2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x30ef56 PlayLayer::delayedResetLevel(void) 18 B
- 0x312674 PlayLayer::getCurrentPercent(void) 108 B
- 0x312bfc PlayLayer::getLastCheckpoint(void) 28 B
- 0x311f60 PlayLayer::getRelativeModNew(cocos2d::CCPoint,float,float,bool,bool) 78 B
- 0x31aed0 PlayLayer::loadDefaultColors(void) 352 B
- 0x314aec PlayLayer::playGravityEffect(bool) 556 B
- 0x31bb48 PlayLayer::setupHasCompleted(void) 2264 B
- 0x312ee4 PlayLayer::takeStateSnapshot(void) 2 B
- 0x312fa2 PlayLayer::toggleGhostEffect(int) 36 B
- 0x312868 PlayLayer::toggleProgressbar(void) 292 B
- 0x3116a8 PlayLayer::updateAttemptTime(float) 56 B
- 0x3126e8 PlayLayer::updateProgressbar(void) 354 B
- 0x30e56e PlayLayer::activateEndTrigger(int,bool,bool) 2 B
- 0x31f3dc PlayLayer::loadFromCheckpoint(CheckpointObject *) 760 B
- 0x31f6dc PlayLayer::loadLastCheckpoint(void) 36 B
- 0x31f16c PlayLayer::processCheckpoints(void) 362 B
- 0x311636 PlayLayer::removeFromGroupOld(GameObject *) 56 B
- 0x30f98c PlayLayer::showCompleteEffect(void) 730 B
- 0x30e6ac PlayLayer::showTwoPlayerGuide(void) 576 B
- 0x30ef88 PlayLayer::toggleHideAttempts(bool) 106 B
- 0x30f484 PlayLayer::toggleIgnoreDamage(bool) 34 B
- 0x30ee26 PlayLayer::toggleMGVisibility(bool) 12 B
- 0x3142fc PlayLayer::togglePracticeMode(bool) 166 B
- 0x30e624 PlayLayer::updateVerifyDamage(void) 132 B
- 0x30e610 PlayLayer::checkpointActivated(CheckpointGameObject *) 18 B
- 0x316348 PlayLayer::optimizeColorGroups(void) 208 B
- 0x312f44 PlayLayer::resetLevelFromStart(void) 86 B
- 0x30f400 PlayLayer::updateTestModeLabel(void) 118 B
- 0x312ee6 PlayLayer::compareStateSnapshot(void) 2 B
- 0x3129a0 PlayLayer::getCurrentPercentInt(void) 24 B
- 0x3149e8 PlayLayer::removeAllCheckpoints(void) 30 B
- 0x312448 PlayLayer::updateInvisibleBlock(GameObject *,float,float,float,float,cocos2d::_ccColor3B const&) 502 B
- 0x3109bc PlayLayer::updateScreenRotation(int,bool,bool,float,int,float,int,int) 134 B
- 0x30e572 PlayLayer::gravityEffectFinished(void) 16 B
- 0x312e92 PlayLayer::loadActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 82 B
- 0x31641c PlayLayer::optimizeOpacityGroups(void) 208 B
- 0x310a48 PlayLayer::playEndAnimationToPos(cocos2d::CCPoint) 646 B
- 0x31a560 PlayLayer::saveActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 758 B
- 0x312d08 PlayLayer::scanActiveSaveObjects(void) 394 B
- 0x313004 PlayLayer::startRecordingDelayed(void) 78 B
- 0x30ed38 PlayLayer::toggleMusicInPractice(void) 54 B
- 0x312b18 PlayLayer::updateEffectPositions(void) 166 B
- 0x3118bc PlayLayer::applyCustomEnterEffect(GameObject *,bool) 1698 B
- 0x312c18 PlayLayer::loadDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 236 B
- 0x319e14 PlayLayer::saveDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 640 B
- 0x3171f8 PlayLayer::scanDynamicSaveObjects(void) 720 B
- 0x30ee0a PlayLayer::toggleGroundVisibility(bool) 28 B
- 0x30ebbe PlayLayer::circleWaveWillBeRemoved(CCCircleWave *) 12 B
- 0x30f3b0 PlayLayer::updateDebugDrawSettings(void) 68 B
- 0x30ebdc PlayLayer::manualUpdateObjectColors(GameObject *) 64 B
- 0x314de8 PlayLayer::processLoadedMoveActions(void) 278 B
- 0x312fc6 PlayLayer::toggleBGEffectVisibility(bool) 42 B
- 0x30e5de PlayLayer::onEnterTransitionDidFinish(void) 28 B
- 0x313bfc PlayLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 204 B
- 0x31aa24 PlayLayer::prepareCreateObjectsFromSetup(std::string &) 420 B
- 0x31c434 PlayLayer::processCreateObjectsFromSetup(void) 1142 B
- 0x31abdc PlayLayer::createObjectsFromSetupFinished(void) 522 B
- 0x313a24 PlayLayer::playPlatformerEndAnimationToPos(cocos2d::CCPoint,bool) 456 B
- 0x31c8b0 PlayLayer::init(GJGameLevel *,bool,bool) 1620 B
- 0x31d318 PlayLayer::scene(GJGameLevel *,bool,bool) 50 B
- 0x31cf38 PlayLayer::create(GJGameLevel *,bool,bool) 982 B
- 0x30effc PlayLayer::onExit(void) 40 B
- 0x31305e PlayLayer::onQuit(void) 108 B
- 0x314648 PlayLayer::resume(void) 276 B
- 0x30e582 PlayLayer::flipArt(bool) 32 B
- 0x3129b8 PlayLayer::showHint(void) 298 B
- 0x30e570 PlayLayer::testTime(void) 2 B
- 0x312b0c PlayLayer::addCircle(CCCircleWave *) 10 B
- 0x310cf8 PlayLayer::addObject(GameObject *) 2252 B
- 0x3143a8 PlayLayer::fullReset(void) 204 B
- 0x314494 PlayLayer::pauseGame(bool) 204 B
- 0x31f394 PlayLayer::startGame(void) 58 B
- 0x31aa08 PlayLayer::~PlayLayer() 18 B
- 0x31a87c PlayLayer::~PlayLayer() 382 B
- 0x456a3c PointNode::init(cocos2d::CCPoint) 12 B
- 0x456a48 PointNode::create(cocos2d::CCPoint) 136 B
- 0x4561ac PointNode::~PointNode() 18 B
- 0x456190 PointNode::~PointNode() 22 B
- 0x334470 StatsCell::updateBGColor(int) 88 B
- 0x334a1c StatsCell::loadFromObject(StatsObject *) 550 B
- 0x3344cc StatsCell::getTitleFromKey(char const*) 1204 B
- 0x32e394 StatsCell::draw(void) 162 B
- 0x32da48 StatsCell::init(void) 4 B
- 0x33441c StatsCell::StatsCell(char const*,float,float) 70 B
- 0x32e184 StatsCell::~StatsCell() 18 B
- 0x32e138 StatsCell::~StatsCell() 64 B
- 0x2e993c TableView::claimTouch(cocos2d::CCTouch *) 56 B
- 0x2e95f0 TableView::reloadData(void) 844 B
- 0x2e8dde TableView::scrollWheel(float,float) 20 B
- 0x2e99cc TableView::touchFinish(cocos2d::CCTouch *) 150 B
- 0x2ea500 TableView::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 132 B
- 0x2ea594 TableView::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 56 B
- 0x2ea620 TableView::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 160 B
- 0x2e92f8 TableView::cellForTouch(cocos2d::CCTouch *) 304 B
- 0x2e9e18 TableView::checkLastCell(TableViewCell *) 796 B
- 0x2e9c34 TableView::checkFirstCell(TableViewCell *) 480 B
- 0x2ea5d8 TableView::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 60 B
- 0x2e95ec TableView::scrollToIndexPath(CCIndexPath &) 2 B
- 0x2e90d0 TableView::initTableViewCells(void) 540 B
- 0x2e9974 TableView::cancelAndStoleTouch(cocos2d::CCTouch *,cocos2d::CCEvent *) 78 B