2.206 / android32 / libcocos2dcpp.so
raw · done
- 0x2ff03a MenuLayer::showTOS(void) 44 B
- 0x2ff9f0 MenuLayer::onGarage(cocos2d::CCObject *) 56 B
- 0x2ff068 MenuLayer::onRobTop(cocos2d::CCObject *) 20 B
- 0x2ff0c8 MenuLayer::onTwitch(cocos2d::CCObject *) 20 B
- 0x2ff9b8 MenuLayer::onCreator(cocos2d::CCObject *) 56 B
- 0x2ff0e0 MenuLayer::onDiscord(cocos2d::CCObject *) 20 B
- 0x2ff792 MenuLayer::onOptions(cocos2d::CCObject *) 6 B
- 0x2ff808 MenuLayer::onTrailer(cocos2d::CCObject *) 36 B
- 0x2ff098 MenuLayer::onTwitter(cocos2d::CCObject *) 20 B
- 0x2ff0b0 MenuLayer::onYouTube(cocos2d::CCObject *) 20 B
- 0x2ff348 MenuLayer::tryShowAd(float) 56 B
- 0x2ff8ca MenuLayer::willClose(void) 42 B
- 0x2ff964 MenuLayer::~MenuLayer() 18 B
- 0x2ff8f4 MenuLayer::~MenuLayer() 98 B
- 0x35f3f4 NodePoint::init(cocos2d::CCPoint) 12 B
- 0x35f400 NodePoint::create(cocos2d::CCPoint) 136 B
- 0x358590 NodePoint::~NodePoint() 18 B
- 0x358574 NodePoint::~NodePoint() 22 B
- 0x314b2c PlayLayer::playReplay(std::string) 76 B
- 0x303fc0 PlayLayer::posForTime(float) 48 B
- 0x312434 PlayLayer::postUpdate(float) 418 B
- 0x3129a0 PlayLayer::resetLevel(void) 1804 B
- 0x3125e0 PlayLayer::startMusic(void) 176 B
- 0x303f58 PlayLayer::timeForPos(cocos2d::CCPoint,int,int,bool,int) 98 B
- 0x304018 PlayLayer::checkForEnd(void) 222 B
- 0x30680a PlayLayer::colorObject(int,cocos2d::_ccColor3B) 6 B
- 0x3083e0 PlayLayer::commitJumps(void) 28 B
- 0x305e8c PlayLayer::shouldBlend(int) 8 B
- 0x304e48 PlayLayer::showNewBest(bool,int,int,bool,bool,bool) 3286 B
- 0x304a9c PlayLayer::spawnCircle(void) 136 B
- 0x30f8e0 PlayLayer::updateColor(cocos2d::_ccColor3B &,float,int,bool,float,cocos2d::_ccHSVValue &,int,bool,EffectGameObject *,int,int) 128 B
- 0x30936c PlayLayer::canPauseGame(void) 24 B
- 0x314944 PlayLayer::dialogClosed(DialogLayer *) 4 B
- 0x309568 PlayLayer::prepareMusic(bool) 200 B
- 0x303df0 PlayLayer::showEndLayer(void) 82 B
- 0x306760 PlayLayer::addToGroupOld(GameObject *) 114 B
- 0x3037c4 PlayLayer::checkSnapshot(void) 2 B
- 0x308d20 PlayLayer::destroyPlayer(PlayerObject *,GameObject *) 1542 B
- 0x308400 PlayLayer::levelComplete(void) 1634 B
- 0x303c18 PlayLayer::spawnFirework(void) 448 B
- 0x30819c PlayLayer::stopRecording(void) 6 B
- 0x3041d8 PlayLayer::toggleGlitter(bool) 56 B
- 0x30464e PlayLayer::getEndPosition(void) 56 B
- 0x307570 PlayLayer::getRelativeMod(cocos2d::CCPoint,float,float,float) 114 B
- 0x308380 PlayLayer::incrementJumps(void) 90 B
- 0x3123c4 PlayLayer::markCheckpoint(void) 112 B
- 0x303e42 PlayLayer::showRetryLayer(void) 78 B
- 0x3037c6 PlayLayer::startRecording(void) 10 B
- 0x308132 PlayLayer::tryStartRecord(void) 20 B
- 0x308210 PlayLayer::updateAttempts(void) 342 B
- 0x305b5c PlayLayer::updateTimeWarp(EffectGameObject *,float) 10 B
- 0x3037ee PlayLayer::updateTimeWarp(float) 22 B
- 0x307d64 PlayLayer::queueCheckpoint(void) 10 B
- 0x3098e8 PlayLayer::storeCheckpoint(CheckpointObject *) 58 B
- 0x30457c PlayLayer::toggleDebugDraw(bool) 44 B
- 0x3105f0 PlayLayer::toggleInfoLabel(void) 42 B
- 0x30ff98 PlayLayer::updateInfoLabel(void) 1496 B
- 0x303890 PlayLayer::updateTimeLabel(int,int,bool) 270 B
- 0x30714c PlayLayer::applyEnterEffect(GameObject *,int,bool) 1060 B
- 0x307d6e PlayLayer::checkpointWithID(int) 46 B
- 0x312104 PlayLayer::createCheckpoint(void) 684 B
- 0x314934 PlayLayer::currencyWillExit(CurrencyRewardLayer *) 4 B
- 0x308088 PlayLayer::delayedFullReset(void) 86 B
- 0x306810 PlayLayer::getTempMilliTime(void) 46 B
- 0x309640 PlayLayer::isGameplayActive(void) 36 B
- 0x303ed6 PlayLayer::opacityForObject(GameObject *) 6 B
- 0x309664 PlayLayer::removeAllObjects(void) 186 B
- 0x30983c PlayLayer::removeCheckpoint(bool) 142 B
- 0x303796 PlayLayer::resetSPTriggered(void) 46 B
- 0x314b7c PlayLayer::resumeAndRestart(bool) 188 B
- 0x30687c PlayLayer::screenFlipObject(GameObject *) 464 B
- 0x304688 PlayLayer::showCompleteText(void) 1008 B
- 0x3126ca PlayLayer::startGameDelayed(void) 12 B
- 0x30a57c PlayLayer::updateVisibility(float) 1992 B
- 0x314926 PlayLayer::delayedResetLevel(void) 14 B
- 0x307814 PlayLayer::getCurrentPercent(void) 106 B
- 0x307d9c PlayLayer::getLastCheckpoint(void) 28 B
- 0x3070fc PlayLayer::getRelativeModNew(cocos2d::CCPoint,float,float,bool,bool) 78 B
- 0x30f9b0 PlayLayer::loadDefaultColors(void) 352 B
- 0x3099d0 PlayLayer::playGravityEffect(bool) 556 B
- 0x3130c8 PlayLayer::setupHasCompleted(void) 2268 B
- 0x308084 PlayLayer::takeStateSnapshot(void) 2 B
- 0x3080e4 PlayLayer::toggleGhostEffect(int) 36 B
- 0x307a08 PlayLayer::toggleProgressbar(void) 292 B
- 0x306844 PlayLayer::updateAttemptTime(float) 56 B
- 0x307888 PlayLayer::updateProgressbar(void) 354 B
- 0x303762 PlayLayer::activateEndTrigger(int,bool,bool) 2 B
- 0x3126d8 PlayLayer::loadFromCheckpoint(CheckpointObject *) 664 B
- 0x312978 PlayLayer::loadLastCheckpoint(void) 36 B
- 0x3067d2 PlayLayer::removeFromGroupOld(GameObject *) 56 B
- 0x304b2c PlayLayer::showCompleteEffect(void) 730 B
- 0x3039ac PlayLayer::showTwoPlayerGuide(void) 576 B
- 0x30413c PlayLayer::toggleHideAttempts(bool) 106 B
- 0x30462c PlayLayer::toggleIgnoreDamage(bool) 34 B
- 0x30400c PlayLayer::toggleMGVisibility(bool) 12 B
- 0x3149a8 PlayLayer::togglePracticeMode(bool) 164 B
- 0x303818 PlayLayer::updateVerifyDamage(void) 116 B
- 0x303804 PlayLayer::checkpointActivated(CheckpointGameObject *) 18 B
- 0x30b204 PlayLayer::optimizeColorGroups(void) 208 B
- 0x314954 PlayLayer::resetLevelFromStart(void) 80 B