2.2074 / win / GeometryDash.exe
broma · done
Functions (1)
Callers (32)
- sub_140060AF0 CountTriggerGameObject::triggerObject
- sub_140060AF0 EditorUI::pasteObjects
- sub_140060AF0 EffectGameObject::triggerObject
- sub_140060AF0 FMODAudioEngine::channelIDForUniqueID
- sub_140060AF0 FMODAudioEngine::getChannelGroup
- sub_140060AF0 FMODAudioEngine::loadAudioState
- sub_140060AF0 FMODAudioEngine::loadMusic
- sub_140060AF0 FMODAudioEngine::playEffectAdvanced
- sub_140060AF0 FMODAudioEngine::registerChannel
- sub_140060AF0 FMODAudioEngine::setChannelPitch
- sub_140060AF0 FMODAudioEngine::setChannelVolume
- sub_140060AF0 FMODAudioEngine::setChannelVolumeMod
- sub_140060AF0 FMODAudioEngine::swapMusicIndex
- sub_140060AF0 FMODAudioEngine::unregisterChannel
- sub_140060AF0 FMODAudioEngine::updateChannel
- sub_140060AF0 GJBaseGameLayer::activatePersistentItemTrigger
- sub_140060AF0 GJBaseGameLayer::canProcessSFX
- sub_140060AF0 GJBaseGameLayer::checkSpawnObjects
- sub_140060AF0 GJBaseGameLayer::generateEnterEasingBuffer
- sub_140060AF0 GJBaseGameLayer::generateSpawnRemap
- sub_140060AF0 GJBaseGameLayer::getSavedPosition
- sub_140060AF0 GJBaseGameLayer::prepareSavePositionObjects
- sub_140060AF0 GJBaseGameLayer::processActivatedAudioTriggers
- sub_140060AF0 GJBaseGameLayer::processSongState
- sub_140060AF0 GJBaseGameLayer::resetSpawnChannelIndex
- sub_140060AF0 GJEffectManager::transferPersistentItems
- sub_140060AF0 GJEffectManager::updateCountForItem
- sub_140060AF0 GameStatsManager::getStat
- sub_140060AF0 GameStatsManager::setStat
- sub_140060AF0 SequenceTriggerGameObject::triggerObject
- sub_140060AF0 sub_140060AF0
- sub_140060AF0 sub_140181A60