2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x30ee0c PlayLayer::optimizeColorGroups(void) 208 B
- 0x318664 PlayLayer::resetLevelFromStart(void) 82 B
- 0x308178 PlayLayer::updateTestModeLabel(void) 118 B
- 0x30bc56 PlayLayer::compareStateSnapshot(void) 2 B
- 0x30b710 PlayLayer::getCurrentPercentInt(void) 24 B
- 0x30d4d2 PlayLayer::removeAllCheckpoints(void) 30 B
- 0x308024 PlayLayer::setDamageVerifiedIdx(int) 58 B
- 0x30b1b4 PlayLayer::updateInvisibleBlock(GameObject *,float,float,float,float,cocos2d::_ccColor3B const&) 508 B
- 0x309738 PlayLayer::updateScreenRotation(int,bool,bool,float,int,float,int,int) 134 B
- 0x307316 PlayLayer::gravityEffectFinished(void) 16 B
- 0x30bc02 PlayLayer::loadActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 82 B
- 0x30eee0 PlayLayer::optimizeOpacityGroups(void) 208 B
- 0x3097c4 PlayLayer::playEndAnimationToPos(cocos2d::CCPoint) 630 B
- 0x312c48 PlayLayer::saveActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 758 B
- 0x30ba78 PlayLayer::scanActiveSaveObjects(void) 394 B
- 0x30bd18 PlayLayer::startRecordingDelayed(void) 78 B
- 0x307a54 PlayLayer::toggleMusicInPractice(void) 54 B
- 0x30b888 PlayLayer::updateEffectPositions(void) 166 B
- 0x30a628 PlayLayer::applyCustomEnterEffect(GameObject *,bool) 1698 B
- 0x30b988 PlayLayer::loadDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 236 B
- 0x3124fc PlayLayer::saveDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 640 B
- 0x30fae8 PlayLayer::scanDynamicSaveObjects(void) 720 B
- 0x307b28 PlayLayer::toggleGroundVisibility(bool) 28 B
- 0x3079f6 PlayLayer::circleWaveWillBeRemoved(CCCircleWave *) 12 B
- 0x307a14 PlayLayer::manualUpdateObjectColors(GameObject *) 64 B
- 0x30d8d4 PlayLayer::processLoadedMoveActions(void) 278 B
- 0x30bcd8 PlayLayer::toggleBGEffectVisibility(bool) 42 B
- 0x307382 PlayLayer::onEnterTransitionDidFinish(void) 28 B
- 0x30c848 PlayLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 204 B
- 0x31310c PlayLayer::prepareCreateObjectsFromSetup(std::string &) 420 B
- 0x3176c0 PlayLayer::processCreateObjectsFromSetup(void) 1150 B
- 0x3132c4 PlayLayer::createObjectsFromSetupFinished(void) 532 B
- 0x30c670 PlayLayer::playPlatformerEndAnimationToPos(cocos2d::CCPoint,bool) 456 B
- 0x317b40 PlayLayer::init(GJGameLevel *,bool,bool) 1678 B
- 0x318604 PlayLayer::scene(GJGameLevel *,bool,bool) 50 B
- 0x318210 PlayLayer::create(GJGameLevel *,bool,bool) 1004 B
- 0x307ce8 PlayLayer::onExit(void) 40 B
- 0x30bd72 PlayLayer::onQuit(void) 108 B
- 0x30d044 PlayLayer::resume(void) 276 B
- 0x307326 PlayLayer::flipArt(bool) 32 B
- 0x30b728 PlayLayer::showHint(void) 298 B
- 0x307314 PlayLayer::testTime(void) 2 B
- 0x30b87c PlayLayer::addCircle(CCCircleWave *) 10 B
- 0x309a64 PlayLayer::addObject(GameObject *) 2252 B
- 0x318768 PlayLayer::fullReset(void) 212 B
- 0x30cf7c PlayLayer::pauseGame(bool) 200 B
- 0x3162a0 PlayLayer::startGame(void) 58 B
- 0x3130f0 PlayLayer::~PlayLayer() 18 B
- 0x312f64 PlayLayer::~PlayLayer() 382 B
- 0x444938 PointNode::init(cocos2d::CCPoint) 12 B
- 0x444944 PointNode::create(cocos2d::CCPoint) 136 B
- 0x4440b0 PointNode::~PointNode() 18 B
- 0x444094 PointNode::~PointNode() 22 B
- 0x32cda8 StatsCell::updateBGColor(int) 88 B
- 0x32d354 StatsCell::loadFromObject(StatsObject *) 550 B
- 0x32ce04 StatsCell::getTitleFromKey(char const*) 1204 B
- 0x326d1c StatsCell::draw(void) 162 B
- 0x3263d0 StatsCell::init(void) 4 B
- 0x32cd54 StatsCell::StatsCell(char const*,float,float) 70 B
- 0x326b0c StatsCell::~StatsCell() 18 B
- 0x326ac0 StatsCell::~StatsCell() 64 B
- 0x2e27f4 TableView::claimTouch(cocos2d::CCTouch *) 56 B
- 0x2e24a8 TableView::reloadData(void) 844 B
- 0x2e1c96 TableView::scrollWheel(float,float) 20 B
- 0x2e2884 TableView::touchFinish(cocos2d::CCTouch *) 150 B
- 0x2e33b8 TableView::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 132 B
- 0x2e344c TableView::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 56 B
- 0x2e34d8 TableView::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 160 B
- 0x2e21b0 TableView::cellForTouch(cocos2d::CCTouch *) 304 B
- 0x2e2cd0 TableView::checkLastCell(TableViewCell *) 796 B
- 0x2e2aec TableView::checkFirstCell(TableViewCell *) 480 B
- 0x2e3490 TableView::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 60 B
- 0x2e24a4 TableView::scrollToIndexPath(CCIndexPath &) 2 B
- 0x2e1f88 TableView::initTableViewCells(void) 540 B
- 0x2e282c TableView::cancelAndStoleTouch(cocos2d::CCTouch *,cocos2d::CCEvent *) 78 B
- 0x2e2924 TableView::checkBoundaryOfCell(TableViewCell *) 234 B
- 0x2e2a14 TableView::checkBoundaryOfCell(cocos2d::CCPoint &,float) 212 B
- 0x2e22e8 TableView::deleteTableViewCell(TableViewCell *) 372 B
- 0x2e1eb6 TableView::isDuplicateIndexPath(CCIndexPath &) 70 B
- 0x2e2468 TableView::cellForRowAtIndexPath(CCIndexPath &) 60 B
- 0x2e1b6c TableView::scrollViewTouchMoving(CCScrollLayerExt *) 2 B
- 0x2e2ff0 TableView::checkBoundaryOfContent(float) 952 B
- 0x2e1b76 TableView::scrollViewDidEndMoving(CCScrollLayerExt *) 2 B
- 0x2e1c76 TableView::registerWithTouchDispatcher(void) 32 B
- 0x2e1b62 TableView::scrollViewDidEndDecelerating(CCScrollLayerExt *) 2 B
- 0x2e1e70 TableView::isDuplicateInVisibleCellArray(CCIndexPath *) 70 B
- 0x2e1b58 TableView::scrllViewWillBeginDecelerating(CCScrollLayerExt *) 2 B
- 0x2e2464 TableView::dequeueReusableCellWithIdentifier(char const*) 4 B
- 0x2e1efc TableView::removeIndexPathFromPathAddedArray(CCIndexPath &) 82 B
- 0x2e1df8 TableView::create(TableViewDelegate *,TableViewDataSource *,TableViewCellDelegate *,cocos2d::CCRect) 116 B
- 0x2e33b4 TableView::onExit(void) 4 B
- 0x2e33b0 TableView::onEnter(void) 4 B
- 0x2e1cec TableView::TableView(cocos2d::CCRect) 258 B
- 0x2e1c2c TableView::~TableView() 18 B
- 0x2e1b80 TableView::~TableView() 158 B
- 0x48b3c0 void __gnu_cxx::new_allocator<PulseEffectAction>::construct<PulseEffectAction,float &,float &,float &,PulseEffectType &,int &,cocos2d::_ccColor3B &,cocos2d::_ccHSVValue &,int &,bool &,bool &,bool &,int &,int &>(PulseEffectAction *,float &,float &,float &,PulseEffectType &,int &,cocos2d::_ccColor3B &,cocos2d::_ccHSVValue &,int &,bool &,bool &,bool &,int &,int &) 188 B
- 0x72cbf0 __gnu_cxx::recursive_init_error::~recursive_init_error() 18 B
- 0x72cbd4 __gnu_cxx::recursive_init_error::~recursive_init_error() 22 B
- 0x762750 __gnu_cxx::__verbose_terminate_handler(void) 250 B
- 0x5e7498 bool __gnu_cxx::__ops::_Iter_pred<int (*)(int)>::operator()<__gnu_cxx::__normal_iterator<char *,std::string>>(__gnu_cxx::__normal_iterator<char *,std::string>) 16 B