2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x35f08a LevelEditorLayer::getNextFreeItemID(cocos2d::CCArray *) 158 B
- 0x35d248 LevelEditorLayer::getRelativeOffset(GameObject *) 58 B
- 0x35de50 LevelEditorLayer::objectsAtPosition(cocos2d::CCPoint) 510 B
- 0x35fde0 LevelEditorLayer::resetObjectVector(void) 28 B
- 0x365650 LevelEditorLayer::spawnGroupPreview(int,float,float,float,float,float,bool,bool) 648 B
- 0x35fc9a LevelEditorLayer::timeObjectChanged(void) 10 B
- 0x35fca4 LevelEditorLayer::updateBlendValues(void) 308 B
- 0x36b200 LevelEditorLayer::updateGameObjects(void) 2116 B
- 0x35e5f0 LevelEditorLayer::updateObjectLabel(GameObject *) 652 B
- 0x360ad8 LevelEditorLayer::updatePreviewAnim(void) 130 B
- 0x3604e8 LevelEditorLayer::findStartPosObject(void) 160 B
- 0x35f128 LevelEditorLayer::getNextFreeBlockID(cocos2d::CCArray *) 136 B
- 0x35ef4a LevelEditorLayer::getNextFreeGroupID(cocos2d::CCArray *) 320 B
- 0x3609f8 LevelEditorLayer::pasteParticleState(ParticleGameObject *,cocos2d::CCArray *) 218 B
- 0x35ffb4 LevelEditorLayer::resetMovingObjects(void) 110 B
- 0x35fc00 LevelEditorLayer::resetToggledGroups(void) 90 B
- 0x35d71e LevelEditorLayer::saveEditorPosition(cocos2d::CCPoint &,int) 20 B
- 0x35feb8 LevelEditorLayer::toggleGroupPreview(int,bool) 148 B
- 0x35eb34 LevelEditorLayer::updateObjectColors(cocos2d::CCArray *) 948 B
- 0x3689a8 LevelEditorLayer::addObjectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 96 B
- 0x360714 LevelEditorLayer::applyAttributeState(GameObject *,GameObject *) 20 B
- 0x3658e8 LevelEditorLayer::checkpointActivated(CheckpointGameObject *) 128 B
- 0x35c90c LevelEditorLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 106 B
- 0x364f68 LevelEditorLayer::getDelayedSpawnNode(void) 88 B
- 0x35f586 LevelEditorLayer::getNextColorChannel(void) 270 B
- 0x3607c8 LevelEditorLayer::pasteAttributeState(GameObject *,cocos2d::CCArray *) 108 B
- 0x365054 LevelEditorLayer::stopTriggersInGroup(int,float) 288 B
- 0x35c802 LevelEditorLayer::updateObjectSection(GameObject *) 24 B
- 0x35fb18 LevelEditorLayer::updateToggledGroups(void) 226 B
- 0x35d81c LevelEditorLayer::addObjectsAtPosition(cocos2d::CCPoint,cocos2d::CCArray *,cocos2d::CCArray *) 166 B
- 0x3690f4 LevelEditorLayer::breakApartTextObject(TextGameObject *) 402 B
- 0x35f9ec LevelEditorLayer::getSelectedEffectPos(void) 50 B
- 0x367b30 LevelEditorLayer::levelSettingsUpdated(void) 156 B
- 0x361f1c LevelEditorLayer::reverseObjectChanged(EffectGameObject *) 20 B
- 0x360440 LevelEditorLayer::triggerFollowCommand(EffectGameObject *) 62 B
- 0x3603cc LevelEditorLayer::triggerRotateCommand(EffectGameObject *) 116 B
- 0x361e8a LevelEditorLayer::tryUpdateSpeedObject(EffectGameObject *,bool) 146 B
- 0x35d97c LevelEditorLayer::typeExistsAtPosition(int,cocos2d::CCPoint,bool,bool,float) 722 B
- 0x36517c LevelEditorLayer::activateTriggerEffect(EffectGameObject *,float,float,float,bool) 1236 B
- 0x35c8f6 LevelEditorLayer::activatedAudioTrigger(SFXTriggerGameObject *) 22 B
- 0x35f504 LevelEditorLayer::getNextFreeGradientID(cocos2d::CCArray *) 130 B
- 0x35f47c LevelEditorLayer::getNextFreeSFXGroupID(cocos2d::CCArray *) 136 B
- 0x35ea38 LevelEditorLayer::sortBatchnodeChildren(float) 44 B
- 0x35e4e0 LevelEditorLayer::toggleLockActiveLayer(void) 110 B
- 0x35f7e2 LevelEditorLayer::transferDefaultColors(GJEffectManager *,GJEffectManager *) 458 B
- 0x35c8d2 LevelEditorLayer::unclaimCustomParticle(std::string const&,cocos2d::CCParticleSystemQuad *) 36 B
- 0x35d0e4 LevelEditorLayer::updateGridLayerParent(void) 104 B
- 0x361138 LevelEditorLayer::updateKeyframeObjects(void) 74 B
- 0x360ba4 LevelEditorLayer::updatePreviewParticle(ParticleGameObject *) 130 B
- 0x368a08 LevelEditorLayer::createObjectsFromSetup(std::string &) 606 B
- 0x35f254 LevelEditorLayer::getNextFreeEditorLayer(cocos2d::CCArray *) 144 B
- 0x35d734 LevelEditorLayer::getSavedEditorPosition(int) 34 B
- 0x35f9cc LevelEditorLayer::getSelectedEditorOrder(void) 32 B
- 0x36237a LevelEditorLayer::removeAllObjectsOfType(int) 248 B
- 0x364ff4 LevelEditorLayer::resetDelayedSpawnNodes(void) 90 B
- 0x360c34 LevelEditorLayer::updatePreviewParticles(void) 88 B
- 0x36036c LevelEditorLayer::addPlayerCollisionBlock(void) 52 B
- 0x368c7c LevelEditorLayer::createObjectsFromString(std::string const&,bool,bool) 628 B
- 0x35f378 LevelEditorLayer::getNextFreeAreaEffectID(cocos2d::CCArray *) 126 B
- 0x35f2e4 LevelEditorLayer::getNextFreeEnterChannel(cocos2d::CCArray *) 148 B
- 0x35f1b0 LevelEditorLayer::getNextFreeOrderChannel(cocos2d::CCArray *) 164 B
- 0x3696a8 LevelEditorLayer::getSavedEditorPositions(void) 204 B
- 0x35f9ac LevelEditorLayer::getSelectedOrderChannel(void) 32 B
- 0x36058c LevelEditorLayer::quickUpdateAllPositions(void) 138 B
- 0x3602f4 LevelEditorLayer::resetEffectTriggerOptim(GameObject *,cocos2d::CCArray *) 86 B
- 0x35fdde LevelEditorLayer::fastUpdateDisabledGroups(void) 2 B
- 0x35eacc LevelEditorLayer::forceShowSelectedObjects(bool) 102 B
- 0x35fddc LevelEditorLayer::fullUpdateDisabledGroups(void) 2 B
- 0x35eee8 LevelEditorLayer::manualUpdateObjectColors(GameObject *) 30 B
- 0x367f0c LevelEditorLayer::processLoadedMoveActions(void) 368 B
- 0x35f694 LevelEditorLayer::resetUnusedColorChannels(void) 282 B
- 0x3618d4 LevelEditorLayer::updateKeyframeVisibility(bool) 2 B
- 0x368f04 LevelEditorLayer::duplicateKeyframeAnimation(int) 160 B
- 0x3603a0 LevelEditorLayer::removePlayerCollisionBlock(void) 44 B
- 0x35e3d8 LevelEditorLayer::rotationForSlopeNearObject(GameObject *) 254 B
- 0x36047e LevelEditorLayer::triggerPlayerFollowCommand(EffectGameObject *) 72 B
- 0x35fc60 LevelEditorLayer::resetToggledGroupsAndObjects(void) 58 B
- 0x367e48 LevelEditorLayer::updateDisabledObjectsLastPos(cocos2d::CCArray *) 192 B
- 0x361118 LevelEditorLayer::reverseKeyframeAnimationOrder(int) 32 B
- 0x360b60 LevelEditorLayer::updateAnimateOnTriggerObjects(bool) 68 B
- 0x35c7fe LevelEditorLayer::draw(void) 4 B
- 0x36bca0 LevelEditorLayer::init(GJGameLevel *,bool) 2444 B
- 0x36ca04 LevelEditorLayer::scene(GJGameLevel *,bool) 46 B
- 0x36c630 LevelEditorLayer::create(GJGameLevel *,bool) 972 B
- 0x36aa58 LevelEditorLayer::getSFXIDs(void) 300 B
- 0x35d638 LevelEditorLayer::hasAction(bool) 28 B
- 0x35d14c LevelEditorLayer::updateArt(float) 130 B
- 0x3675d8 LevelEditorLayer::~LevelEditorLayer() 18 B
- 0x367334 LevelEditorLayer::~LevelEditorLayer() 664 B
- 0x4cfce8 LevelLeaderboard::loadScores(void) 222 B
- 0x4d09fc LevelLeaderboard::onChangeMode(cocos2d::CCObject *) 44 B
- 0x4d09b4 LevelLeaderboard::onChangeType(cocos2d::CCObject *) 66 B
- 0x4cf84c LevelLeaderboard::getLocalScores(void) 222 B
- 0x4cf3ee LevelLeaderboard::keyBackClicked(void) 6 B
- 0x4cf820 LevelLeaderboard::FLAlert_Clicked(FLAlertLayer *,bool) 36 B
- 0x4cf694 LevelLeaderboard::getSpriteButton(std::string,void (cocos2d::CCObject::*)(cocos2d::CCObject*),cocos2d::CCMenu *,float,cocos2d::CCPoint,int) 200 B
- 0x4cfa84 LevelLeaderboard::setupLeaderboard(cocos2d::CCArray *) 334 B
- 0x4cf764 LevelLeaderboard::deleteLocalScores(void) 172 B
- 0x4d0940 LevelLeaderboard::reloadLeaderboard(LevelLeaderboardType,LevelLeaderboardMode) 116 B
- 0x4cf4ac LevelLeaderboard::onDeleteLocalScores(cocos2d::CCObject *) 114 B