2.206 / android64 / libcocos2dcpp.so
raw · done
- 0x63f134 GameObject::createWithKey(int) 2828 B
- 0x62f784 GameObject::destroyObject(void) 44 B
- 0x62f804 GameObject::disableObject(void) 76 B
- 0x62da2c GameObject::getColorFrame(std::string) 264 B
- 0x636438 GameObject::getColorIndex(void) 128 B
- 0x632d18 GameObject::getObjectRect(float,float) 340 B
- 0x62b170 GameObject::getObjectRect(void) 36 B
- 0x630600 GameObject::getParentMode(void) 692 B
- 0x64204c GameObject::getSaveString(GJBaseGameLayer *) 10504 B
- 0x630d44 GameObject::getSlopeAngle(void) 96 B
- 0x634f98 GameObject::isColorObject(void) 112 B
- 0x6364b8 GameObject::isSpeedObject(void) 120 B
- 0x62f7b0 GameObject::makeInvisible(void) 44 B
- 0x62b3a8 GameObject::restoreObject(void) 40 B
- 0x62b56c GameObject::setChildColor(cocos2d::_ccColor3B const&) 132 B
- 0x632860 GameObject::slopeFloorTop(void) 36 B
- 0x632840 GameObject::slopeWallLeft(void) 32 B
- 0x60c618 GameObject::triggerObject(GJBaseGameLayer *,int,std::vector<int,std::allocator<int>> const*) 4 B
- 0x63178c GameObject::activateObject(void) 176 B
- 0x6334f0 GameObject::addColorSprite(std::string) 6568 B
- 0x62e85c GameObject::addCustomChild(std::string,cocos2d::CCPoint,int) 208 B
- 0x62d0ec GameObject::assignUniqueID(void) 28 B
- 0x631aa0 GameObject::belongsToGroup(int) 80 B
- 0x632838 GameObject::deselectObject(void) 8 B
- 0x6415c4 GameObject::getGroupString(void) 388 B
- 0x60c688 GameObject::getObjectLabel(void) 8 B
- 0x633060 GameObject::getObjectRect2(float,float) 172 B
- 0x632ad0 GameObject::getOrientedBox(void) 56 B
- 0x60c6b0 GameObject::getTextKerning(void) 8 B
- 0x637040 GameObject::isBasicTrigger(void) 140 B
- 0x6363e8 GameObject::isColorTrigger(void) 80 B
- 0x62f2dc GameObject::setAreaOpacity(float,float,int) 136 B
- 0x62f364 GameObject::setGlowOpacity(unsigned char) 104 B
- 0x62c0f4 GameObject::setObjectColor(cocos2d::_ccColor3B const&) 620 B
- 0x60c690 GameObject::setObjectLabel(cocos2d::CCLabelBMFont *) 4 B
- 0x60c63c GameObject::spawnXPosition(void) 32 B
- 0x632450 GameObject::updateHSVState(void) 180 B
- 0x62dc3c GameObject::updateStartPos(void) 248 B
- 0x631bfc GameObject::addToColorGroup(int) 164 B
- 0x62ef44 GameObject::addToTempOffset(double,double) 36 B
- 0x62e34c GameObject::createWithFrame(char const*) 1240 B
- 0x62f284 GameObject::didScaleXChange(void) 40 B
- 0x62f2b0 GameObject::didScaleYChange(void) 40 B
- 0x635234 GameObject::duplicateValues(GameObject*) 400 B
- 0x62ee50 GameObject::getBoundingRect(void) 160 B
- 0x630f20 GameObject::getCustomZLayer(void) 8 B
- 0x635af0 GameObject::getLastPosition(void) 8 B
- 0x636530 GameObject::getObjectRadius(void) 68 B
- 0x630f38 GameObject::getObjectZLayer(void) 20 B
- 0x63146c GameObject::getObjectZOrder(void) 20 B
- 0x62bacc GameObject::getRealPosition(void) 56 B
- 0x6323b8 GameObject::groupOpacityMod(void) 152 B
- 0x631e88 GameObject::groupWasEnabled(void) 24 B
- 0x62e824 GameObject::initWithTexture(cocos2d::CCTexture2D *) 56 B
- 0x636574 GameObject::isSpecialObject(void) 128 B
- 0x630944 GameObject::parentForZLayer(int,bool,int) 108 B
- 0x62f850 GameObject::playShineEffect(void) 3472 B
- 0x62b3d0 GameObject::removeFromGroup(int) 148 B
- 0x62de30 GameObject::resetMoveOffset(void) 28 B
- 0x630f28 GameObject::setCustomZLayer(int) 16 B
- 0x635af8 GameObject::setLastPosition(cocos2d::CCPoint const&) 8 B
- 0x94f1b8 GameObject::setupPixelScale(void) 1140 B
- 0x637178 GameObject::setupSpriteSize(void) 7108 B
- 0x62c094 GameObject::unclaimParticle(void) 96 B
- 0x6308b4 GameObject::updateBlendMode(void) 144 B
- 0x62b824 GameObject::updateMainColor(cocos2d::_ccColor3B const&) 28 B
- 0x6357a8 GameObject::updateMainColor(void) 64 B
- 0x62eca0 GameObject::addInternalChild(cocos2d::CCSprite *,std::string,cocos2d::CCPoint,int) 208 B
- 0x60c664 GameObject::blendModeChanged(void) 4 B
- 0x60c6a4 GameObject::canMultiActivate(bool) 8 B
- 0x62c378 GameObject::deactivateObject(bool) 252 B
- 0x62ef00 GameObject::dirtifyObjectPos(void) 16 B
- 0x632b98 GameObject::fastRotateObject(float) 92 B
- 0x631e80 GameObject::getGroupDisabled(void) 8 B
- 0x63330c GameObject::getMainColorMode(void) 72 B
- 0x630de8 GameObject::getScalePosDelta(void) 272 B
- 0x631ea0 GameObject::groupWasDisabled(void) 24 B
- 0x60c634 GameObject::hasBeenActivated(void) 8 B
- 0x636c94 GameObject::isSettingsObject(void) 28 B
- 0x63fc40 GameObject::objectFromVector(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>,GJBaseGameLayer *,bool) 5200 B
- 0x94f65c GameObject::perspectiveFrame(char const*,int) 488 B
- 0x631ca0 GameObject::resetColorGroups(void) 48 B
- 0x635948 GameObject::saveActiveColors(void) 292 B
- 0x634e98 GameObject::setMainColorMode(int) 60 B
- 0x635904 GameObject::setupColorSprite(int,bool) 68 B
- 0x62de4c GameObject::shouldBlendColor(GJSpriteColor *,bool) 188 B
- 0x60c620 GameObject::triggerActivated(float) 4 B
- 0x632b08 GameObject::updateIsOriented(void) 144 B
- 0x60c628 GameObject::activatedByPlayer(PlayerObject *) 4 B
- 0x636744 GameObject::addNewSlope01Glow(bool) 516 B
- 0x636a8c GameObject::addNewSlope02Glow(bool) 516 B
- 0x62f174 GameObject::addToCustomScaleX(float) 40 B
- 0x62f19c GameObject::addToCustomScaleY(float) 40 B
- 0x631ddc GameObject::addToOpacityGroup(int) 164 B
- 0x62e0ec GameObject::createSpriteColor(int) 216 B
- 0x60c61c GameObject::customObjectSetup(std::vector<std::string,std::allocator<std::string>> &,std::vector&<void *,std::allocator<std::vector&>>) 4 B
- 0x62eef0 GameObject::dirtifyObjectRect(void) 16 B
- 0x62b814 GameObject::getObjectRotation(void) 16 B
- 0x633298 GameObject::getSecondaryColor(void) 8 B
- 0x634f88 GameObject::hasSecondaryColor(void) 16 B