2.2074 / android64 / libcocos2dcpp.so
raw · done
- 0x61e678 PlayerObject::propellPlayer(float,bool,int) 632 B
- 0x62f4a4 PlayerObject::releaseButton(PlayerButton) 464 B
- 0x61f3f4 PlayerObject::reversePlayer(EffectGameObject *) 276 B
- 0x617c88 PlayerObject::stopParticles(void) 60 B
- 0x62fad4 PlayerObject::switchedDirTo(PlayerButton) 672 B
- 0x617fe8 PlayerObject::testForMoving(float,GameObject *) 328 B
- 0x625f38 PlayerObject::toggleFlyMode(bool,bool) 696 B
- 0x62f120 PlayerObject::touchedObject(GameObject *) 896 B
- 0x6192fc PlayerObject::updateCollide(PlayerCollisionDirection,GameObject *) 364 B
- 0x61ada8 PlayerObject::updateDashArt(void) 1420 B
- 0x617bb0 PlayerObject::updateEffects(float) 8 B
- 0x617b28 PlayerObject::updateSpecial(float) 132 B
- 0x617a90 PlayerObject::updateStreaks(float) 36 B
- 0x623030 PlayerObject::updateTimeMod(float,bool) 364 B
- 0x61e598 PlayerObject::activateStreak(void) 224 B
- 0x617af8 PlayerObject::addToYVelocity(double,int) 12 B
- 0x626c9c PlayerObject::copyAttributes(PlayerObject*) 416 B
- 0x61e900 PlayerObject::fadeOutStreak2(float) 136 B
- 0x617bb8 PlayerObject::getOldPosition(float) 112 B
- 0x61588c PlayerObject::getOrientedBox(void) 44 B
- 0x61c374 PlayerObject::getSecondColor(void) 72 B
- 0x617cc4 PlayerObject::incrementJumps(void) 56 B
- 0x61b620 PlayerObject::isInNormalMode(void) 80 B
- 0x61eb0c PlayerObject::isSafeHeadTest(void) 108 B
- 0x61dea0 PlayerObject::playBumpEffect(int,GameObject *) 352 B
- 0x6254f0 PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool) 772 B
- 0x61bca4 PlayerObject::setSecondColor(cocos2d::_ccColor3B const&) 96 B
- 0x629ba4 PlayerObject::spiderTestJump(bool) 168 B
- 0x617f54 PlayerObject::storeCollision(PlayerCollisionDirection,int) 148 B
- 0x625a54 PlayerObject::switchedToMode(GameObjectType) 328 B
- 0x6261fc PlayerObject::toggleBirdMode(bool,bool) 648 B
- 0x626490 PlayerObject::toggleDartMode(bool,bool) 644 B
- 0x626724 PlayerObject::toggleRollMode(bool,bool) 340 B
- 0x61ac08 PlayerObject::updateRotation(float) 412 B
- 0x61aa10 PlayerObject::updateRotation(float,float) 344 B
- 0x61782c PlayerObject::addAllParticles(void) 336 B
- 0x61f2ac PlayerObject::doReversePlayer(bool) 328 B
- 0x615abc PlayerObject::getRealPosition(void) 56 B
- 0x6239cc PlayerObject::hardFlipGravity(void) 68 B
- 0x622658 PlayerObject::hitGroundNoJump(GameObject *,bool) 68 B
- 0x61b580 PlayerObject::playBurstEffect(void) 156 B
- 0x9ff5b0 PlayerObject::playDeathEffect(void) 21768 B
- 0x618840 PlayerObject::playSpawnEffect(void) 244 B
- 0x621ec8 PlayerObject::playerDestroyed(bool) 232 B
- 0x61a2b8 PlayerObject::playerIsFalling(float) 52 B
- 0x61ee80 PlayerObject::resetPlayerIcon(void) 452 B
- 0x61947c PlayerObject::runBallRotation(float) 268 B
- 0x61a5e0 PlayerObject::runRotateAction(bool,int) 100 B
- 0x618c58 PlayerObject::spawnDualCircle(void) 256 B
- 0x626e3c PlayerObject::spawnFromPlayer(PlayerObject*,bool) 248 B
- 0x62b87c PlayerObject::spiderTestJumpX(bool) 2756 B
- 0x62ad80 PlayerObject::spiderTestJumpY(bool) 2756 B
- 0x615ab4 PlayerObject::stopBurstEffect(void) 8 B
- 0x626880 PlayerObject::toggleRobotMode(bool,bool) 1048 B
- 0x625810 PlayerObject::toggleSwingMode(bool,bool) 568 B
- 0x61c3e4 PlayerObject::updateGlowColor(void) 1312 B
- 0x61b824 PlayerObject::updatePlayerArt(void) 936 B
- 0x623750 PlayerObject::updateSwingFire(void) 112 B
- 0x61a380 PlayerObject::canStickToGround(void) 36 B
- 0x61e988 PlayerObject::deactivateStreak(bool) 108 B
- 0x61b3b4 PlayerObject::disableSwingFire(void) 136 B
- 0x61eab4 PlayerObject::isSafeSpiderFlip(float) 44 B
- 0x61f048 PlayerObject::placeStreakPoint(void) 176 B
- 0x61a364 PlayerObject::playerIsMovingUp(void) 28 B
- 0x61fd78 PlayerObject::playerTeleported(void) 52 B
- 0x61dd98 PlayerObject::playingEndEffect(void) 260 B
- 0x6195b0 PlayerObject::runBallRotation2(void) 256 B
- 0x62715c PlayerObject::saveToCheckpoint(PlayerCheckpoint *) 460 B
- 0x618b18 PlayerObject::spawnScaleCircle(void) 308 B
- 0x61ebac PlayerObject::specialGroundHit(void) 124 B
- 0x625b9c PlayerObject::toggleSpiderMode(bool,bool) 920 B
- 0x61f0f8 PlayerObject::toggleVisibility(bool) 296 B
- 0x618374 PlayerObject::updateCollideTop(float,GameObject *) 96 B
- 0x61ec78 PlayerObject::updatePlayerGlow(void) 520 B
- 0x62fd74 PlayerObject::addToTouchedRings(RingObject *) 144 B
- 0x616228 PlayerObject::animationFinished(char const*) 1768 B
- 0x62d9b0 PlayerObject::collidedWithSlope(float,GameObject *,bool) 20 B
- 0x6158b8 PlayerObject::getObjectRotation(void) 28 B
- 0x61f220 PlayerObject::levelFlipFinished(void) 140 B
- 0x6184ec PlayerObject::limitDashRotation(float &) 316 B
- 0x618200 PlayerObject::performSlideCheck(void) 192 B
- 0x62828c PlayerObject::preSlopeCollision(float,GameObject *) 1252 B
- 0x62f674 PlayerObject::releaseAllButtons(void) 68 B
- 0x617c2c PlayerObject::resetAllParticles(void) 92 B
- 0x617ee0 PlayerObject::resetCollisionLog(bool) 116 B
- 0x618dac PlayerObject::resetTouchedRings(bool) 208 B
- 0x61a4c8 PlayerObject::runNormalRotation(bool,float) 260 B
- 0x61a5d4 PlayerObject::runNormalRotation(void) 12 B
- 0x6189e0 PlayerObject::spawnPortalCircle(cocos2d::_ccColor3B,float) 308 B
- 0x61dc24 PlayerObject::toggleGhostEffect(GhostType) 356 B
- 0x622cac PlayerObject::togglePlayerScale(bool,bool) 884 B
- 0x6183d4 PlayerObject::updateCollideLeft(float,GameObject *) 104 B
- 0x61e010 PlayerObject::updatePlayerForce(cocos2d::CCPoint,bool) 120 B
- 0x61ca50 PlayerObject::updatePlayerFrame(int) 604 B
- 0x61ec28 PlayerObject::updatePlayerScale(void) 80 B
- 0x61e088 PlayerObject::updateStaticForce(float,float,bool) 304 B
- 0x6179ec PlayerObject::updateStreakBlend(bool) 164 B
- 0x62d898 PlayerObject::collidedWithObject(float,GameObject *) 132 B
- 0x62d7dc PlayerObject::collidedWithObject(float,GameObject *,cocos2d::CCRect,bool) 188 B
- 0x615a84 PlayerObject::deactivateParticle(void) 48 B