2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x2f4528 GhostTrailEffect::init(void) 58 B
- 0x2f4958 GhostTrailEffect::create(void) 136 B
- 0x2f492c GhostTrailEffect::stopTrail(void) 44 B
- 0x2f4588 GhostTrailEffect::~GhostTrailEffect() 18 B
- 0x2f456c GhostTrailEffect::~GhostTrailEffect() 22 B
- 0x458108 KeybindingsLayer::addKeyPair(char const*,char const*) 458 B
- 0x458c8c KeybindingsLayer::onNextPage(cocos2d::CCObject *) 10 B
- 0x458c96 KeybindingsLayer::onPrevPage(cocos2d::CCObject *) 10 B
- 0x457e5c KeybindingsLayer::countForPage(int) 80 B
- 0x458060 KeybindingsLayer::layerForPage(int) 162 B
- 0x457eb0 KeybindingsLayer::nextPosition(int) 122 B
- 0x457cd6 KeybindingsLayer::keyBackClicked(void) 6 B
- 0x457fbc KeybindingsLayer::objectsForPage(int) 136 B
- 0x457f34 KeybindingsLayer::incrementCountForPage(int) 102 B
- 0x4584c8 KeybindingsLayer::init(void) 1828 B
- 0x457d74 KeybindingsLayer::create(void) 204 B
- 0x458cd4 KeybindingsLayer::onInfo(cocos2d::CCObject *) 148 B
- 0x458304 KeybindingsLayer::infoKey(int) 18 B
- 0x457cb8 KeybindingsLayer::onClose(cocos2d::CCObject *) 30 B
- 0x457e44 KeybindingsLayer::pageKey(int) 18 B
- 0x45831c KeybindingsLayer::goToPage(int) 422 B
- 0x458048 KeybindingsLayer::layerKey(int) 18 B
- 0x458ca0 KeybindingsLayer::onToggle(cocos2d::CCObject *) 52 B
- 0x457fa4 KeybindingsLayer::objectKey(int) 18 B
- 0x457d58 KeybindingsLayer::~KeybindingsLayer() 18 B
- 0x457ce4 KeybindingsLayer::~KeybindingsLayer() 102 B
- 0x36861c LevelEditorLayer::addSpecial(GameObject *) 894 B
- 0x35ff4c LevelEditorLayer::addToGroup(GameObject *,int,bool) 62 B
- 0x35d220 LevelEditorLayer::getGridPos(cocos2d::CCPoint) 40 B
- 0x36a88c LevelEditorLayer::getSongIDs(bool &) 448 B
- 0x366ed0 LevelEditorLayer::onPlaytest(void) 1082 B
- 0x3637be LevelEditorLayer::posForTime(float) 18 B
- 0x36ae48 LevelEditorLayer::postUpdate(float) 392 B
- 0x36383c LevelEditorLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 82 B
- 0x35f7d4 LevelEditorLayer::toggleGrid(bool) 14 B
- 0x35d76c LevelEditorLayer::validGroup(GameObject *,bool) 172 B
- 0x35c81a LevelEditorLayer::addKeyframe(KeyframeGameObject *) 18 B
- 0x35e8a0 LevelEditorLayer::objectMoved(GameObject *) 404 B
- 0x35d1d0 LevelEditorLayer::shouldBlend(int) 76 B
- 0x35cba4 LevelEditorLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 260 B
- 0x368fa8 LevelEditorLayer::createObject(int,cocos2d::CCPoint,bool) 328 B
- 0x36928c LevelEditorLayer::handleAction(bool,cocos2d::CCArray *) 784 B
- 0x3622b0 LevelEditorLayer::removeObject(GameObject *,bool) 74 B
- 0x360354 LevelEditorLayer::stopPlayback(void) 24 B
- 0x35f7ae LevelEditorLayer::toggleGround(bool) 22 B
- 0x36ba48 LevelEditorLayer::updateEditor(float) 576 B
- 0x35d5fa LevelEditorLayer::addToRedoList(UndoObject *) 62 B
- 0x35d6d4 LevelEditorLayer::addToUndoList(UndoObject *,bool) 74 B
- 0x36adae LevelEditorLayer::addTouchPoint(cocos2d::CCPoint) 10 B
- 0x3606ac LevelEditorLayer::canPasteState(void) 14 B
- 0x35d5c0 LevelEditorLayer::getAllObjects(void) 6 B
- 0x35d288 LevelEditorLayer::getObjectRect(GameObject *,bool,bool) 812 B
- 0x35e554 LevelEditorLayer::isLayerLocked(int) 74 B
- 0x35e058 LevelEditorLayer::objectsInRect(cocos2d::CCRect,bool) 894 B
- 0x362004 LevelEditorLayer::removeSpecial(GameObject *) 670 B
- 0x35fa24 LevelEditorLayer::resetPlayback(void) 26 B
- 0x35cefc LevelEditorLayer::updateOptions(void) 414 B
- 0x36ada4 LevelEditorLayer::addPlayerPoint(cocos2d::CCPoint) 10 B
- 0x35d5c6 LevelEditorLayer::findGameObject(int) 52 B
- 0x35fdfc LevelEditorLayer::getLastObjectX(void) 84 B
- 0x36a6b0 LevelEditorLayer::getLevelString(void) 452 B
- 0x360e80 LevelEditorLayer::onStopPlaytest(void) 660 B
- 0x366c8e LevelEditorLayer::recreateGroups(void) 312 B
- 0x36959c LevelEditorLayer::redoLastAction(void) 12 B
- 0x3695b4 LevelEditorLayer::refreshSpecial(GameObject *) 22 B
- 0x35fa3e LevelEditorLayer::runColorEffect(EffectGameObject *,int,float,float,bool) 218 B
- 0x35cde8 LevelEditorLayer::setObjectCount(int) 56 B
- 0x3695a8 LevelEditorLayer::undoLastAction(void) 12 B
- 0x364fc4 LevelEditorLayer::addDelayedSpawn(EffectGameObject *,float) 48 B
- 0x36adf8 LevelEditorLayer::addPlayer2Point(cocos2d::CCPoint,bool) 80 B
- 0x360728 LevelEditorLayer::applyGroupState(GameObject *,GameObject *) 86 B
- 0x360838 LevelEditorLayer::copyObjectState(GameObject *) 208 B
- 0x3604c6 LevelEditorLayer::dirtifyTriggers(void) 34 B
- 0x3695f4 LevelEditorLayer::getLockedLayers(void) 170 B
- 0x35d75c LevelEditorLayer::getSectionCount(void) 16 B
- 0x35fe88 LevelEditorLayer::getTriggerGroup(int) 48 B
- 0x360616 LevelEditorLayer::onPausePlaytest(void) 150 B
- 0x3606ba LevelEditorLayer::pasteColorState(GameObject *,cocos2d::CCArray *) 90 B
- 0x36077e LevelEditorLayer::pasteGroupState(GameObject *,cocos2d::CCArray *) 72 B
- 0x35ff8a LevelEditorLayer::removeFromGroup(GameObject *,int) 40 B
- 0x35e5a4 LevelEditorLayer::unlockAllLayers(void) 70 B
- 0x365970 LevelEditorLayer::updateDebugDraw(void) 4760 B
- 0x35ea64 LevelEditorLayer::updateGridLayer(void) 104 B
- 0x360028 LevelEditorLayer::updateLevelFont(int) 704 B
- 0x35ef06 LevelEditorLayer::addExclusionList(cocos2d::CCArray *,cocos2d::CCDictionary *) 68 B
- 0x35fe54 LevelEditorLayer::addObjectToGroup(GameObject *,int) 52 B
- 0x35d8c8 LevelEditorLayer::addObjectsInRect(cocos2d::CCRect,bool,cocos2d::CCArray *,cocos2d::CCArray *) 174 B
- 0x3618d6 LevelEditorLayer::clearTouchPoints(void) 14 B
- 0x35f3f6 LevelEditorLayer::getNextFreeSFXID(cocos2d::CCArray *) 134 B
- 0x35dc58 LevelEditorLayer::objectAtPosition(cocos2d::CCPoint) 496 B
- 0x366dc8 LevelEditorLayer::onResumePlaytest(void) 190 B
- 0x35c7f0 LevelEditorLayer::playerTookDamage(PlayerObject *) 14 B
- 0x3622fa LevelEditorLayer::removeAllObjects(void) 128 B
- 0x35c7be LevelEditorLayer::resetSPTriggered(void) 50 B
- 0x35f7c4 LevelEditorLayer::toggleBackground(bool) 16 B
- 0x360c94 LevelEditorLayer::updateEditorMode(void) 478 B
- 0x361184 LevelEditorLayer::updateVisibility(float) 1860 B
- 0x366e9c LevelEditorLayer::clearPlayerPoints(void) 52 B
- 0x360914 LevelEditorLayer::copyParticleState(ParticleGameObject *) 214 B
- 0x36adb8 LevelEditorLayer::didRotateGameplay(void) 58 B