2.2082 / android32 / libcocos2dcpp.so
raw · done
- 0x570090 LevelSettingsLayer::onOptionToggle(cocos2d::CCObject *) 34 B
- 0x56f2de LevelSettingsLayer::FLAlert_Clicked(FLAlertLayer *,bool) 8 B
- 0x56f920 LevelSettingsLayer::selectArtClosed(SelectArtLayer *) 348 B
- 0x56f21c LevelSettingsLayer::textInputClosed(CCTextInputNode *) 8 B
- 0x5705b6 LevelSettingsLayer::colorSelectClosed(cocos2d::CCNode *) 4 B
- 0x570514 LevelSettingsLayer::updateColorSprite(ColorChannelSprite *) 92 B
- 0x5701e4 LevelSettingsLayer::createToggleButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),bool,cocos2d::CCMenu *,cocos2d::CCPoint) 376 B
- 0x570574 LevelSettingsLayer::updateColorSprites(void) 66 B
- 0x572f5c LevelSettingsLayer::selectSettingClosed(SelectSettingLayer *) 184 B
- 0x570140 LevelSettingsLayer::updateGameplayModeButtons(void) 110 B
- 0x56f71e LevelSettingsLayer::registerWithTouchDispatcher(void) 46 B
- 0x570fc4 LevelSettingsLayer::init(LevelSettingsObject *,LevelEditorLayer *) 6406 B
- 0x56f8f2 LevelSettingsLayer::onCol(cocos2d::CCObject *) 22 B
- 0x5728e0 LevelSettingsLayer::create(LevelSettingsObject *,LevelEditorLayer *) 284 B
- 0x570e5e LevelSettingsLayer::onGArt(cocos2d::CCObject *) 54 B
- 0x572eee LevelSettingsLayer::onMode(cocos2d::CCObject *) 40 B
- 0x570e00 LevelSettingsLayer::onBGArt(cocos2d::CCObject *) 38 B
- 0x56f22c LevelSettingsLayer::onClose(cocos2d::CCObject *) 178 B
- 0x570e26 LevelSettingsLayer::onFGArt(cocos2d::CCObject *) 38 B
- 0x572ec8 LevelSettingsLayer::onSpeed(cocos2d::CCObject *) 38 B
- 0x56f20a LevelSettingsLayer::onDisable(cocos2d::CCObject *) 18 B
- 0x56f6d0 LevelSettingsLayer::~LevelSettingsLayer() 18 B
- 0x56f548 LevelSettingsLayer::~LevelSettingsLayer() 160 B
- 0x58ea26 ListUploadDelegate::listUploadFailed(GJLevelList *,int) 2 B
- 0x58ea24 ListUploadDelegate::listUploadFinished(GJLevelList *) 2 B
- 0x500904 OnlineListDelegate::setupPageInfo(std::string,char const*) 2 B
- 0x500902 OnlineListDelegate::loadListFailed(char const*) 2 B
- 0x500900 OnlineListDelegate::loadListFinished(cocos2d::CCArray *,char const*) 2 B
- 0x581284 OptionsScrollLayer::keyBackClicked(void) 6 B
- 0x5827ea OptionsScrollLayer::getRelevantObjects(cocos2d::CCArray *) 72 B
- 0x582be6 OptionsScrollLayer::cellPerformedAction(TableViewCell *,int,CellAction,cocos2d::CCNode *) 46 B
- 0x5813ac OptionsScrollLayer::registerWithTouchDispatcher(void) 30 B
- 0x58295c OptionsScrollLayer::init(cocos2d::CCArray *,bool,int) 274 B
- 0x582a88 OptionsScrollLayer::create(cocos2d::CCArray *,bool,int) 228 B
- 0x58122a OptionsScrollLayer::onClose(cocos2d::CCObject *) 90 B
- 0x582834 OptionsScrollLayer::setupList(cocos2d::CCArray *) 270 B
- 0x5810fa OptionsScrollLayer::~OptionsScrollLayer() 18 B
- 0x581070 OptionsScrollLayer::~OptionsScrollLayer() 100 B
- 0x3e123c ParticleGameObject::customSetup(void) 106 B
- 0x3e52dc ParticleGameObject::resetObject(void) 62 B
- 0x3e76ac ParticleGameObject::setRotation(float) 42 B
- 0x3e76d6 ParticleGameObject::setRotationX(float) 42 B
- 0x3e7700 ParticleGameObject::setRotationY(float) 42 B
- 0x3e75bc ParticleGameObject::claimParticle(void) 236 B
- 0x3eedc4 ParticleGameObject::getSaveString(GJBaseGameLayer *) 406 B
- 0x3e0ebc ParticleGameObject::setChildColor(cocos2d::_ccColor3B const&) 208 B
- 0x3e1054 ParticleGameObject::setObjectColor(cocos2d::_ccColor3B const&) 208 B
- 0x3e776e ParticleGameObject::updateParticle(void) 168 B
- 0x3e534c ParticleGameObject::unclaimParticle(void) 74 B
- 0x3e0bfe ParticleGameObject::blendModeChanged(void) 34 B
- 0x3e5238 ParticleGameObject::deactivateObject(bool) 30 B
- 0x3e7060 ParticleGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 208 B
- 0x3e7004 ParticleGameObject::setParticleString(std::string) 34 B
- 0x3e7268 ParticleGameObject::updateParticleAngle(float,cocos2d::CCParticleSystemQuad *) 224 B
- 0x3e0be8 ParticleGameObject::updateParticleColor(cocos2d::_ccColor3B const&) 2 B
- 0x3e772a ParticleGameObject::updateParticleScale(float) 68 B
- 0x3e525c ParticleGameObject::particleWasActivated(void) 122 B
- 0x3e7026 ParticleGameObject::updateParticleStruct(void) 26 B
- 0x3e454c ParticleGameObject::addMainSpriteToParent(bool) 132 B
- 0x3e7358 ParticleGameObject::applyParticleSettings(cocos2d::CCParticleSystemQuad *) 602 B
- 0x3e0bea ParticleGameObject::updateParticleOpacity(unsigned char) 2 B
- 0x3e45d0 ParticleGameObject::updateSyncedAnimation(float,int) 290 B
- 0x3e5320 ParticleGameObject::updateAnimateOnTrigger(bool) 44 B
- 0x3e7138 ParticleGameObject::createParticlePreviewArt(void) 184 B
- 0x3e0c20 ParticleGameObject::updateMainParticleOpacity(unsigned char) 66 B
- 0x3e7040 ParticleGameObject::createAndAddCustomParticle(void) 32 B
- 0x3e0c68 ParticleGameObject::updateSecondaryParticleOpacity(unsigned char) 58 B
- 0x3e7204 ParticleGameObject::updateParticlePreviewArtOpacity(float) 100 B
- 0x3e121c ParticleGameObject::init(void) 28 B
- 0x3e6e5c ParticleGameObject::create(void) 410 B
- 0x3e7852 ParticleGameObject::setScale(float) 30 B
- 0x3e7816 ParticleGameObject::setScaleX(float) 30 B
- 0x3e7834 ParticleGameObject::setScaleY(float) 30 B
- 0x3e6644 ParticleGameObject::~ParticleGameObject() 18 B
- 0x3e6604 ParticleGameObject::~ParticleGameObject() 58 B
- 0x574b64 SFXBrowserDelegate::sfxBrowserClosed(SFXBrowser *) 2 B
- 0x5850f4 SecretRewardsLayer::fadeInMusic(void) 30 B
- 0x58a2b0 SecretRewardsLayer::onChestType(cocos2d::CCObject *) 42 B
- 0x58732c SecretRewardsLayer::onGoldChest(cocos2d::CCObject *) 378 B
- 0x585770 SecretRewardsLayer::dialogClosed(DialogLayer *) 138 B
- 0x58517a SecretRewardsLayer::getPageColor(int) 104 B
- 0x585ba8 SecretRewardsLayer::onSelectItem(cocos2d::CCObject *) 428 B
- 0x585144 SecretRewardsLayer::onSwitchPage(cocos2d::CCObject *) 54 B
- 0x5874c8 SecretRewardsLayer::showDialog01(void) 2684 B
- 0x58809c SecretRewardsLayer::showDialog03(void) 2030 B
- 0x5858bc SecretRewardsLayer::onSpecialItem(cocos2d::CCObject *) 410 B
- 0x585d74 SecretRewardsLayer::fadeInOutMusic(void) 80 B
- 0x58572a SecretRewardsLayer::keyBackClicked(void) 6 B
- 0x5855e0 SecretRewardsLayer::moveToMainLayer(cocos2d::CCObject *) 242 B
- 0x58538c SecretRewardsLayer::showLockedChest(void) 330 B
- 0x5851e4 SecretRewardsLayer::scrollLayerMoved(cocos2d::CCPoint) 398 B
- 0x585514 SecretRewardsLayer::updateBackButton(void) 182 B
- 0x589224 SecretRewardsLayer::showDialogDiamond(void) 1226 B
- 0x589854 SecretRewardsLayer::generateChestItems(int) 1644 B
- 0x588990 SecretRewardsLayer::showDialogMechanic(void) 1950 B
- 0x585814 SecretRewardsLayer::switchToOpenedState(CCMenuItemSpriteExtra *) 162 B
- 0x585a80 SecretRewardsLayer::updateUnlockedLabel(void) 286 B
- 0x589ed8 SecretRewardsLayer::createSecondaryLayer(int) 720 B
- 0x58a1d8 SecretRewardsLayer::moveToSecondaryLayer(int) 208 B
- 0x585dd0 SecretRewardsLayer::updateUnlockedGoldLabel(void) 152 B