2.2081 / win / GeometryDash.exe
broma · done
Functions (1)
Callers (34)
- sub_140060B20 CountTriggerGameObject::triggerObject
- sub_140060B20 EditorUI::dynamicGroupUpdate
- sub_140060B20 EditorUI::pasteObjects
- sub_140060B20 EffectGameObject::triggerObject
- sub_140060B20 FMODAudioEngine::channelIDForUniqueID
- sub_140060B20 FMODAudioEngine::getChannelGroup
- sub_140060B20 FMODAudioEngine::loadAudioState
- sub_140060B20 FMODAudioEngine::loadMusic
- sub_140060B20 FMODAudioEngine::playEffectAdvanced
- sub_140060B20 FMODAudioEngine::registerChannel
- sub_140060B20 FMODAudioEngine::setChannelPitch
- sub_140060B20 FMODAudioEngine::setChannelVolume
- sub_140060B20 FMODAudioEngine::setChannelVolumeMod
- sub_140060B20 FMODAudioEngine::swapMusicIndex
- sub_140060B20 FMODAudioEngine::unregisterChannel
- sub_140060B20 FMODAudioEngine::updateChannel
- sub_140060B20 GJBaseGameLayer::activatePersistentItemTrigger
- sub_140060B20 GJBaseGameLayer::canProcessSFX
- sub_140060B20 GJBaseGameLayer::checkSpawnObjects
- sub_140060B20 GJBaseGameLayer::generateEnterEasingBuffer
- sub_140060B20 GJBaseGameLayer::generateSpawnRemap
- sub_140060B20 GJBaseGameLayer::getSavedPosition
- sub_140060B20 GJBaseGameLayer::prepareSavePositionObjects
- sub_140060B20 GJBaseGameLayer::processActivatedAudioTriggers
- sub_140060B20 GJBaseGameLayer::processSongState
- sub_140060B20 GJBaseGameLayer::resetSpawnChannelIndex
- sub_140060B20 GJEffectManager::transferPersistentItems
- sub_140060B20 GJEffectManager::updateCountForItem
- sub_140060B20 GameStatsManager::getStat
- sub_140060B20 GameStatsManager::setStat
- sub_140060B20 SequenceTriggerGameObject::triggerObject
- sub_140060B20 sub_140060B20
- sub_140060B20 sub_140184A80
- sub_140060B20 sub_1402E1FD0