2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x3045a8 PlayLayer::updateTestModeLabel(void) 118 B
- 0x308086 PlayLayer::compareStateSnapshot(void) 2 B
- 0x307b40 PlayLayer::getCurrentPercentInt(void) 24 B
- 0x3098ca PlayLayer::removeAllCheckpoints(void) 30 B
- 0x3044ec PlayLayer::setDamageVerifiedIdx(int) 58 B
- 0x3075e4 PlayLayer::updateInvisibleBlock(GameObject *,float,float,float,float,cocos2d::_ccColor3B const&) 508 B
- 0x305b68 PlayLayer::updateScreenRotation(int,bool,bool,float,int,float,int,int) 134 B
- 0x303766 PlayLayer::gravityEffectFinished(void) 16 B
- 0x308032 PlayLayer::loadActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 82 B
- 0x30b2d8 PlayLayer::optimizeOpacityGroups(void) 208 B
- 0x305bf4 PlayLayer::playEndAnimationToPos(cocos2d::CCPoint) 630 B
- 0x30f040 PlayLayer::saveActiveSaveObjects(std::vector<SavedActiveObjectState,std::allocator<SavedActiveObjectState>> &,std::vector&<SavedSpecialObjectState,std::allocator<std::vector&>>) 758 B
- 0x307ea8 PlayLayer::scanActiveSaveObjects(void) 394 B
- 0x308148 PlayLayer::startRecordingDelayed(void) 78 B
- 0x303f1c PlayLayer::toggleMusicInPractice(void) 54 B
- 0x307cb8 PlayLayer::updateEffectPositions(void) 166 B
- 0x306a58 PlayLayer::applyCustomEnterEffect(GameObject *,bool) 1698 B
- 0x307db8 PlayLayer::loadDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 236 B
- 0x30e8f4 PlayLayer::saveDynamicSaveObjects(std::vector<SavedObjectStateRef,std::allocator<SavedObjectStateRef>> &) 640 B
- 0x30bee0 PlayLayer::scanDynamicSaveObjects(void) 720 B
- 0x303ff0 PlayLayer::toggleGroundVisibility(bool) 28 B
- 0x303ebe PlayLayer::circleWaveWillBeRemoved(CCCircleWave *) 12 B
- 0x303edc PlayLayer::manualUpdateObjectColors(GameObject *) 64 B
- 0x309ccc PlayLayer::processLoadedMoveActions(void) 278 B
- 0x308108 PlayLayer::toggleBGEffectVisibility(bool) 42 B
- 0x3037d2 PlayLayer::onEnterTransitionDidFinish(void) 28 B
- 0x308c50 PlayLayer::activatePlatformerEndTrigger(EndTriggerGameObject *,std::vector<int,std::allocator<int>> const&) 204 B
- 0x30f504 PlayLayer::prepareCreateObjectsFromSetup(std::string &) 420 B
- 0x3139b8 PlayLayer::processCreateObjectsFromSetup(void) 1148 B
- 0x30f6bc PlayLayer::createObjectsFromSetupFinished(void) 524 B
- 0x308a78 PlayLayer::playPlatformerEndAnimationToPos(cocos2d::CCPoint,bool) 456 B
- 0x313e38 PlayLayer::init(GJGameLevel *,bool,bool) 1678 B
- 0x3148f4 PlayLayer::scene(GJGameLevel *,bool,bool) 50 B
- 0x314508 PlayLayer::create(GJGameLevel *,bool,bool) 996 B
- 0x3041b0 PlayLayer::onExit(void) 40 B
- 0x3081a2 PlayLayer::onQuit(void) 108 B
- 0x30944c PlayLayer::resume(void) 276 B
- 0x303776 PlayLayer::flipArt(bool) 32 B
- 0x307b58 PlayLayer::showHint(void) 298 B
- 0x303764 PlayLayer::testTime(void) 2 B
- 0x307cac PlayLayer::addCircle(CCCircleWave *) 10 B
- 0x305e94 PlayLayer::addObject(GameObject *) 2252 B
- 0x314a50 PlayLayer::fullReset(void) 212 B
- 0x309384 PlayLayer::pauseGame(bool) 200 B
- 0x312690 PlayLayer::startGame(void) 58 B
- 0x30f4e8 PlayLayer::~PlayLayer() 18 B
- 0x30f35c PlayLayer::~PlayLayer() 382 B
- 0x43db90 PointNode::init(cocos2d::CCPoint) 12 B
- 0x43db9c PointNode::create(cocos2d::CCPoint) 136 B
- 0x43d304 PointNode::~PointNode() 18 B
- 0x43d2e8 PointNode::~PointNode() 22 B
- 0x328a80 StatsCell::updateBGColor(int) 88 B
- 0x328fe8 StatsCell::loadFromObject(StatsObject *) 550 B
- 0x328adc StatsCell::getTitleFromKey(char const*) 1142 B
- 0x3229f4 StatsCell::draw(void) 162 B
- 0x3220a8 StatsCell::init(void) 4 B
- 0x328a2c StatsCell::StatsCell(char const*,float,float) 70 B
- 0x3227e4 StatsCell::~StatsCell() 18 B
- 0x322798 StatsCell::~StatsCell() 64 B
- 0x2defd4 TableView::claimTouch(cocos2d::CCTouch *) 56 B
- 0x2dec88 TableView::reloadData(void) 844 B
- 0x2de476 TableView::scrollWheel(float,float) 20 B
- 0x2df064 TableView::touchFinish(cocos2d::CCTouch *) 150 B
- 0x2dfb98 TableView::ccTouchBegan(cocos2d::CCTouch *,cocos2d::CCEvent *) 132 B
- 0x2dfc2c TableView::ccTouchEnded(cocos2d::CCTouch *,cocos2d::CCEvent *) 56 B
- 0x2dfcb8 TableView::ccTouchMoved(cocos2d::CCTouch *,cocos2d::CCEvent *) 160 B
- 0x2de990 TableView::cellForTouch(cocos2d::CCTouch *) 304 B
- 0x2df4b0 TableView::checkLastCell(TableViewCell *) 796 B
- 0x2df2cc TableView::checkFirstCell(TableViewCell *) 480 B
- 0x2dfc70 TableView::ccTouchCancelled(cocos2d::CCTouch *,cocos2d::CCEvent *) 60 B
- 0x2dec84 TableView::scrollToIndexPath(CCIndexPath &) 2 B
- 0x2de768 TableView::initTableViewCells(void) 540 B
- 0x2df00c TableView::cancelAndStoleTouch(cocos2d::CCTouch *,cocos2d::CCEvent *) 78 B
- 0x2df104 TableView::checkBoundaryOfCell(TableViewCell *) 234 B
- 0x2df1f4 TableView::checkBoundaryOfCell(cocos2d::CCPoint &,float) 212 B
- 0x2deac8 TableView::deleteTableViewCell(TableViewCell *) 372 B
- 0x2de696 TableView::isDuplicateIndexPath(CCIndexPath &) 70 B
- 0x2dec48 TableView::cellForRowAtIndexPath(CCIndexPath &) 60 B
- 0x2de34c TableView::scrollViewTouchMoving(CCScrollLayerExt *) 2 B
- 0x2df7d0 TableView::checkBoundaryOfContent(float) 952 B
- 0x2de356 TableView::scrollViewDidEndMoving(CCScrollLayerExt *) 2 B
- 0x2de456 TableView::registerWithTouchDispatcher(void) 32 B
- 0x2de342 TableView::scrollViewDidEndDecelerating(CCScrollLayerExt *) 2 B
- 0x2de650 TableView::isDuplicateInVisibleCellArray(CCIndexPath *) 70 B
- 0x2de338 TableView::scrllViewWillBeginDecelerating(CCScrollLayerExt *) 2 B
- 0x2dec44 TableView::dequeueReusableCellWithIdentifier(char const*) 4 B
- 0x2de6dc TableView::removeIndexPathFromPathAddedArray(CCIndexPath &) 82 B
- 0x2de5d8 TableView::create(TableViewDelegate *,TableViewDataSource *,TableViewCellDelegate *,cocos2d::CCRect) 116 B
- 0x2dfb94 TableView::onExit(void) 4 B
- 0x2dfb90 TableView::onEnter(void) 4 B
- 0x2de4cc TableView::TableView(cocos2d::CCRect) 258 B
- 0x2de40c TableView::~TableView() 18 B
- 0x2de360 TableView::~TableView() 158 B
- 0x483e80 void __gnu_cxx::new_allocator<PulseEffectAction>::construct<PulseEffectAction,float &,float &,float &,PulseEffectType &,int &,cocos2d::_ccColor3B &,cocos2d::_ccHSVValue &,int &,bool &,bool &,bool &,int &,int &>(PulseEffectAction *,float &,float &,float &,PulseEffectType &,int &,cocos2d::_ccColor3B &,cocos2d::_ccHSVValue &,int &,bool &,bool &,bool &,int &,int &) 188 B
- 0x720860 __gnu_cxx::recursive_init_error::~recursive_init_error() 18 B
- 0x720844 __gnu_cxx::recursive_init_error::~recursive_init_error() 22 B
- 0x7563c0 __gnu_cxx::__verbose_terminate_handler(void) 250 B
- 0x5db100 bool __gnu_cxx::__ops::_Iter_pred<int (*)(int)>::operator()<__gnu_cxx::__normal_iterator<char *,std::string>>(__gnu_cxx::__normal_iterator<char *,std::string>) 16 B
- 0x44447a bool __gnu_cxx::__ops::_Iter_negate<int (*)(int)>::operator()<__gnu_cxx::__normal_iterator<char *,std::string>>(__gnu_cxx::__normal_iterator<char *,std::string>) 16 B
- 0x50a960 bool __gnu_cxx::__ops::_Iter_comp_iter<bool (*)(ChanceObject const*,ChanceObject const*)>::operator()<__gnu_cxx::__normal_iterator<ChanceObject**,std::vector<ChanceObject*,std::allocator<ChanceObject*>>>,__gnu_cxx::__normal_iterator<ChanceObject**,std::vector<ChanceObject*,std::allocator<ChanceObject*>>>>(__gnu_cxx::__normal_iterator<ChanceObject**,std::vector<ChanceObject*,std::allocator<ChanceObject*>>>,__gnu_cxx::__normal_iterator<ChanceObject**,std::vector<ChanceObject*,std::allocator<ChanceObject*>>>) 8 B