2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x354492 GameObject::shouldLockX(void) 298 B
- 0x354138 GameObject::addEmptyGlow(void) 82 B
- 0x33bdca GameObject::canBeOrdered(void) 4 B
- 0x358b8c GameObject::colorForMode(int,bool) 158 B
- 0x356a94 GameObject::getBallFrame(int) 30 B
- 0x356ec4 GameObject::getBoxOffset(void) 182 B
- 0x354224 GameObject::getGlowFrame(std::string) 76 B
- 0x357324 GameObject::getMainColor(void) 6 B
- 0x357254 GameObject::isFacingDown(void) 96 B
- 0x3572b4 GameObject::isFacingLeft(void) 112 B
- 0x352868 GameObject::selectObject(cocos2d::_ccColor3B) 446 B
- 0x353256 GameObject::setGlowColor(cocos2d::_ccColor3B const&) 46 B
- 0x35257c GameObject::setRRotation(float) 106 B
- 0x353284 GameObject::setRotationX(float) 186 B
- 0x353350 GameObject::setRotationY(float) 124 B
- 0x3595f8 GameObject::addNewSlope01(bool) 110 B
- 0x359734 GameObject::addNewSlope02(bool) 110 B
- 0x355e44 GameObject::canRotateFree(void) 28 B
- 0x355e84 GameObject::claimParticle(void) 848 B
- 0x361c70 GameObject::createWithKey(int) 2264 B
- 0x35515c GameObject::destroyObject(void) 20 B
- 0x355198 GameObject::disableObject(void) 40 B
- 0x3541cc GameObject::getColorFrame(std::string) 76 B
- 0x3594a2 GameObject::getColorIndex(void) 94 B
- 0x356f88 GameObject::getObjectRect(float,float) 240 B
- 0x352564 GameObject::getObjectRect(void) 24 B
- 0x355854 GameObject::getParentMode(void) 554 B
- 0x3635a0 GameObject::getSaveString(GJBaseGameLayer *) 4314 B
- 0x355d10 GameObject::getSlopeAngle(void) 68 B
- 0x3586f8 GameObject::isColorObject(void) 58 B
- 0x359500 GameObject::isSpeedObject(void) 82 B
- 0x355170 GameObject::makeInvisible(void) 20 B
- 0x3526e6 GameObject::restoreObject(void) 20 B
- 0x352818 GameObject::setChildColor(cocos2d::_ccColor3B const&) 78 B
- 0x356c90 GameObject::slopeFloorTop(void) 28 B
- 0x356c7a GameObject::slopeWallLeft(void) 22 B
- 0x33bd9a GameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 2 B
- 0x3563e8 GameObject::activateObject(void) 108 B
- 0x357460 GameObject::addColorSprite(std::string) 4588 B
- 0x354798 GameObject::addCustomChild(std::string,cocos2d::CCPoint,int) 112 B
- 0x353cb0 GameObject::assignUniqueID(void) 18 B
- 0x35652e GameObject::belongsToGroup(int) 40 B
- 0x356c70 GameObject::deselectObject(void) 10 B
- 0x363254 GameObject::getGroupString(void) 152 B
- 0x33bdce GameObject::getObjectLabel(void) 4 B
- 0x3571ec GameObject::getObjectRect2(float,float) 98 B
- 0x356e18 GameObject::getOrientedBox(void) 28 B
- 0x33bde2 GameObject::getTextKerning(void) 4 B
- 0x359aec GameObject::isBasicTrigger(void) 92 B
- 0x35946c GameObject::isColorTrigger(void) 54 B
- 0x354e3c GameObject::setAreaOpacity(float,float,int) 104 B
- 0x354ea4 GameObject::setGlowOpacity(unsigned char) 72 B
- 0x3536c0 GameObject::setObjectColor(cocos2d::_ccColor3B const&) 378 B
- 0x33bdd2 GameObject::setObjectLabel(cocos2d::CCLabelBMFont *) 2 B
- 0x33bdac GameObject::spawnXPosition(void) 12 B
- 0x356a62 GameObject::updateHSVState(void) 48 B
- 0x35427c GameObject::updateStartPos(void) 186 B
- 0x356588 GameObject::addToColorGroup(int) 72 B
- 0x354b38 GameObject::addToTempOffset(double,double) 40 B
- 0x354744 GameObject::createWithFrame(char const*) 62 B
- 0x354ddc GameObject::didScaleXChange(void) 44 B
- 0x354e0c GameObject::didScaleYChange(void) 44 B
- 0x358884 GameObject::duplicateValues(GameObject*) 262 B
- 0x354aac GameObject::getBoundingRect(void) 86 B
- 0x355e64 GameObject::getCustomZLayer(void) 6 B
- 0x358e32 GameObject::getLastPosition(void) 6 B
- 0x359552 GameObject::getObjectRadius(void) 60 B
- 0x355e76 GameObject::getObjectZLayer(void) 14 B
- 0x3561dc GameObject::getObjectZOrder(void) 14 B
- 0x352f68 GameObject::getRealPosition(void) 36 B
- 0x356a18 GameObject::groupOpacityMod(void) 74 B
- 0x356670 GameObject::groupWasEnabled(void) 18 B
- 0x354782 GameObject::initWithTexture(cocos2d::CCTexture2D *) 22 B
- 0x35958e GameObject::isSpecialObject(void) 92 B
- 0x355abe GameObject::parentForZLayer(int,bool,int) 60 B
- 0x3551c0 GameObject::playShineEffect(void) 1516 B
- 0x3526fa GameObject::removeFromGroup(int) 76 B
- 0x354414 GameObject::resetMoveOffset(void) 26 B
- 0x355e6a GameObject::setCustomZLayer(int) 12 B
- 0x358e38 GameObject::setLastPosition(cocos2d::CCPoint const&) 8 B
- 0x510dfc GameObject::setupPixelScale(void) 2758 B
- 0x359bb4 GameObject::setupSpriteSize(void) 9468 B
- 0x353126 GameObject::unclaimParticle(void) 48 B
- 0x355a7e GameObject::updateBlendMode(void) 64 B
- 0x352a42 GameObject::updateMainColor(cocos2d::_ccColor3B const&) 8 B
- 0x358c30 GameObject::updateMainColor(void) 36 B
- 0x3549b4 GameObject::addInternalChild(cocos2d::CCSprite *,std::string,cocos2d::CCPoint,int) 102 B
- 0x33bdbc GameObject::blendModeChanged(void) 2 B
- 0x33bddc GameObject::canMultiActivate(bool) 4 B
- 0x353162 GameObject::deactivateObject(bool) 164 B
- 0x354b14 GameObject::dirtifyObjectPos(void) 12 B
- 0x356e84 GameObject::fastRotateObject(float) 62 B
- 0x35666a GameObject::getGroupDisabled(void) 6 B
- 0x357364 GameObject::getMainColorMode(void) 18 B
- 0x355d90 GameObject::getScalePosDelta(void) 170 B
- 0x356682 GameObject::groupWasDisabled(void) 18 B
- 0x33bda8 GameObject::hasBeenActivated(void) 4 B
- 0x359870 GameObject::isSettingsObject(void) 28 B
- 0x362548 GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool) 2718 B
- 0x5118c4 GameObject::perspectiveFrame(char const*,int) 198 B