2.2074 / android32 / libcocos2dcpp.so
raw · done
- 0x4e2e16 SetupInstantCountPopup::updateTargetCount(void) 64 B
- 0x4e2f04 SetupInstantCountPopup::onTargetCountArrow(cocos2d::CCObject *) 46 B
- 0x4e2044 SetupInstantCountPopup::determineStartValues(void) 212 B
- 0x4e21e4 SetupInstantCountPopup::updateItemIDInputLabel(void) 100 B
- 0x4e2250 SetupInstantCountPopup::updateTargetIDInputLabel(void) 100 B
- 0x4e22bc SetupInstantCountPopup::updateCountTextInputLabel(void) 100 B
- 0x4e2328 SetupInstantCountPopup::init(CountTriggerGameObject *,cocos2d::CCArray *) 2038 B
- 0x4e2b4c SetupInstantCountPopup::create(CountTriggerGameObject *,cocos2d::CCArray *) 444 B
- 0x4e1fee SetupInstantCountPopup::onClose(cocos2d::CCObject *) 86 B
- 0x4e1fd4 SetupInstantCountPopup::~SetupInstantCountPopup() 18 B
- 0x4e1f60 SetupInstantCountPopup::~SetupInstantCountPopup() 104 B
- 0x55d2f4 SetupKeyframeAnimPopup::init(EffectGameObject *,cocos2d::CCArray *) 1352 B
- 0x55d84c SetupKeyframeAnimPopup::create(EffectGameObject *,cocos2d::CCArray *) 158 B
- 0x55d160 SetupKeyframeAnimPopup::~SetupKeyframeAnimPopup() 18 B
- 0x55d0ec SetupKeyframeAnimPopup::~SetupKeyframeAnimPopup() 104 B
- 0x4a756c SetupObjectTogglePopup::valueDidChange(int,float) 56 B
- 0x4a75a4 SetupObjectTogglePopup::init(EffectGameObject *,cocos2d::CCArray *,bool) 1214 B
- 0x4a7a7c SetupObjectTogglePopup::create(EffectGameObject *,cocos2d::CCArray *,bool) 420 B
- 0x4a754a SetupObjectTogglePopup::onClose(cocos2d::CCObject *) 34 B
- 0x4a7530 SetupObjectTogglePopup::~SetupObjectTogglePopup() 18 B
- 0x4a74bc SetupObjectTogglePopup::~SetupObjectTogglePopup() 104 B
- 0x563b34 SetupResetTriggerPopup::init(EffectGameObject *,cocos2d::CCArray *) 346 B
- 0x563cb8 SetupResetTriggerPopup::create(EffectGameObject *,cocos2d::CCArray *) 158 B
- 0x561c2a SetupResetTriggerPopup::~SetupResetTriggerPopup() 18 B
- 0x5615b4 SetupResetTriggerPopup::~SetupResetTriggerPopup() 104 B
- 0x53f5e8 SetupShaderEffectPopup::setupBulge(void) 1254 B
- 0x53fae0 SetupShaderEffectPopup::setupPinch(void) 1596 B
- 0x5403f8 SetupShaderEffectPopup::setupSepia(void) 378 B
- 0x53d6d8 SetupShaderEffectPopup::setupGlitch(void) 762 B
- 0x53ba64 SetupShaderEffectPopup::toggleGroup(int,bool) 50 B
- 0x53ba96 SetupShaderEffectPopup::onResetColors(cocos2d::CCObject *) 74 B
- 0x5408f0 SetupShaderEffectPopup::setupHueShift(void) 390 B
- 0x53e170 SetupShaderEffectPopup::setupPixelate(void) 834 B
- 0x53da24 SetupShaderEffectPopup::setupChromatic(void) 704 B
- 0x540150 SetupShaderEffectPopup::setupGrayscale(void) 614 B
- 0x53ccfc SetupShaderEffectPopup::setupShockLine(void) 2492 B
- 0x53c294 SetupShaderEffectPopup::setupShockWave(void) 2622 B
- 0x53bae0 SetupShaderEffectPopup::valueDidChange(int,float) 442 B
- 0x53bcb0 SetupShaderEffectPopup::zLayerToString(int) 160 B
- 0x53e51c SetupShaderEffectPopup::setupLensCircle(void) 1266 B
- 0x53efa4 SetupShaderEffectPopup::setupMotionBlur(void) 1542 B
- 0x53ea1c SetupShaderEffectPopup::setupRadialBlur(void) 1388 B
- 0x540aa8 SetupShaderEffectPopup::setupColorChange(void) 860 B
- 0x54059c SetupShaderEffectPopup::setupInvertColor(void) 752 B
- 0x540e5c SetupShaderEffectPopup::setupSplitScreen(void) 586 B
- 0x53beb8 SetupShaderEffectPopup::setupShaderTrigger(void) 924 B
- 0x53bd94 SetupShaderEffectPopup::updateZLayerButtons(void) 106 B
- 0x53dd38 SetupShaderEffectPopup::setupChromaticGlitch(void) 964 B
- 0x53b978 SetupShaderEffectPopup::updateDefaultTriggerValues(void) 220 B
- 0x5410f4 SetupShaderEffectPopup::init(EffectGameObject *,cocos2d::CCArray *,int) 442 B
- 0x5412c8 SetupShaderEffectPopup::create(EffectGameObject *,cocos2d::CCArray *,int) 440 B
- 0x53b972 SetupShaderEffectPopup::onClose(cocos2d::CCObject *) 4 B
- 0x53be0c SetupShaderEffectPopup::onZLayer(cocos2d::CCObject *) 172 B
- 0x53b958 SetupShaderEffectPopup::~SetupShaderEffectPopup() 18 B
- 0x53b8d8 SetupShaderEffectPopup::~SetupShaderEffectPopup() 116 B
- 0x4ee762 SetupStaticCameraPopup::updateState(void) 92 B
- 0x4ee7be SetupStaticCameraPopup::valueDidChange(int,float) 18 B
- 0x4ee66c SetupStaticCameraPopup::onCustomToggleTriggerValue(cocos2d::CCObject *) 102 B
- 0x4ee7d0 SetupStaticCameraPopup::init(CameraTriggerGameObject *,cocos2d::CCArray *) 1308 B
- 0x4eed10 SetupStaticCameraPopup::create(CameraTriggerGameObject *,cocos2d::CCArray *) 416 B
- 0x4ee748 SetupStaticCameraPopup::~SetupStaticCameraPopup() 18 B
- 0x4ee6d4 SetupStaticCameraPopup::~SetupStaticCameraPopup() 104 B
- 0x57da24 SetupTimerTriggerPopup::init(TimerTriggerGameObject *,cocos2d::CCArray *) 1162 B
- 0x57debc SetupTimerTriggerPopup::create(TimerTriggerGameObject *,cocos2d::CCArray *) 158 B
- 0x57d8a4 SetupTimerTriggerPopup::~SetupTimerTriggerPopup() 18 B
- 0x57d830 SetupTimerTriggerPopup::~SetupTimerTriggerPopup() 104 B
- 0x3dda3c SpawnTriggerGameObject::changeRemap(int,int,bool) 376 B
- 0x3dcf50 SpawnTriggerGameObject::removeRemap(int,int) 56 B
- 0x3ea358 SpawnTriggerGameObject::getSaveString(GJBaseGameLayer *) 728 B
- 0x3d56d0 SpawnTriggerGameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 164 B
- 0x3ee3b8 SpawnTriggerGameObject::updateRemapKeys(std::vector<int,std::allocator<int>> const&) 576 B
- 0x3dd7f8 SpawnTriggerGameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 358 B
- 0x3d9190 SpawnTriggerGameObject::init(void) 8 B
- 0x3dbcec SpawnTriggerGameObject::create(void) 146 B
- 0x3dd7c0 SpawnTriggerGameObject::addRemap(int,int) 54 B
- 0x3dd21c SpawnTriggerGameObject::~SpawnTriggerGameObject() 18 B
- 0x3dd1dc SpawnTriggerGameObject::~SpawnTriggerGameObject() 60 B
- 0x2ec570 SpriteAnimationManager::getAnimType(std::string) 18 B
- 0x2ec448 SpriteAnimationManager::overridePrio(void) 96 B
- 0x2ec71c SpriteAnimationManager::runAnimation(std::string) 194 B
- 0x2ecd64 SpriteAnimationManager::initWithOwner(CCAnimatedSprite *,std::string) 286 B
- 0x2ec9cc SpriteAnimationManager::loadAnimations(std::string) 872 B
- 0x2ec4f4 SpriteAnimationManager::queueAnimation(std::string) 118 B
- 0x2ec8dc SpriteAnimationManager::resetAnimState(void) 32 B
- 0x2ec4b0 SpriteAnimationManager::stopAnimations(void) 42 B
- 0x2ec268 SpriteAnimationManager::storeAnimation(cocos2d::CCAnimate *,cocos2d::CCAnimate *,std::string,int,spriteMode,cocos2d::CCSpriteFrame *) 212 B
- 0x2ece9c SpriteAnimationManager::createWithOwner(CCAnimatedSprite *,std::string) 170 B
- 0x2ec870 SpriteAnimationManager::finishAnimation(std::string) 52 B
- 0x2ebd44 SpriteAnimationManager::createAnimations(std::string) 1236 B
- 0x2ec584 SpriteAnimationManager::executeAnimation(std::string) 394 B
- 0x2ebc08 SpriteAnimationManager::animationFinished(void) 64 B
- 0x2ec7e4 SpriteAnimationManager::runQueuedAnimation(void) 128 B
- 0x2ec21c SpriteAnimationManager::updateAnimationSpeed(float) 76 B
- 0x2ebcc8 SpriteAnimationManager::callAnimationFinished(void) 116 B
- 0x2ec390 SpriteAnimationManager::playSoundForAnimation(std::string) 170 B
- 0x2ec8a8 SpriteAnimationManager::offsetCurrentAnimation(float) 52 B
- 0x2ec34c SpriteAnimationManager::storeSoundForAnimation(cocos2d::CCString *,std::string,float) 60 B
- 0x2ec900 SpriteAnimationManager::switchToFirstFrameOfAnimation(std::string) 170 B
- 0x2ec4da SpriteAnimationManager::getPrio(std::string) 24 B
- 0x2ec9b4 SpriteAnimationManager::doCleanup(void) 22 B