LevelEditorLayer::recreateGroups(void)
600 B_ZN16LevelEditorLayer14recreateGroupsEv
Pseudocode
Assembly
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Called functions
- _ZN16LevelEditorLayer14recreateGroupsEv
- _ZN15GJBaseGameLayer23resetMoveOptimizedValueEv
- loc_64D208
- _ZdlPv
- .memset
- loc_64D254
- _ZN7cocos2d7CCArray16removeAllObjectsEv
- _ZN7cocos2d7CCArray9addObjectEPNS_8CCObjectE
- loc_64D2A4
- loc_64D2B8
- loc_64D2CC
- loc_64D2E4
- _ZN16LevelEditorLayer13getAllObjectsEv
- _ZNK7cocos2d7CCArray5countEv
- _ZN7cocos2d7CCArray13objectAtIndexEj
- _ZN10GameObject10getGroupIDEi
- _ZN15GJBaseGameLayer16addObjectCounterEP15LabelGameObject