3683dc LevelEditorLayer::updateLevelFont(int) 704 B
- 0x371db8 LevelEditorLayer::addExclusionList(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&,std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>>&) 102 B
- 0x3681fc LevelEditorLayer::addObjectToGroup(GameObject *,int) 52 B
- 0x366524 LevelEditorLayer::addObjectsInRect(cocos2d::CCRect,bool,cocos2d::CCArray *,cocos2d::CCArray *) 174 B
- 0x36a214 LevelEditorLayer::clearTouchPoints(void) 14 B
- 0x371e24 LevelEditorLayer::getNextFreeSFXID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 180 B
- 0x3668b0 LevelEditorLayer::objectAtPosition(cocos2d::CCPoint) 494 B
- 0x36e888 LevelEditorLayer::onResumePlaytest(void) 192 B
- 0x364df4 LevelEditorLayer::playerTookDamage(PlayerObject *) 14 B
- 0x36ac42 LevelEditorLayer::removeAllObjects(void) 136 B
- 0x364dc2 LevelEditorLayer::resetSPTriggered(void) 50 B
- 0x367b6c LevelEditorLayer::toggleBackground(bool) 16 B
- 0x369030 LevelEditorLayer::updateEditorMode(void) 478 B
- 0x369518 LevelEditorLayer::updateVisibility(float) 1860 B
- 0x36e95c LevelEditorLayer::clearPlayerPoints(void) 52 B
- 0x368cc8 LevelEditorLayer::copyParticleState(ParticleGameObject *) 202 B
- 0x375064 LevelEditorLayer::didRotateGameplay(void) 58 B
- 0x3720dc LevelEditorLayer::getNextFreeItemID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 204 B
- 0x365ea4 LevelEditorLayer::getRelativeOffset(GameObject *) 58 B
- 0x366aa8 LevelEditorLayer::objectsAtPosition(cocos2d::CCPoint) 508 B
- 0x368188 LevelEditorLayer::resetObjectVector(void) 28 B
- 0x36e024 LevelEditorLayer::spawnGroupPreview(int,float,float,float,float,float,bool,bool) 658 B
- 0x368042 LevelEditorLayer::timeObjectChanged(void) 10 B
- 0x36804c LevelEditorLayer::updateBlendValues(void) 308 B
- 0x375968 LevelEditorLayer::updateGameObjects(void) 2128 B
- 0x367240 LevelEditorLayer::updateObjectLabel(GameObject *) 652 B
- 0x368e74 LevelEditorLayer::updatePreviewAnim(void) 130 B
- 0x36889c LevelEditorLayer::findStartPosObject(void) 160 B
- 0x3721ac LevelEditorLayer::getNextFreeBlockID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 182 B
- 0x371f90 LevelEditorLayer::getNextFreeGroupID(std::unordered_set<int,std::hash<int>,std::equal_to<int>,std::allocator<int>> const&) 326 B
- 0x368da0 LevelEditorLayer::pasteParticleState(ParticleGameObject *,cocos2d::CCArray *) 206 B