2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x3565d0 GameObject::resetColorGroups(void) 32 B
- 0x358d0c GameObject::saveActiveColors(void) 210 B
- 0x35867c GameObject::setMainColorMode(int) 22 B
- 0x358cee GameObject::setupColorSprite(int,bool) 30 B
- 0x35442e GameObject::shouldBlendColor(GJSpriteColor *,bool) 100 B
- 0x33bd9e GameObject::triggerActivated(float) 2 B
- 0x356e34 GameObject::updateIsOriented(void) 80 B
- 0x33bda2 GameObject::activatedByPlayer(PlayerObject *) 2 B
- 0x359678 GameObject::addNewSlope01Glow(bool) 172 B
- 0x3597b4 GameObject::addNewSlope02Glow(bool) 172 B
- 0x354cdc GameObject::addToCustomScaleX(float) 40 B
- 0x354d04 GameObject::addToCustomScaleY(float) 40 B
- 0x356622 GameObject::addToOpacityGroup(int) 72 B
- 0x3545bc GameObject::createSpriteColor(int) 62 B
- 0x33bd9c GameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 2 B
- 0x354b08 GameObject::dirtifyObjectRect(void) 12 B
- 0x352a30 GameObject::getObjectRotation(void) 18 B
- 0x35732a GameObject::getSecondaryColor(void) 6 B
- 0x3586ec GameObject::hasSecondaryColor(void) 12 B
- 0x35898c GameObject::opacityModForMode(int,bool) 100 B
- 0x3541b6 GameObject::removeColorSprite(void) 22 B
- 0x354cb4 GameObject::resetRScaleForced(void) 40 B
- 0x3589f4 GameObject::updateMainOpacity(void) 20 B
- 0x35707c GameObject::updateOrientedBox(void) 324 B
- 0x35433c GameObject::updateStartValues(void) 216 B
- 0x33bde0 GameObject::updateTextKerning(int) 2 B
- 0x33bda0 GameObject::animationTriggered(void) 2 B
- 0x357330 GameObject::canChangeMainColor(void) 14 B
- 0x358756 GameObject::duplicateColorMode(GameObject*) 110 B
- 0x356afc GameObject::editorColorForMode(int) 174 B
- 0x33bdd8 GameObject::getHasRotateAction(void) 4 B
- 0x355d58 GameObject::getObjectDirection(void) 56 B
- 0x3571c8 GameObject::getOuterObjectRect(void) 36 B
- 0x359b92 GameObject::isBasicEnterEffect(int) 32 B
- 0x3591b0 GameObject::isSpawnableTrigger(void) 456 B
- 0x359378 GameObject::isStoppableTrigger(void) 244 B
- 0x355bc0 GameObject::reorderColorSprite(void) 2 B
- 0x356694 GameObject::resetGroupDisabled(void) 12 B
- 0x3586a8 GameObject::resetMainColorMode(void) 34 B
- 0x33bdec GameObject::setObjectRectDirty(bool) 6 B
- 0x5119e0 GameObject::setupCustomSprites(std::string) 76576 B
- 0x352536 GameObject::transferObjectRect(cocos2d::CCRect &) 46 B
- 0x354d2c GameObject::updateCustomScaleX(float) 82 B
- 0x354d84 GameObject::updateCustomScaleY(float) 82 B
- 0x354868 GameObject::addCustomBlackChild(std::string,float,bool) 190 B
- 0x354810 GameObject::addCustomColorChild(std::string) 86 B
- 0x3587c4 GameObject::duplicateAttributes(GameObject*) 192 B
- 0x52a6e4 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float) 130 B
- 0x52a514 GameObject::playPickupAnimation(cocos2d::CCSprite *,float,float,float,float,float,float,float,float,bool,float,float) 438 B
- 0x364c7c GameObject::quickUpdatePosition(void) 90 B
- 0x358c54 GameObject::updateMainColorOnly(void) 50 B
- 0x352748 GameObject::updateParticleColor(cocos2d::_ccColor3B const&) 200 B
- 0x52a41c GameObject::usesFreezeAnimation(void) 178 B
- 0x355afc GameObject::addColorSpriteToSelf(void) 192 B
- 0x354a24 GameObject::addInternalGlowChild(std::string,cocos2d::CCPoint) 116 B
- 0x356df8 GameObject::calculateOrientedBox(void) 32 B
- 0x35734e GameObject::canChangeCustomColor(void) 22 B
- 0x3550bc GameObject::createAndAddParticle(int,char const*,int,cocos2d::tCCPositionType) 156 B
- 0x356458 GameObject::createGroupContainer(int) 50 B
- 0x354b20 GameObject::getObjectRectPointer(void) 24 B
- 0x3533cc GameObject::getObjectTextureRect(void) 422 B
- 0x35988c GameObject::ignoreEditorDuration(void) 608 B
- 0x359b48 GameObject::isConfigurablePortal(void) 74 B
- 0x33bdc6 GameObject::isSpecialSpawnObject(void) 4 B
- 0x356950 GameObject::loadGroupsFromString(std::string) 194 B
- 0x3526e4 GameObject::particleWasActivated(void) 2 B
- 0x354bda GameObject::quickUpdatePosition2(void) 26 B
- 0x33bdf8 GameObject::setOrientedRectDirty(bool) 6 B
- 0x352a4a GameObject::updateSecondaryColor(cocos2d::_ccColor3B const&) 8 B
- 0x358c86 GameObject::updateSecondaryColor(void) 54 B
- 0x52a4de GameObject::usesSpecialAnimation(void) 54 B
- 0x3561ea GameObject::addMainSpriteToParent(bool) 182 B
- 0x33bdb8 GameObject::canAllowMultiActivate(void) 4 B
- 0x3595ea GameObject::dontCountTowardsLimit(void) 14 B
- 0x358a84 GameObject::getActiveColorForMode(int,bool) 248 B
- 0x33bdd4 GameObject::getHasSyncedAnimation(void) 4 B
- 0x357376 GameObject::getSecondaryColorMode(void) 18 B
- 0x354b60 GameObject::getUnmodifiedPosition(void) 60 B
- 0x511998 GameObject::perspectiveColorFrame(char const*,int) 68 B
- 0x52a92c GameObject::playDestroyObjectAnim(GJBaseGameLayer *) 2392 B
- 0x358692 GameObject::setSecondaryColorMode(int) 22 B
- 0x358a1c GameObject::updateCustomColorType(short) 26 B
- 0x35357c GameObject::updateParticleOpacity(unsigned char) 76 B
- 0x3562a0 GameObject::addColorSpriteToParent(bool) 326 B
- 0x3573ac GameObject::commonInteractiveSetup(void) 130 B
- 0x358732 GameObject::getRelativeSpriteColor(int) 36 B
- 0x352a52 GameObject::shouldDrawEditorHitbox(void) 4 B
- 0x358a08 GameObject::updateSecondaryOpacity(void) 20 B
- 0x35733e GameObject::canChangeSecondaryColor(void) 16 B
- 0x355bc4 GameObject::determineSlopeDirection(void) 310 B
- 0x3586ca GameObject::resetSecondaryColorMode(void) 34 B
- 0x357388 GameObject::setDefaultMainColorMode(int) 36 B
- 0x52a4ce GameObject::shouldNotHideAnimFreeze(void) 16 B
- 0x52a778 GameObject::shouldShowPickupEffects(void) 60 B
- 0x356bac GameObject::updateObjectEditorColor(void) 186 B
- 0x356ab8 GameObject::editorColorForCustomMode(int) 62 B
- 0x33bda4 GameObject::hasBeenActivatedByPlayer(PlayerObject *) 4 B
- 0x358ff0 GameObject::isEditorSpawnableTrigger(void) 448 B
- 0x358cbc GameObject::updateSecondaryColorOnly(void) 50 B
- 0x356556 GameObject::createColorGroupContainer(int) 50 B