2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x666a7c LevelEditorLayer::redoLastAction(void) 12 B
- 0x666a94 LevelEditorLayer::refreshSpecial(GameObject *) 44 B
- 0x656f08 LevelEditorLayer::runColorEffect(EffectGameObject *,int,float,float,bool) 332 B
- 0x666a88 LevelEditorLayer::undoLastAction(void) 12 B
- 0x6627fc LevelEditorLayer::addDelayedSpawn(EffectGameObject *,float) 88 B
- 0x663784 LevelEditorLayer::addPlayer2Point(cocos2d::CCPoint,bool) 212 B
- 0x658710 LevelEditorLayer::applyGroupState(GameObject *,GameObject *) 192 B
- 0x658960 LevelEditorLayer::copyObjectState(GameObject *) 544 B
- 0x6581f8 LevelEditorLayer::dirtifyTriggers(void) 32 B
- 0x666ac0 LevelEditorLayer::getLockedLayers(void) 416 B
- 0x651dbc LevelEditorLayer::getSectionCount(void) 20 B
- 0x65747c LevelEditorLayer::getTriggerGroup(int) 116 B
- 0x658444 LevelEditorLayer::onPausePlaytest(void) 200 B
- 0x658610 LevelEditorLayer::pasteColorState(GameObject *,cocos2d::CCArray *) 208 B
- 0x6587d0 LevelEditorLayer::pasteGroupState(GameObject *,cocos2d::CCArray *) 168 B
- 0x65769c LevelEditorLayer::removeFromGroup(GameObject *,int) 92 B
- 0x654d38 LevelEditorLayer::unlockAllLayers(void) 56 B
- 0x653420 LevelEditorLayer::updateDebugDraw(void) 6208 B
- 0x6554ac LevelEditorLayer::updateGridLayer(void) 216 B
- 0x657a20 LevelEditorLayer::updateLevelFont(int) 1436 B
- 0x655ba8 LevelEditorLayer::addExclusionList(cocos2d::CCArray *,cocos2d::CCDictionary *) 144 B
- 0x657414 LevelEditorLayer::addObjectToGroup(GameObject *,int) 104 B
- 0x651fdc LevelEditorLayer::addObjectsInRect(cocos2d::CCRect,bool,cocos2d::CCArray *,cocos2d::CCArray *) 344 B
- 0x65a52c LevelEditorLayer::clearTouchPoints(void) 12 B
- 0x656480 LevelEditorLayer::getNextFreeSFXID(cocos2d::CCArray *) 236 B
- 0x652620 LevelEditorLayer::objectAtPosition(cocos2d::CCPoint) 912 B
- 0x65850c LevelEditorLayer::onResumePlaytest(void) 240 B
- 0x65055c LevelEditorLayer::playerTookDamage(PlayerObject *) 20 B
- 0x65be4c LevelEditorLayer::removeAllObjects(void) 216 B
- 0x650510 LevelEditorLayer::resetSPTriggered(void) 76 B
- 0x656b70 LevelEditorLayer::toggleBackground(bool) 40 B
- 0x659340 LevelEditorLayer::updateEditorMode(void) 724 B
- 0x659a98 LevelEditorLayer::updateVisibility(float) 2580 B
- 0x65a4cc LevelEditorLayer::clearPlayerPoints(void) 96 B
- 0x658b80 LevelEditorLayer::copyParticleState(ParticleGameObject *) 624 B
- 0x66356c LevelEditorLayer::didRotateGameplay(void) 120 B
- 0x655e4c LevelEditorLayer::getNextFreeItemID(cocos2d::CCArray *) 320 B
- 0x6516cc LevelEditorLayer::getRelativeOffset(GameObject *) 112 B
- 0x6529b4 LevelEditorLayer::objectsAtPosition(cocos2d::CCPoint) 936 B
- 0x657348 LevelEditorLayer::resetObjectVector(void) 36 B
- 0x663094 LevelEditorLayer::spawnGroupPreview(int,float,float,float,float,float,bool,bool) 756 B
- 0x657224 LevelEditorLayer::timeObjectChanged(void) 16 B
- 0x657234 LevelEditorLayer::updateBlendValues(void) 268 B
- 0x669fa8 LevelEditorLayer::updateGameObjects(void) 2760 B
- 0x654d70 LevelEditorLayer::updateObjectLabel(GameObject *) 1212 B
- 0x65904c LevelEditorLayer::updatePreviewAnim(void) 252 B
- 0x658218 LevelEditorLayer::findStartPosObject(void) 308 B
- 0x655f8c LevelEditorLayer::getNextFreeBlockID(cocos2d::CCArray *) 236 B
- 0x655c38 LevelEditorLayer::getNextFreeGroupID(cocos2d::CCArray *) 532 B
- 0x658df0 LevelEditorLayer::pasteParticleState(ParticleGameObject *,cocos2d::CCArray *) 604 B
- 0x657950 LevelEditorLayer::resetMovingObjects(void) 208 B
- 0x657178 LevelEditorLayer::resetToggledGroups(void) 64 B
- 0x651d50 LevelEditorLayer::saveEditorPosition(cocos2d::CCPoint &,int) 24 B
- 0x6574f0 LevelEditorLayer::toggleGroupPreview(int,bool) 288 B
- 0x65562c LevelEditorLayer::updateObjectColors(cocos2d::CCArray *) 1328 B
- 0x6649ec LevelEditorLayer::addObjectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 184 B
- 0x6586e0 LevelEditorLayer::applyAttributeState(GameObject *,GameObject *) 48 B
- 0x6506fc LevelEditorLayer::checkpointActivated(CheckpointGameObject *) 208 B
- 0x6507cc LevelEditorLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 224 B
- 0x662734 LevelEditorLayer::getDelayedSpawnNode(void) 200 B
- 0x656758 LevelEditorLayer::getNextColorChannel(void) 492 B
- 0x658878 LevelEditorLayer::pasteAttributeState(GameObject *,cocos2d::CCArray *) 232 B
- 0x66291c LevelEditorLayer::stopTriggersInGroup(int,float) 488 B
- 0x6506c4 LevelEditorLayer::updateObjectSection(GameObject *) 32 B
- 0x657054 LevelEditorLayer::updateToggledGroups(void) 292 B
- 0x651ea4 LevelEditorLayer::addObjectsAtPosition(cocos2d::CCPoint,cocos2d::CCArray *,cocos2d::CCArray *) 312 B
- 0x666134 LevelEditorLayer::breakApartTextObject(TextGameObject *) 932 B
- 0x656e64 LevelEditorLayer::getSelectedEffectPos(void) 116 B
- 0x6616e4 LevelEditorLayer::levelSettingsUpdated(void) 400 B
- 0x65b868 LevelEditorLayer::reverseObjectChanged(EffectGameObject *) 20 B
- 0x65819c LevelEditorLayer::triggerFollowCommand(EffectGameObject *) 44 B
- 0x65812c LevelEditorLayer::triggerRotateCommand(EffectGameObject *) 112 B
- 0x65b718 LevelEditorLayer::tryUpdateSpeedObject(EffectGameObject *,bool) 336 B
- 0x652134 LevelEditorLayer::typeExistsAtPosition(int,cocos2d::CCPoint,bool,bool,float) 1256 B
- 0x662b04 LevelEditorLayer::activateTriggerEffect(EffectGameObject *,float,float,float,bool) 1420 B
- 0x6506e4 LevelEditorLayer::activatedAudioTrigger(SFXTriggerGameObject *) 24 B
- 0x656678 LevelEditorLayer::getNextFreeGradientID(cocos2d::CCArray *) 224 B
- 0x65656c LevelEditorLayer::getNextFreeSFXGroupID(cocos2d::CCArray *) 268 B
- 0x655450 LevelEditorLayer::sortBatchnodeChildren(float) 92 B
- 0x654c98 LevelEditorLayer::toggleLockActiveLayer(void) 88 B
- 0x656bbc LevelEditorLayer::transferDefaultColors(GJEffectManager *,GJEffectManager *) 584 B
- 0x650684 LevelEditorLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 64 B
- 0x65148c LevelEditorLayer::updateGridLayerParent(void) 216 B
- 0x659a20 LevelEditorLayer::updateKeyframeObjects(void) 120 B
- 0x6591dc LevelEditorLayer::updatePreviewParticle(ParticleGameObject *) 208 B
- 0x664aa4 LevelEditorLayer::createObjectsFromSetup(std::string &) 2340 B
- 0x656190 LevelEditorLayer::getNextFreeEditorLayer(cocos2d::CCArray *) 260 B
- 0x651d68 LevelEditorLayer::getSavedEditorPosition(int) 84 B
- 0x656e34 LevelEditorLayer::getSelectedEditorOrder(void) 48 B
- 0x65bf2c LevelEditorLayer::removeAllObjectsOfType(int) 396 B
- 0x662854 LevelEditorLayer::resetDelayedSpawnNodes(void) 200 B
- 0x6592b4 LevelEditorLayer::updatePreviewParticles(void) 140 B
- 0x658090 LevelEditorLayer::addPlayerCollisionBlock(void) 84 B
- 0x6653c8 LevelEditorLayer::createObjectsFromString(std::string const&,bool,bool) 2224 B
- 0x6563a0 LevelEditorLayer::getNextFreeAreaEffectID(cocos2d::CCArray *) 224 B
- 0x656294 LevelEditorLayer::getNextFreeEnterChannel(cocos2d::CCArray *) 268 B
- 0x656078 LevelEditorLayer::getNextFreeOrderChannel(cocos2d::CCArray *) 280 B
- 0x666c60 LevelEditorLayer::getSavedEditorPositions(void) 476 B
- 0x656e04 LevelEditorLayer::getSelectedOrderChannel(void) 48 B
- 0x65834c LevelEditorLayer::quickUpdateAllPositions(void) 248 B