2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x302bca MenuLayer::onDaily(cocos2d::CCObject *) 18 B
- 0x302de0 MenuLayer::onStats(cocos2d::CCObject *) 40 B
- 0x302bea MenuLayer::showTOS(void) 44 B
- 0x3035a0 MenuLayer::onGarage(cocos2d::CCObject *) 56 B
- 0x302c18 MenuLayer::onRobTop(cocos2d::CCObject *) 20 B
- 0x302c78 MenuLayer::onTwitch(cocos2d::CCObject *) 20 B
- 0x303568 MenuLayer::onCreator(cocos2d::CCObject *) 56 B
- 0x302c90 MenuLayer::onDiscord(cocos2d::CCObject *) 20 B
- 0x303342 MenuLayer::onOptions(cocos2d::CCObject *) 6 B
- 0x3033b8 MenuLayer::onTrailer(cocos2d::CCObject *) 36 B
- 0x302c48 MenuLayer::onTwitter(cocos2d::CCObject *) 20 B
- 0x302c60 MenuLayer::onYouTube(cocos2d::CCObject *) 20 B
- 0x302ef8 MenuLayer::tryShowAd(float) 56 B
- 0x30347a MenuLayer::willClose(void) 42 B
- 0x303514 MenuLayer::~MenuLayer() 18 B
- 0x3034a4 MenuLayer::~MenuLayer() 98 B
- 0x3638ac NodePoint::init(cocos2d::CCPoint) 12 B
- 0x3638b8 NodePoint::create(cocos2d::CCPoint) 136 B
- 0x35c8c0 NodePoint::~NodePoint() 18 B
- 0x35c8a4 NodePoint::~NodePoint() 22 B
- 0x318844 PlayLayer::playReplay(std::string) 76 B
- 0x307af8 PlayLayer::posForTime(float) 48 B
- 0x316044 PlayLayer::postUpdate(float) 418 B
- 0x3165d0 PlayLayer::resetLevel(void) 2012 B
- 0x3161f0 PlayLayer::startMusic(void) 176 B
- 0x307a90 PlayLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 98 B
- 0x307b50 PlayLayer::checkForEnd(void) 222 B
- 0x30a3da PlayLayer::colorObject(int,cocos2d::_ccColor3B) 6 B
- 0x30bfb0 PlayLayer::commitJumps(void) 28 B
- 0x309a5c PlayLayer::shouldBlend(int) 8 B
- 0x308a18 PlayLayer::showNewBest(bool,int,int,bool,bool,bool) 3286 B
- 0x30866c PlayLayer::spawnCircle(void) 136 B
- 0x3134f0 PlayLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 128 B
- 0x30cf64 PlayLayer::canPauseGame(void) 24 B
- 0x318654 PlayLayer::dialogClosed(DialogLayer *) 4 B
- 0x30d160 PlayLayer::prepareMusic(bool) 216 B
- 0x307928 PlayLayer::showEndLayer(void) 82 B
- 0x30a330 PlayLayer::addToGroupOld(GameObject *) 114 B
- 0x307374 PlayLayer::checkSnapshot(void) 2 B
- 0x30c918 PlayLayer::destroyPlayer(PlayerObject *,GameObject *) 1544 B
- 0x30bfd0 PlayLayer::levelComplete(void) 1676 B
- 0x307750 PlayLayer::spawnFirework(void) 448 B
- 0x30bd6c PlayLayer::stopRecording(void) 6 B
- 0x307d10 PlayLayer::toggleGlitter(bool) 56 B
- 0x30821e PlayLayer::getEndPosition(void) 56 B
- 0x30b140 PlayLayer::getRelativeMod(cocos2d::CCPoint,float,float,float) 114 B
- 0x30bf50 PlayLayer::incrementJumps(void) 90 B
- 0x315fd4 PlayLayer::markCheckpoint(void) 112 B
- 0x30797a PlayLayer::showRetryLayer(void) 78 B
- 0x307376 PlayLayer::startRecording(void) 10 B
- 0x30bd02 PlayLayer::tryStartRecord(void) 20 B
- 0x30bde0 PlayLayer::updateAttempts(void) 342 B
- 0x30972c PlayLayer::updateTimeWarp(EffectGameObject *,float) 10 B
- 0x30739e PlayLayer::updateTimeWarp(float) 22 B
- 0x30b934 PlayLayer::queueCheckpoint(void) 10 B
- 0x30d4f0 PlayLayer::storeCheckpoint(CheckpointObject *) 58 B
- 0x30814c PlayLayer::toggleDebugDraw(bool) 44 B
- 0x314200 PlayLayer::toggleInfoLabel(void) 42 B
- 0x313ba8 PlayLayer::updateInfoLabel(void) 1496 B
- 0x3073c8 PlayLayer::updateTimeLabel(int,int,bool) 270 B
- 0x30ad1c PlayLayer::applyEnterEffect(GameObject *,int,bool) 1060 B
- 0x30b93e PlayLayer::checkpointWithID(int) 46 B
- 0x315d14 PlayLayer::createCheckpoint(void) 684 B
- 0x318644 PlayLayer::currencyWillExit(CurrencyRewardLayer *) 4 B
- 0x30bc58 PlayLayer::delayedFullReset(void) 86 B
- 0x30a3e0 PlayLayer::getTempMilliTime(void) 46 B
- 0x30d248 PlayLayer::isGameplayActive(void) 36 B
- 0x307a0e PlayLayer::opacityForObject(GameObject *) 6 B
- 0x30d26c PlayLayer::removeAllObjects(void) 186 B
- 0x30d444 PlayLayer::removeCheckpoint(bool) 142 B
- 0x307346 PlayLayer::resetSPTriggered(void) 46 B
- 0x318894 PlayLayer::resumeAndRestart(bool) 218 B
- 0x30a44c PlayLayer::screenFlipObject(GameObject *) 464 B
- 0x308258 PlayLayer::showCompleteText(void) 1008 B
- 0x3162da PlayLayer::startGameDelayed(void) 12 B
- 0x30e184 PlayLayer::updateVisibility(float) 1992 B
- 0x318636 PlayLayer::delayedResetLevel(void) 14 B
- 0x30b3e4 PlayLayer::getCurrentPercent(void) 106 B
- 0x30b96c PlayLayer::getLastCheckpoint(void) 28 B
- 0x30accc PlayLayer::getRelativeModNew(cocos2d::CCPoint,float,float,bool,bool) 78 B
- 0x3135c0 PlayLayer::loadDefaultColors(void) 352 B
- 0x30d5d8 PlayLayer::playGravityEffect(bool) 556 B
- 0x316dc8 PlayLayer::setupHasCompleted(void) 2276 B
- 0x30bc54 PlayLayer::takeStateSnapshot(void) 2 B
- 0x30bcb4 PlayLayer::toggleGhostEffect(int) 36 B
- 0x30b5d8 PlayLayer::toggleProgressbar(void) 292 B
- 0x30a414 PlayLayer::updateAttemptTime(float) 56 B
- 0x30b458 PlayLayer::updateProgressbar(void) 354 B
- 0x307312 PlayLayer::activateEndTrigger(int,bool,bool) 2 B
- 0x3162e8 PlayLayer::loadFromCheckpoint(CheckpointObject *) 700 B
- 0x3165ac PlayLayer::loadLastCheckpoint(void) 36 B
- 0x30a3a2 PlayLayer::removeFromGroupOld(GameObject *) 56 B
- 0x3086fc PlayLayer::showCompleteEffect(void) 730 B
- 0x3074e4 PlayLayer::showTwoPlayerGuide(void) 576 B
- 0x307c74 PlayLayer::toggleHideAttempts(bool) 106 B
- 0x3081fc PlayLayer::toggleIgnoreDamage(bool) 34 B
- 0x307b44 PlayLayer::toggleMGVisibility(bool) 12 B
- 0x3186bc PlayLayer::togglePracticeMode(bool) 166 B
- 0x308064 PlayLayer::updateVerifyDamage(void) 148 B
- 0x3073b4 PlayLayer::checkpointActivated(CheckpointGameObject *) 18 B