2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x60e95c PlayerObject::getCurrentXVelocity(void) 36 B
- 0x60ed24 PlayerObject::handlePlayerCommand(int) 20 B
- 0x614e7c PlayerObject::redirectPlayerForce(float,float,float,float) 504 B
- 0x61e0ac PlayerObject::resetStateVariables(void) 156 B
- 0x60f16c PlayerObject::updateCollideBottom(float,GameObject *) 96 B
- 0x60f300 PlayerObject::updateDashAnimation(void) 488 B
- 0x61a248 PlayerObject::updateJumpVariables(void) 36 B
- 0x611838 PlayerObject::updateSlopeRotation(float) 124 B
- 0x627a00 PlayerObject::enablePlayerControls(void) 780 B
- 0x60efd8 PlayerObject::getModifiedSlopeYVel(void) 112 B
- 0x616b30 PlayerObject::playDynamicSpiderRun(void) 1164 B
- 0x612a44 PlayerObject::playSpiderDashEffect(cocos2d::CCPoint,cocos2d::CCPoint) 1468 B
- 0x60f124 PlayerObject::resetCollisionValues(void) 24 B
- 0x61f5f0 PlayerObject::rotateGameplayObject(GameObject *) 604 B
- 0x60df74 PlayerObject::togglePlatformerMode(bool) 8 B
- 0x619f58 PlayerObject::updateCheckpointMode(bool) 8 B
- 0x61a198 PlayerObject::updateCheckpointTest(void) 168 B
- 0x60f120 PlayerObject::updateSlopeYVelocity(float) 4 B
- 0x61dfc0 PlayerObject::updateStateVariables(void) 236 B
- 0x616afc PlayerObject::usingWallLimitedMode(void) 52 B
- 0x612330 PlayerObject::animatePlatformerJump(float) 412 B
- 0x60fc4c PlayerObject::checkSnapJumpToObject(GameObject *) 832 B
- 0x626710 PlayerObject::disablePlayerControls(void) 92 B
- 0x61307c PlayerObject::enableCustomGlowColor(cocos2d::_ccColor3B const&) 32 B
- 0x610fac PlayerObject::playerIsFallingBugged(void) 120 B
- 0x61f854 PlayerObject::rotatePreSlopeObjects(void) 56 B
- 0x61dbcc PlayerObject::updateInternalActions(float) 12 B
- 0x614624 PlayerObject::updatePlayerBirdFrame(int) 704 B
- 0x613e14 PlayerObject::updatePlayerDartFrame(int) 600 B
- 0x61396c PlayerObject::updatePlayerRollFrame(int) 592 B
- 0x614174 PlayerObject::updatePlayerShipFrame(int) 600 B
- 0x61406c PlayerObject::updateShipSpriteExtra(std::string) 264 B
- 0x61309c PlayerObject::disableCustomGlowColor(void) 8 B
- 0x60fa1c PlayerObject::removePlacedCheckpoint(void) 56 B
- 0x61fba8 PlayerObject::spiderTestJumpInternal(bool) 3208 B
- 0x61f92c PlayerObject::unrotateGameplayObject(GameObject *) 576 B
- 0x60f13c PlayerObject::updateLastGroundObject(GameObject *) 48 B
- 0x6135c8 PlayerObject::updatePlayerRobotFrame(int) 32 B
- 0x613bbc PlayerObject::updatePlayerSwingFrame(int) 600 B
- 0x60fb3c PlayerObject::createFadeOutDartStreak(void) 228 B
- 0x619f60 PlayerObject::removePendingCheckpoint(void) 80 B
- 0x61fb70 PlayerObject::unrotatePreSlopeObjects(void) 56 B
- 0x6135e8 PlayerObject::updatePlayerSpiderFrame(int) 32 B
- 0x613608 PlayerObject::updatePlayerSpriteExtra(std::string) 264 B
- 0x611088 PlayerObject::convertToClosestRotation(float) 252 B
- 0x6143cc PlayerObject::updatePlayerJetpackFrame(int) 600 B
- 0x623158 PlayerObject::collidedWithSlopeInternal(float,GameObject *,bool) 4332 B
- 0x60eb54 PlayerObject::exitPlatformerAnimateJump(void) 264 B
- 0x6193d4 PlayerObject::updateRobotAnimationSpeed(void) 1516 B
- 0x61a798 PlayerObject::collidedWithObjectInternal(float,GameObject *,cocos2d::CCRect,bool) 6768 B
- 0x6245b4 PlayerObject::handleRotatedSlopeCollision(float,GameObject *,bool) 148 B
- 0x60ec60 PlayerObject::stopPlatformerJumpAnimation(void) 172 B
- 0x6243e8 PlayerObject::handleRotatedObjectCollision(float,GameObject *,cocos2d::CCRect,bool) 140 B
- 0x624270 PlayerObject::handleRotatedCollisionInternal(float,GameObject *,cocos2d::CCRect,bool,bool,bool) 376 B
- 0x628398 PlayerObject::init(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 5000 B
- 0x629748 PlayerObject::create(int,int,GJBaseGameLayer *,cocos2d::CCLayer *,bool) 3100 B
- 0x62a368 PlayerObject::update(float) 3324 B
- 0x60fc38 PlayerObject::flipMod(void) 20 B
- 0x61a2b0 PlayerObject::speedUp(void) 20 B
- 0x611064 PlayerObject::isFlying(void) 36 B
- 0x61583c PlayerObject::pushDown(void) 48 B
- 0x626aa0 PlayerObject::ringJump(RingObject *,bool) 2972 B
- 0x60ca70 PlayerObject::setColor(cocos2d::_ccColor3B const&) 104 B
- 0x60cc1c PlayerObject::setFlipX(bool) 108 B
- 0x60cc88 PlayerObject::setFlipY(bool) 4 B
- 0x60cc94 PlayerObject::setScale(float) 4 B
- 0x61a2f0 PlayerObject::yStartUp(void) 20 B
- 0x61a270 PlayerObject::gravityUp(void) 20 B
- 0x618cf0 PlayerObject::hitGround(GameObject *,bool) 1664 B
- 0x61a26c PlayerObject::logValues(void) 4 B
- 0x60cc8c PlayerObject::setScaleX(float) 4 B
- 0x60cc90 PlayerObject::setScaleY(float) 4 B
- 0x61a2d0 PlayerObject::speedDown(void) 20 B
- 0x61e72c PlayerObject::~PlayerObject() 36 B
- 0x61e51c PlayerObject::~PlayerObject() 528 B
- 0x6adfd0 SearchButton::init(char const*,char const*,float,char const*) 596 B
- 0x6ae228 SearchButton::create(char const*,char const*,float,char const*) 220 B
- 0x6aa4e0 SearchButton::~SearchButton() 68 B
- 0x6aa4bc SearchButton::~SearchButton() 36 B
- 0x90c750 SecretLayer2::getMessage(void) 160 B
- 0x90bbe0 SecretLayer2::nodeWithTag(int) 56 B
- 0x90b9e8 SecretLayer2::textChanged(CCTextInputNode *) 228 B
- 0x9062ec SecretLayer2::dialogClosed(DialogLayer *) 108 B
- 0x906a28 SecretLayer2::onSecretLevel(cocos2d::CCObject *) 588 B
- 0x90bb20 SecretLayer2::selectAThread(void) 188 B
- 0x9063d8 SecretLayer2::keyBackClicked(void) 8 B
- 0x90ccf8 SecretLayer2::playCoinEffect(void) 1072 B
- 0x906114 SecretLayer2::FLAlert_Clicked(FLAlertLayer *,bool) 4 B
- 0x90c300 SecretLayer2::getBasicMessage(void) 1096 B
- 0x90c7f8 SecretLayer2::getErrorMessage(void) 1276 B
- 0x90b384 SecretLayer2::showSecretLevel(void) 272 B
- 0x90b8fc SecretLayer2::textInputClosed(CCTextInputNode *) 228 B
- 0x909e78 SecretLayer2::textInputOpened(CCTextInputNode *) 616 B
- 0x90bc18 SecretLayer2::getThreadMessage(void) 1768 B
- 0x90b498 SecretLayer2::updateSearchLabel(char const*) 1124 B
- 0x908b98 SecretLayer2::showCompletedLevel(void) 3432 B
- 0x90bad4 SecretLayer2::updateMessageLabel(std::string) 68 B
- 0x90dd80 SecretLayer2::init(void) 3680 B
- 0x90b340 SecretLayer2::scene(void) 68 B
- 0x90b238 SecretLayer2::create(void) 264 B