2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x4f82dc SetupInstantCountPopup::updateItemID(void) 82 B
- 0x4f76ec SetupInstantCountPopup::onEnableGroup(cocos2d::CCObject *) 72 B
- 0x4f8362 SetupInstantCountPopup::updateTargetID(void) 86 B
- 0x4f832e SetupInstantCountPopup::onTargetIDArrow(cocos2d::CCObject *) 52 B
- 0x4f83b8 SetupInstantCountPopup::onTargetID2Arrow(cocos2d::CCObject *) 46 B
- 0x4f83e6 SetupInstantCountPopup::updateTargetCount(void) 64 B
- 0x4f84d4 SetupInstantCountPopup::onTargetCountArrow(cocos2d::CCObject *) 46 B
- 0x4f7614 SetupInstantCountPopup::determineStartValues(void) 212 B
- 0x4f77b4 SetupInstantCountPopup::updateItemIDInputLabel(void) 100 B
- 0x4f7820 SetupInstantCountPopup::updateTargetIDInputLabel(void) 100 B
- 0x4f788c SetupInstantCountPopup::updateCountTextInputLabel(void) 100 B
- 0x4f78f8 SetupInstantCountPopup::init(CountTriggerGameObject *,cocos2d::CCArray *) 2038 B
- 0x4f811c SetupInstantCountPopup::create(CountTriggerGameObject *,cocos2d::CCArray *) 444 B
- 0x4f75be SetupInstantCountPopup::onClose(cocos2d::CCObject *) 86 B
- 0x4f75a4 SetupInstantCountPopup::~SetupInstantCountPopup() 18 B
- 0x4f7530 SetupInstantCountPopup::~SetupInstantCountPopup() 104 B
- 0x573498 SetupKeyframeAnimPopup::init(EffectGameObject *,cocos2d::CCArray *) 1352 B
- 0x5739f0 SetupKeyframeAnimPopup::create(EffectGameObject *,cocos2d::CCArray *) 158 B
- 0x573304 SetupKeyframeAnimPopup::~SetupKeyframeAnimPopup() 18 B
- 0x573290 SetupKeyframeAnimPopup::~SetupKeyframeAnimPopup() 104 B
- 0x4bb740 SetupObjectTogglePopup::valueDidChange(int,float) 56 B
- 0x4bb778 SetupObjectTogglePopup::init(EffectGameObject *,cocos2d::CCArray *,bool) 1214 B
- 0x4bbc50 SetupObjectTogglePopup::create(EffectGameObject *,cocos2d::CCArray *,bool) 420 B
- 0x4bb71e SetupObjectTogglePopup::onClose(cocos2d::CCObject *) 34 B
- 0x4bb704 SetupObjectTogglePopup::~SetupObjectTogglePopup() 18 B
- 0x4bb690 SetupObjectTogglePopup::~SetupObjectTogglePopup() 104 B
- 0x579da4 SetupResetTriggerPopup::init(EffectGameObject *,cocos2d::CCArray *) 346 B
- 0x579f28 SetupResetTriggerPopup::create(EffectGameObject *,cocos2d::CCArray *) 158 B
- 0x577e9a SetupResetTriggerPopup::~SetupResetTriggerPopup() 18 B
- 0x577824 SetupResetTriggerPopup::~SetupResetTriggerPopup() 104 B
- 0x555648 SetupShaderEffectPopup::setupBulge(void) 1254 B
- 0x555b40 SetupShaderEffectPopup::setupPinch(void) 1596 B
- 0x556458 SetupShaderEffectPopup::setupSepia(void) 378 B
- 0x553738 SetupShaderEffectPopup::setupGlitch(void) 762 B
- 0x551ac4 SetupShaderEffectPopup::toggleGroup(int,bool) 50 B
- 0x551af6 SetupShaderEffectPopup::onResetColors(cocos2d::CCObject *) 74 B
- 0x556950 SetupShaderEffectPopup::setupHueShift(void) 390 B
- 0x5541d0 SetupShaderEffectPopup::setupPixelate(void) 834 B
- 0x553a84 SetupShaderEffectPopup::setupChromatic(void) 704 B
- 0x5561b0 SetupShaderEffectPopup::setupGrayscale(void) 614 B
- 0x552d5c SetupShaderEffectPopup::setupShockLine(void) 2492 B
- 0x5522f4 SetupShaderEffectPopup::setupShockWave(void) 2622 B
- 0x551b40 SetupShaderEffectPopup::valueDidChange(int,float) 442 B
- 0x551d10 SetupShaderEffectPopup::zLayerToString(int) 160 B
- 0x55457c SetupShaderEffectPopup::setupLensCircle(void) 1266 B
- 0x555004 SetupShaderEffectPopup::setupMotionBlur(void) 1542 B
- 0x554a7c SetupShaderEffectPopup::setupRadialBlur(void) 1388 B
- 0x556b08 SetupShaderEffectPopup::setupColorChange(void) 860 B
- 0x5565fc SetupShaderEffectPopup::setupInvertColor(void) 752 B
- 0x556ebc SetupShaderEffectPopup::setupSplitScreen(void) 586 B
- 0x551f18 SetupShaderEffectPopup::setupShaderTrigger(void) 924 B
- 0x551df4 SetupShaderEffectPopup::updateZLayerButtons(void) 106 B
- 0x553d98 SetupShaderEffectPopup::setupChromaticGlitch(void) 964 B
- 0x5519d8 SetupShaderEffectPopup::updateDefaultTriggerValues(void) 220 B
- 0x557154 SetupShaderEffectPopup::init(EffectGameObject *,cocos2d::CCArray *,int) 442 B
- 0x557328 SetupShaderEffectPopup::create(EffectGameObject *,cocos2d::CCArray *,int) 440 B
- 0x5519d2 SetupShaderEffectPopup::onClose(cocos2d::CCObject *) 4 B
- 0x551e6c SetupShaderEffectPopup::onZLayer(cocos2d::CCObject *) 172 B
- 0x5519b8 SetupShaderEffectPopup::~SetupShaderEffectPopup() 18 B
- 0x551938 SetupShaderEffectPopup::~SetupShaderEffectPopup() 116 B
- 0x503dba SetupStaticCameraPopup::updateState(void) 92 B
- 0x503e16 SetupStaticCameraPopup::valueDidChange(int,float) 18 B
- 0x503cc4 SetupStaticCameraPopup::onCustomToggleTriggerValue(cocos2d::CCObject *) 102 B
- 0x503e28 SetupStaticCameraPopup::init(CameraTriggerGameObject *,cocos2d::CCArray *) 1308 B
- 0x504368 SetupStaticCameraPopup::create(CameraTriggerGameObject *,cocos2d::CCArray *) 416 B
- 0x503da0 SetupStaticCameraPopup::~SetupStaticCameraPopup() 18 B
- 0x503d2c SetupStaticCameraPopup::~SetupStaticCameraPopup() 104 B
- 0x593bd4 SetupTimerTriggerPopup::init(TimerTriggerGameObject *,cocos2d::CCArray *) 1162 B
- 0x59406c SetupTimerTriggerPopup::create(TimerTriggerGameObject *,cocos2d::CCArray *) 158 B
- 0x593a54 SetupTimerTriggerPopup::~SetupTimerTriggerPopup() 18 B
- 0x5939e0 SetupTimerTriggerPopup::~SetupTimerTriggerPopup() 104 B
- 0x3ed86c SpawnTriggerGameObject::changeRemap(int,int,bool) 376 B
- 0x3ecd80 SpawnTriggerGameObject::removeRemap(int,int) 56 B
- 0x3fa1f4 SpawnTriggerGameObject::getSaveString(GJBaseGameLayer *) 728 B
- 0x3e50d0 SpawnTriggerGameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 164 B
- 0x3fe288 SpawnTriggerGameObject::updateRemapKeys(std::vector<int,std::allocator<int>> const&) 500 B
- 0x3ed628 SpawnTriggerGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 358 B
- 0x3ebb74 SpawnTriggerGameObject::getRemapWithSource(int) 30 B
- 0x3ebb92 SpawnTriggerGameObject::getRemapWithTarget(int) 32 B
- 0x3e8b78 SpawnTriggerGameObject::init(void) 8 B
- 0x3ebadc SpawnTriggerGameObject::create(void) 146 B
- 0x3ed5f0 SpawnTriggerGameObject::addRemap(int,int) 54 B
- 0x3ed04c SpawnTriggerGameObject::~SpawnTriggerGameObject() 18 B
- 0x3ed00c SpawnTriggerGameObject::~SpawnTriggerGameObject() 60 B
- 0x2f36c0 SpriteAnimationManager::getAnimType(std::string) 18 B
- 0x2f3598 SpriteAnimationManager::overridePrio(void) 96 B
- 0x2f386c SpriteAnimationManager::runAnimation(std::string) 194 B
- 0x2f3eb4 SpriteAnimationManager::initWithOwner(CCAnimatedSprite *,std::string) 286 B
- 0x2f3b1c SpriteAnimationManager::loadAnimations(std::string) 872 B
- 0x2f3644 SpriteAnimationManager::queueAnimation(std::string) 118 B
- 0x2f3a2c SpriteAnimationManager::resetAnimState(void) 32 B
- 0x2f3600 SpriteAnimationManager::stopAnimations(void) 42 B
- 0x2f33b8 SpriteAnimationManager::storeAnimation(cocos2d::CCAnimate *,cocos2d::CCAnimate *,std::string,int,spriteMode,cocos2d::CCSpriteFrame *) 212 B
- 0x2f3fec SpriteAnimationManager::createWithOwner(CCAnimatedSprite *,std::string) 170 B
- 0x2f39c0 SpriteAnimationManager::finishAnimation(std::string) 52 B
- 0x2f2e94 SpriteAnimationManager::createAnimations(std::string) 1236 B
- 0x2f36d4 SpriteAnimationManager::executeAnimation(std::string) 394 B
- 0x2f2d58 SpriteAnimationManager::animationFinished(void) 64 B
- 0x2f3934 SpriteAnimationManager::runQueuedAnimation(void) 128 B
- 0x2f336c SpriteAnimationManager::updateAnimationSpeed(float) 76 B