GJBaseGameLayer::checkCollisions
4358 BPseudocode
Assembly
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Called functions
- GJBaseGameLayer::checkCollisions
- PlayerObject::preCollision
- PlayerObject::isFlying
- sub_10028CBE0
- PlayerObject::isSafeFlip
- PlayerObject::hitGround
- PlayerObject::updateCollide
- loc_100125AD4
- PlayerObject::destroyFromHitHead
- PlayerObject::getYVelocity
- PlayerObject::canStickToGround
- PlayerObject::isSafeHeadTest
- PlayerObject::pushDown
- loc_100125EC5
- loc_100126099
- loc_10012611B
- PlayerObject::setYVelocity
- GJBaseGameLayer::collisionCheckObjects
- sub_100105F90
- loc_1001264D5
- sub_10028D230
- sub_10028D270
- sub_10028D280
- sub_10028D2C0
- GameObject::getGroupDisabled
- GameObject::getObjectRectPointer
- PlayerObject::testForMoving
- PlayerObject::collidedWithObject_1
- sub_10028D1A0
- loc_10012668A
- PlayerObject::removePlacedCheckpoint
- cocos2d::ccpDistance
- GameObject::getObjectRadius
- GJBaseGameLayer::objectIntersectsCircle
- OBB2D::overlaps1Way
- PlayerObject::postCollision