2.2074 / imac / Geometry Dash
broma · done
Functions (1)
Callers (107)
- sub_10027AD80 CCScrollLayerExt::ccTouchEnded
- sub_10027AD80 CCScrollLayerExt::ccTouchMoved
- sub_10027AD80 CreateParticlePopup::ccTouchBegan
- sub_10027AD80 CreateParticlePopup::ccTouchMoved
- sub_10027AD80 EditorUI::activateTransformControl
- sub_10027AD80 EditorUI::alignObjects
- sub_10027AD80 EditorUI::ccTouchEnded
- sub_10027AD80 EditorUI::ccTouchMoved
- sub_10027AD80 EditorUI::copyObjectsDetailed
- sub_10027AD80 EditorUI::findSnapObject_1
- sub_10027AD80 EditorUI::flipObjectsX
- sub_10027AD80 EditorUI::flipObjectsY
- sub_10027AD80 EditorUI::onCreateObject
- sub_10027AD80 EditorUI::positionWithoutOffset
- sub_10027AD80 EditorUI::removeOffset
- sub_10027AD80 EditorUI::repositionObjectsToCenter
- sub_10027AD80 EditorUI::rotateObjects
- sub_10027AD80 EditorUI::scaleObjects
- sub_10027AD80 EditorUI::spriteFromObjectString
- sub_10027AD80 EditorUI::transformObject
- sub_10027AD80 EditorUI::transformObjects
- sub_10027AD80 EditorUI::updateZoom
- sub_10027AD80 ForceBlockGameObject::calculateForceToTarget
- sub_10027AD80 GJBaseGameLayer::exitStaticCamera
- sub_10027AD80 GJBaseGameLayer::getFollowSpeedVal
- sub_10027AD80 GJBaseGameLayer::getMoveTargetDelta
- sub_10027AD80 GJBaseGameLayer::getSavedPosition
- sub_10027AD80 GJBaseGameLayer::lightningFlash
- sub_10027AD80 GJBaseGameLayer::playExitDualEffect
- sub_10027AD80 GJBaseGameLayer::positionUIObjects
- sub_10027AD80 GJBaseGameLayer::preUpdateVisibility
- sub_10027AD80 GJBaseGameLayer::processAdvancedFollowAction
- sub_10027AD80 GJBaseGameLayer::processAreaEffects
- sub_10027AD80 GJBaseGameLayer::processAreaMoveGroupAction
- sub_10027AD80 GJBaseGameLayer::processDynamicObjectActions
- sub_10027AD80 GJBaseGameLayer::rotateAreaObjects
- sub_10027AD80 GJBaseGameLayer::rotateGameplay
- sub_10027AD80 GJBaseGameLayer::rotateObjects
- sub_10027AD80 GJBaseGameLayer::spawnParticleTrigger_1
- sub_10027AD80 GJBaseGameLayer::speedForShaderTarget
- sub_10027AD80 GJBaseGameLayer::teleportPlayer
- sub_10027AD80 GJBaseGameLayer::transformAreaObjects
- sub_10027AD80 GJBaseGameLayer::updateCamera
- sub_10027AD80 GJBaseGameLayer::updateCameraBGArt
- sub_10027AD80 GJBaseGameLayer::updateGradientLayers
- sub_10027AD80 GJBaseGameLayer::updateStaticCameraPos
- sub_10027AD80 GJBaseGameLayer::visit
- sub_10027AD80 GJEffectManager::createKeyframeCommand
- sub_10027AD80 GJEffectManager::prepareMoveActions
- sub_10027AD80 GJEffectManager::processMoveCalculations
- sub_10027AD80 GJRotationControl::ccTouchBegan
- sub_10027AD80 GJTransformControl::ccTouchBegan
- sub_10027AD80 GJTransformControl::ccTouchEnded
- sub_10027AD80 GJTransformControl::refreshControl
- sub_10027AD80 GJTransformControl::updateButtons
- sub_10027AD80 GameObject::getBoxOffset
- sub_10027AD80 GhostTrailEffect::trailSnapshot
- sub_10027AD80 HardStreak::updateStroke
- sub_10027AD80 KeyframeGameObject::updateShadowObjects
- sub_10027AD80 LevelEditorLayer::updateEditor
- sub_10027AD80 LevelTools::posForTimeInternal
- sub_10027AD80 LevelTools::timeForPos
- sub_10027AD80 MapSelectLayer::ccTouchMoved
- sub_10027AD80 MapSelectLayer::scrollWheel
- sub_10027AD80 OBB2D::calculateWithCenter
- sub_10027AD80 OBB2D::computeAxes
- sub_10027AD80 ParticleGameObject::updateParticleAngle
- sub_10027AD80 PlayLayer::playEndAnimationToPos
- sub_10027AD80 PlayerObject::collidedWithSlopeInternal
- sub_10027AD80 PlayerObject::preSlopeCollision
- sub_10027AD80 PlayerObject::reversePlayer
- sub_10027AD80 PlayerObject::setPosition
- sub_10027AD80 RewardUnlockLayer::playRewardEffect
- sub_10027AD80 ShaderLayer::prepareTargetContainer
- sub_10027AD80 ShaderLayer::updateEffectOffsets
- sub_10027AD80 SliderTouchLogic::ccTouchBegan
- sub_10027AD80 SliderTouchLogic::ccTouchMoved
- sub_10027AD80 TableView::ccTouchMoved
- sub_10027AD80 UIOptionsLayer::ccTouchBegan
- sub_10027AD80 UIOptionsLayer::ccTouchMoved
- sub_10027AD80 UIPOptionsLayer::ccTouchBegan
- sub_10027AD80 UIPOptionsLayer::ccTouchMoved
- sub_10027AD80 cocos2d::CCBezierBy::update
- sub_10027AD80 cocos2d::CCBezierTo::startWithTarget
- sub_10027AD80 cocos2d::CCCardinalSplineBy::reverse
- sub_10027AD80 cocos2d::CCCardinalSplineTo::update
- sub_10027AD80 cocos2d::CCFollow::step
- sub_10027AD80 cocos2d::CCJumpBy::update
- sub_10027AD80 cocos2d::CCLens3D::update
- sub_10027AD80 cocos2d::CCMotionStreak::update
- sub_10027AD80 cocos2d::CCMoveBy::update
- sub_10027AD80 cocos2d::CCMoveTo::startWithTarget
- sub_10027AD80 cocos2d::CCNode::convertToNodeSpaceAR
- sub_10027AD80 cocos2d::CCNode::convertTouchToNodeSpaceAR
- sub_10027AD80 cocos2d::CCProgressTimer::updateBar
- sub_10027AD80 cocos2d::CCProgressTimer::updateRadial
- sub_10027AD80 cocos2d::CCRipple3D::update
- sub_10027AD80 cocos2d::CCTouch::getDelta
- sub_10027AD80 cocos2d::ccpDistance
- sub_10027AD80 cocos2d::extension::CCControlColourPicker::init
- sub_10027AD80 cocos2d::extension::CCScrollView::ccTouchMoved
- sub_10027AD80 cocos2d::extension::CCScrollView::deaccelerateScrolling
- sub_10027AD80 cocos2d::extension::CCScrollView::setZoomScale_1
- sub_10027AD80 sub_100127F90
- sub_10027AD80 sub_1002A4520
- sub_10027AD80 sub_1002EFD30
- sub_10027AD80 sub_100395FD0