2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x30a45e MenuLayer::openOptions(bool) 64 B
- 0x30a4d8 MenuLayer::onFreeLevels(cocos2d::CCObject *) 50 B
- 0x30a30c MenuLayer::onGameCenter(cocos2d::CCObject *) 44 B
- 0x309eb4 MenuLayer::onNewgrounds(cocos2d::CCObject *) 112 B
- 0x30a4c2 MenuLayer::onFullVersion(cocos2d::CCObject *) 20 B
- 0x30a5c8 MenuLayer::keyBackClicked(void) 6 B
- 0x309e60 MenuLayer::onAchievements(cocos2d::CCObject *) 40 B
- 0x30a278 MenuLayer::showGCQuestion(void) 122 B
- 0x30a33c MenuLayer::FLAlert_Clicked(FLAlertLayer *,bool) 258 B
- 0x309d38 MenuLayer::firstNetworkTest(void) 14 B
- 0x30a4a4 MenuLayer::onOptionsInstant(void) 6 B
- 0x30a256 MenuLayer::onGooglePlayGames(cocos2d::CCObject *) 32 B
- 0x30a254 MenuLayer::showMeltdownPromo(void) 2 B
- 0x309f74 MenuLayer::googlePlaySignedIn(void) 132 B
- 0x30a4b6 MenuLayer::videoOptionsClosed(void) 12 B
- 0x30a4aa MenuLayer::videoOptionsOpened(void) 12 B
- 0x30a1a0 MenuLayer::updateUserProfileButton(void) 166 B
- 0x309e88 MenuLayer::syncPlatformAchievements(float) 38 B
- 0x30a734 MenuLayer::init(void) 3572 B
- 0x30a0a8 MenuLayer::scene(bool) 238 B
- 0x30a68a MenuLayer::onPlay(cocos2d::CCObject *) 58 B
- 0x30a540 MenuLayer::onQuit(cocos2d::CCObject *) 112 B
- 0x309f64 MenuLayer::endGame(void) 14 B
- 0x30b578 MenuLayer::keyDown(cocos2d::enumKeyCodes,double) 100 B
- 0x309d26 MenuLayer::onDaily(cocos2d::CCObject *) 18 B
- 0x309f3c MenuLayer::onStats(cocos2d::CCObject *) 40 B
- 0x309d46 MenuLayer::showTOS(void) 44 B
- 0x30a6fc MenuLayer::onGarage(cocos2d::CCObject *) 56 B
- 0x309d74 MenuLayer::onRobTop(cocos2d::CCObject *) 20 B
- 0x309dd4 MenuLayer::onTwitch(cocos2d::CCObject *) 20 B
- 0x30a6c4 MenuLayer::onCreator(cocos2d::CCObject *) 56 B
- 0x309dec MenuLayer::onDiscord(cocos2d::CCObject *) 20 B
- 0x30a49e MenuLayer::onOptions(cocos2d::CCObject *) 6 B
- 0x30a514 MenuLayer::onTrailer(cocos2d::CCObject *) 36 B
- 0x309da4 MenuLayer::onTwitter(cocos2d::CCObject *) 20 B
- 0x309dbc MenuLayer::onYouTube(cocos2d::CCObject *) 20 B
- 0x30a054 MenuLayer::tryShowAd(float) 56 B
- 0x30a5d6 MenuLayer::willClose(void) 42 B
- 0x30a670 MenuLayer::~MenuLayer() 18 B
- 0x30a600 MenuLayer::~MenuLayer() 98 B
- 0x36c1f4 NodePoint::init(cocos2d::CCPoint) 12 B
- 0x36c200 NodePoint::create(cocos2d::CCPoint) 136 B
- 0x364ec4 NodePoint::~NodePoint() 18 B
- 0x364ea8 NodePoint::~NodePoint() 22 B
- 0x312fa0 PlayLayer::playReplay(std::string) 2 B
- 0x30eddc PlayLayer::posForTime(float) 46 B
- 0x31bad0 PlayLayer::postUpdate(float) 118 B
- 0x31f700 PlayLayer::resetLevel(void) 2132 B
- 0x31f2e0 PlayLayer::startMusic(void) 180 B
- 0x30ed74 PlayLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 98 B
- 0x30ee34 PlayLayer::checkForEnd(void) 222 B
- 0x31166e PlayLayer::colorObject(int,cocos2d::_ccColor3B) 6 B
- 0x31329c PlayLayer::commitJumps(void) 28 B
- 0x310cf0 PlayLayer::shouldBlend(int) 8 B
- 0x30fca8 PlayLayer::showNewBest(bool,int,int,bool,bool,bool) 3286 B
- 0x30f8fc PlayLayer::spawnCircle(void) 136 B
- 0x31ae00 PlayLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 128 B
- 0x31447c PlayLayer::canPauseGame(void) 24 B
- 0x30ef78 PlayLayer::dialogClosed(DialogLayer *) 4 B
- 0x314768 PlayLayer::prepareMusic(bool) 216 B
- 0x30eaf0 PlayLayer::showEndLayer(void) 82 B
- 0x3115c4 PlayLayer::addToGroupOld(GameObject *) 114 B
- 0x30e5d0 PlayLayer::checkSnapshot(void) 2 B
- 0x313ccc PlayLayer::destroyPlayer(PlayerObject *,GameObject *) 1516 B
- 0x3132bc PlayLayer::levelComplete(void) 1874 B
- 0x30e918 PlayLayer::spawnFirework(void) 448 B
- 0x313058 PlayLayer::stopRecording(void) 6 B
- 0x30f024 PlayLayer::toggleGlitter(bool) 56 B
- 0x30f4a6 PlayLayer::getEndPosition(void) 56 B
- 0x3123d4 PlayLayer::getRelativeMod(cocos2d::CCPoint,float,float,float) 114 B
- 0x31323c PlayLayer::incrementJumps(void) 90 B
- 0x31f0fc PlayLayer::markCheckpoint(void) 112 B
- 0x30eb42 PlayLayer::showRetryLayer(void) 78 B
- 0x30e5d2 PlayLayer::startRecording(void) 10 B
- 0x312ff0 PlayLayer::tryStartRecord(void) 20 B
- 0x3130cc PlayLayer::updateAttempts(void) 342 B
- 0x30e5fa PlayLayer::updateTimeWarp(float) 22 B
- 0x312bc4 PlayLayer::queueCheckpoint(void) 10 B
- 0x30f34c PlayLayer::shouldDebugDraw(void) 34 B
- 0x314a06 PlayLayer::storeCheckpoint(CheckpointObject *) 58 B
- 0x30f36e PlayLayer::toggleDebugDraw(void) 64 B
- 0x31baa0 PlayLayer::toggleInfoLabel(void) 42 B
- 0x31b4b8 PlayLayer::updateInfoLabel(void) 1386 B
- 0x30ec1c PlayLayer::updateTimeLabel(int,int,bool) 270 B
- 0x311fb0 PlayLayer::applyEnterEffect(GameObject *,int,bool) 1060 B
- 0x312bce PlayLayer::checkpointWithID(int) 46 B
- 0x31ee3c PlayLayer::createCheckpoint(void) 684 B
- 0x30ef68 PlayLayer::currencyWillExit(CurrencyRewardLayer *) 4 B
- 0x312ee8 PlayLayer::delayedFullReset(void) 86 B
- 0x311674 PlayLayer::getTempMilliTime(void) 46 B
- 0x314850 PlayLayer::isGameplayActive(void) 36 B
- 0x30ebd6 PlayLayer::opacityForObject(GameObject *) 6 B
- 0x314874 PlayLayer::removeAllObjects(void) 186 B
- 0x31495a PlayLayer::removeCheckpoint(bool) 142 B
- 0x30e5a2 PlayLayer::resetSPTriggered(void) 46 B
- 0x314560 PlayLayer::resumeAndRestart(bool) 224 B
- 0x3116e0 PlayLayer::screenFlipObject(GameObject *) 464 B
- 0x30f4e0 PlayLayer::showCompleteText(void) 1016 B
- 0x31f3ce PlayLayer::startGameDelayed(void) 12 B
- 0x3156d8 PlayLayer::updateVisibility(float) 1968 B