2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x64ad04 LevelEditorLayer::objectMoved(GameObject *) 548 B
- 0x647324 LevelEditorLayer::shouldBlend(int) 76 B
- 0x6466f0 LevelEditorLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 316 B
- 0x65b80c LevelEditorLayer::createObject(int,cocos2d::CCPoint,bool) 852 B
- 0x65bf04 LevelEditorLayer::handleAction(bool,cocos2d::CCArray *) 1444 B
- 0x651878 LevelEditorLayer::removeObject(GameObject *,bool) 136 B
- 0x64db48 LevelEditorLayer::stopPlayback(void) 28 B
- 0x64c614 LevelEditorLayer::toggleGround(bool) 52 B
- 0x660480 LevelEditorLayer::updateEditor(float) 804 B
- 0x647908 LevelEditorLayer::addToRedoList(UndoObject *) 104 B
- 0x6479b0 LevelEditorLayer::addToUndoList(UndoObject *,bool) 124 B
- 0x658f44 LevelEditorLayer::addTouchPoint(cocos2d::CCPoint) 84 B
- 0x64e0c4 LevelEditorLayer::canPasteState(void) 16 B
- 0x647888 LevelEditorLayer::getAllObjects(void) 8 B
- 0x647418 LevelEditorLayer::getObjectRect(GameObject *,bool,bool) 1132 B
- 0x64a7c8 LevelEditorLayer::isLayerLocked(int) 72 B
- 0x648930 LevelEditorLayer::objectsInRect(cocos2d::CCRect,bool) 1040 B
- 0x651478 LevelEditorLayer::removeSpecial(GameObject *) 1016 B
- 0x64c9b0 LevelEditorLayer::resetPlayback(void) 48 B
- 0x646f60 LevelEditorLayer::updateOptions(void) 520 B
- 0x658ef0 LevelEditorLayer::addPlayerPoint(cocos2d::CCPoint) 84 B
- 0x647890 LevelEditorLayer::findGameObject(int) 120 B
- 0x64ce44 LevelEditorLayer::getLastObjectX(void) 168 B
- 0x65eab8 LevelEditorLayer::getLevelString(void) 1056 B
- 0x64f0d8 LevelEditorLayer::onStopPlaytest(void) 964 B
- 0x64d1d0 LevelEditorLayer::recreateGroups(void) 600 B
- 0x65c4a8 LevelEditorLayer::redoLastAction(void) 12 B
- 0x65c4c0 LevelEditorLayer::refreshSpecial(GameObject *) 44 B
- 0x64c9e0 LevelEditorLayer::runColorEffect(EffectGameObject *,int,float,float,bool) 332 B
- 0x65c4b4 LevelEditorLayer::undoLastAction(void) 12 B
- 0x658228 LevelEditorLayer::addDelayedSpawn(EffectGameObject *,float) 88 B
- 0x6591b0 LevelEditorLayer::addPlayer2Point(cocos2d::CCPoint,bool) 212 B
- 0x64e1d4 LevelEditorLayer::applyGroupState(GameObject *,GameObject *) 192 B
- 0x64e424 LevelEditorLayer::copyObjectState(GameObject *) 544 B
- 0x64dccc LevelEditorLayer::dirtifyTriggers(void) 32 B
- 0x65c4ec LevelEditorLayer::getLockedLayers(void) 416 B
- 0x647a98 LevelEditorLayer::getSectionCount(void) 20 B
- 0x64cf54 LevelEditorLayer::getTriggerGroup(int) 116 B
- 0x64df18 LevelEditorLayer::onPausePlaytest(void) 192 B
- 0x64e0d4 LevelEditorLayer::pasteColorState(GameObject *,cocos2d::CCArray *) 208 B
- 0x64e294 LevelEditorLayer::pasteGroupState(GameObject *,cocos2d::CCArray *) 168 B
- 0x64d174 LevelEditorLayer::removeFromGroup(GameObject *,int) 92 B
- 0x64a810 LevelEditorLayer::unlockAllLayers(void) 56 B
- 0x648ef8 LevelEditorLayer::updateDebugDraw(void) 6208 B
- 0x64af84 LevelEditorLayer::updateGridLayer(void) 216 B
- 0x64d4f8 LevelEditorLayer::updateLevelFont(int) 1436 B
- 0x64b680 LevelEditorLayer::addExclusionList(cocos2d::CCArray *,cocos2d::CCDictionary *) 144 B
- 0x64ceec LevelEditorLayer::addObjectToGroup(GameObject *,int) 104 B
- 0x647cb8 LevelEditorLayer::addObjectsInRect(cocos2d::CCRect,bool,cocos2d::CCArray *,cocos2d::CCArray *) 344 B
- 0x64ffe0 LevelEditorLayer::clearTouchPoints(void) 12 B
- 0x64bf58 LevelEditorLayer::getNextFreeSFXID(cocos2d::CCArray *) 236 B
- 0x6482a0 LevelEditorLayer::objectAtPosition(cocos2d::CCPoint) 832 B
- 0x64dfd8 LevelEditorLayer::onResumePlaytest(void) 232 B
- 0x6461f4 LevelEditorLayer::playerTookDamage(PlayerObject *) 20 B
- 0x651900 LevelEditorLayer::removeAllObjects(void) 216 B
- 0x6461a8 LevelEditorLayer::resetSPTriggered(void) 76 B
- 0x64c648 LevelEditorLayer::toggleBackground(bool) 40 B
- 0x64ee04 LevelEditorLayer::updateEditorMode(void) 724 B
- 0x64f54c LevelEditorLayer::updateVisibility(float) 2580 B
- 0x64ff80 LevelEditorLayer::clearPlayerPoints(void) 96 B
- 0x64e644 LevelEditorLayer::copyParticleState(ParticleGameObject *) 624 B
- 0x658f98 LevelEditorLayer::didRotateGameplay(void) 120 B
- 0x64b924 LevelEditorLayer::getNextFreeItemID(cocos2d::CCArray *) 320 B
- 0x6473a8 LevelEditorLayer::getRelativeOffset(GameObject *) 112 B
- 0x6485e0 LevelEditorLayer::objectsAtPosition(cocos2d::CCPoint) 848 B
- 0x64ce20 LevelEditorLayer::resetObjectVector(void) 36 B
- 0x658ac0 LevelEditorLayer::spawnGroupPreview(int,float,float,float,float,float,bool,bool) 756 B
- 0x64ccfc LevelEditorLayer::timeObjectChanged(void) 16 B
- 0x64cd0c LevelEditorLayer::updateBlendValues(void) 268 B
- 0x65f9b0 LevelEditorLayer::updateGameObjects(void) 2760 B
- 0x64a848 LevelEditorLayer::updateObjectLabel(GameObject *) 1212 B
- 0x64eb10 LevelEditorLayer::updatePreviewAnim(void) 252 B
- 0x64dcec LevelEditorLayer::findStartPosObject(void) 308 B
- 0x64ba64 LevelEditorLayer::getNextFreeBlockID(cocos2d::CCArray *) 236 B
- 0x64b710 LevelEditorLayer::getNextFreeGroupID(cocos2d::CCArray *) 532 B
- 0x64e8b4 LevelEditorLayer::pasteParticleState(ParticleGameObject *,cocos2d::CCArray *) 604 B
- 0x64d428 LevelEditorLayer::resetMovingObjects(void) 208 B
- 0x64cc50 LevelEditorLayer::resetToggledGroups(void) 64 B
- 0x647a2c LevelEditorLayer::saveEditorPosition(cocos2d::CCPoint &,int) 24 B
- 0x64cfc8 LevelEditorLayer::toggleGroupPreview(int,bool) 288 B
- 0x64b104 LevelEditorLayer::updateObjectColors(cocos2d::CCArray *) 1328 B
- 0x65a418 LevelEditorLayer::addObjectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 184 B
- 0x64e1a4 LevelEditorLayer::applyAttributeState(GameObject *,GameObject *) 48 B
- 0x646394 LevelEditorLayer::checkpointActivated(CheckpointGameObject *) 208 B
- 0x646464 LevelEditorLayer::claimCustomParticle(std::string const&,cocos2d::ParticleStruct const&,int,int,int,bool) 224 B
- 0x658160 LevelEditorLayer::getDelayedSpawnNode(void) 200 B
- 0x64c230 LevelEditorLayer::getNextColorChannel(void) 492 B
- 0x64e33c LevelEditorLayer::pasteAttributeState(GameObject *,cocos2d::CCArray *) 232 B
- 0x658348 LevelEditorLayer::stopTriggersInGroup(int,float) 488 B
- 0x64635c LevelEditorLayer::updateObjectSection(GameObject *) 32 B
- 0x64cb2c LevelEditorLayer::updateToggledGroups(void) 292 B
- 0x647b80 LevelEditorLayer::addObjectsAtPosition(cocos2d::CCPoint,cocos2d::CCArray *,cocos2d::CCArray *) 312 B
- 0x65bb60 LevelEditorLayer::breakApartTextObject(TextGameObject *) 932 B
- 0x64c93c LevelEditorLayer::getSelectedEffectPos(void) 116 B
- 0x657110 LevelEditorLayer::levelSettingsUpdated(void) 400 B
- 0x65131c LevelEditorLayer::reverseObjectChanged(EffectGameObject *) 20 B
- 0x64dc70 LevelEditorLayer::triggerFollowCommand(EffectGameObject *) 44 B
- 0x64dc00 LevelEditorLayer::triggerRotateCommand(EffectGameObject *) 112 B
- 0x6511cc LevelEditorLayer::tryUpdateSpeedObject(EffectGameObject *,bool) 336 B
- 0x647e10 LevelEditorLayer::typeExistsAtPosition(int,cocos2d::CCPoint,bool,bool,float) 1168 B