2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x60ffbc PlayerObject::updateCollide(PlayerCollisionDirection,GameObject *) 364 B
- 0x611a68 PlayerObject::updateDashArt(void) 1412 B
- 0x60ea08 PlayerObject::updateEffects(float) 8 B
- 0x60e980 PlayerObject::updateSpecial(float) 132 B
- 0x60e8e8 PlayerObject::updateStreaks(float) 36 B
- 0x619d68 PlayerObject::updateTimeMod(float,bool) 364 B
- 0x615258 PlayerObject::activateStreak(void) 224 B
- 0x60e950 PlayerObject::addToYVelocity(double,int) 12 B
- 0x61d934 PlayerObject::copyAttributes(PlayerObject*) 416 B
- 0x6155c0 PlayerObject::fadeOutStreak2(float) 136 B
- 0x60ea10 PlayerObject::getOldPosition(float) 112 B
- 0x60c6e8 PlayerObject::getOrientedBox(void) 44 B
- 0x613034 PlayerObject::getSecondColor(void) 72 B
- 0x60eb1c PlayerObject::incrementJumps(void) 56 B
- 0x6122e0 PlayerObject::isInNormalMode(void) 80 B
- 0x6157cc PlayerObject::isSafeHeadTest(void) 108 B
- 0x614b60 PlayerObject::playBumpEffect(int,GameObject *) 352 B
- 0x61c228 PlayerObject::rotateGameplay(int,int,bool,float,float,bool,bool) 620 B
- 0x612964 PlayerObject::setSecondColor(cocos2d::_ccColor3B const&) 96 B
- 0x62083c PlayerObject::spiderTestJump(bool) 168 B
- 0x60edac PlayerObject::storeCollision(PlayerCollisionDirection,int) 148 B
- 0x61c6ec PlayerObject::switchedToMode(GameObjectType) 328 B
- 0x61ce94 PlayerObject::toggleBirdMode(bool,bool) 648 B
- 0x61d128 PlayerObject::toggleDartMode(bool,bool) 644 B
- 0x61d3bc PlayerObject::toggleRollMode(bool,bool) 340 B
- 0x6118c8 PlayerObject::updateRotation(float) 412 B
- 0x6116d0 PlayerObject::updateRotation(float,float) 344 B
- 0x60e684 PlayerObject::addAllParticles(void) 336 B
- 0x615f6c PlayerObject::doReversePlayer(bool) 328 B
- 0x60c918 PlayerObject::getRealPosition(void) 56 B
- 0x61a704 PlayerObject::hardFlipGravity(void) 68 B
- 0x619390 PlayerObject::hitGroundNoJump(GameObject *,bool) 68 B
- 0x612240 PlayerObject::playBurstEffect(void) 156 B
- 0x9f3b00 PlayerObject::playDeathEffect(void) 21768 B
- 0x60f500 PlayerObject::playSpawnEffect(void) 244 B
- 0x618c00 PlayerObject::playerDestroyed(bool) 232 B
- 0x610f78 PlayerObject::playerIsFalling(float) 52 B
- 0x615b40 PlayerObject::resetPlayerIcon(void) 452 B
- 0x61013c PlayerObject::runBallRotation(float) 268 B
- 0x6112a0 PlayerObject::runRotateAction(bool,int) 100 B
- 0x60f918 PlayerObject::spawnDualCircle(void) 256 B
- 0x61dad4 PlayerObject::spawnFromPlayer(PlayerObject*,bool) 248 B
- 0x622514 PlayerObject::spiderTestJumpX(bool) 2756 B
- 0x621a18 PlayerObject::spiderTestJumpY(bool) 2756 B
- 0x60c910 PlayerObject::stopBurstEffect(void) 8 B
- 0x61d518 PlayerObject::toggleRobotMode(bool,bool) 1048 B
- 0x61c4a8 PlayerObject::toggleSwingMode(bool,bool) 568 B
- 0x6130a4 PlayerObject::updateGlowColor(void) 1312 B
- 0x6124e4 PlayerObject::updatePlayerArt(void) 936 B
- 0x61a488 PlayerObject::updateSwingFire(void) 112 B
- 0x611040 PlayerObject::canStickToGround(void) 36 B
- 0x615648 PlayerObject::deactivateStreak(bool) 108 B
- 0x612074 PlayerObject::disableSwingFire(void) 136 B
- 0x615774 PlayerObject::isSafeSpiderFlip(float) 44 B
- 0x615d08 PlayerObject::placeStreakPoint(void) 176 B
- 0x611024 PlayerObject::playerIsMovingUp(void) 28 B
- 0x616ac8 PlayerObject::playerTeleported(void) 52 B
- 0x614a58 PlayerObject::playingEndEffect(void) 260 B
- 0x610270 PlayerObject::runBallRotation2(void) 256 B
- 0x61ddf4 PlayerObject::saveToCheckpoint(PlayerCheckpoint *) 460 B
- 0x60f7d8 PlayerObject::spawnScaleCircle(void) 308 B
- 0x61586c PlayerObject::specialGroundHit(void) 124 B
- 0x61c834 PlayerObject::toggleSpiderMode(bool,bool) 920 B
- 0x615db8 PlayerObject::toggleVisibility(bool) 296 B
- 0x60f1cc PlayerObject::updateCollideTop(float,GameObject *) 96 B
- 0x615938 PlayerObject::updatePlayerGlow(void) 520 B
- 0x626a0c PlayerObject::addToTouchedRings(RingObject *) 144 B
- 0x60d080 PlayerObject::animationFinished(char const*) 1768 B
- 0x624648 PlayerObject::collidedWithSlope(float,GameObject *,bool) 20 B
- 0x60c714 PlayerObject::getObjectRotation(void) 28 B
- 0x615ee0 PlayerObject::levelFlipFinished(void) 140 B
- 0x60f058 PlayerObject::performSlideCheck(void) 192 B
- 0x61ef24 PlayerObject::preSlopeCollision(float,GameObject *) 1252 B
- 0x62630c PlayerObject::releaseAllButtons(void) 68 B
- 0x60ea84 PlayerObject::resetAllParticles(void) 92 B
- 0x60ed38 PlayerObject::resetCollisionLog(bool) 116 B
- 0x60fa6c PlayerObject::resetTouchedRings(bool) 208 B
- 0x611188 PlayerObject::runNormalRotation(bool,float) 260 B
- 0x611294 PlayerObject::runNormalRotation(void) 12 B
- 0x60f6a0 PlayerObject::spawnPortalCircle(cocos2d::_ccColor3B,float) 308 B
- 0x6148e4 PlayerObject::toggleGhostEffect(GhostType) 356 B
- 0x6199e4 PlayerObject::togglePlayerScale(bool,bool) 884 B
- 0x60f22c PlayerObject::updateCollideLeft(float,GameObject *) 104 B
- 0x614cd0 PlayerObject::updatePlayerForce(cocos2d::CCPoint,bool) 120 B
- 0x613710 PlayerObject::updatePlayerFrame(int) 604 B
- 0x6158e8 PlayerObject::updatePlayerScale(void) 80 B
- 0x614d48 PlayerObject::updateStaticForce(float,float,bool) 304 B
- 0x60e844 PlayerObject::updateStreakBlend(bool) 164 B
- 0x624530 PlayerObject::collidedWithObject(float,GameObject *) 132 B
- 0x624474 PlayerObject::collidedWithObject(float,GameObject *,cocos2d::CCRect,bool) 188 B
- 0x60c8e0 PlayerObject::deactivateParticle(void) 48 B
- 0x612910 PlayerObject::destroyFromHitHead(void) 84 B
- 0x60fc20 PlayerObject::gameEventTriggered(int,int) 24 B
- 0x626350 PlayerObject::loadFromCheckpoint(PlayerCheckpoint *) 836 B
- 0x9f2af4 PlayerObject::playCompleteEffect(bool,bool) 1212 B
- 0x60e7d4 PlayerObject::removeAllParticles(void) 112 B
- 0x61289c PlayerObject::rotateGameplayOnly(bool) 8 B
- 0x619fb0 PlayerObject::tryPlaceCheckpoint(void) 488 B
- 0x60f294 PlayerObject::updateCollideRight(float,GameObject *) 104 B
- 0x611308 PlayerObject::updateShipRotation(float) 908 B